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@@ -128,6 +128,8 @@ procedure main is |
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others => core.idle'access |
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); |
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a, b, c : core.sprite; |
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
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begin |
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@@ -167,6 +169,10 @@ begin |
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screen_view_icon (index) := core.import_sprite ("./sprite/ui/icon/" & core.lowercase (screen_view'image (index)) & ".png", 1, 1); |
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end loop; |
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a := core.import_sprite ("./sprite/magic/fire/fireball.png", 1, 1); |
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b := core.import_sprite ("./sprite/magic/light/heal.png", 1, 1); |
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c := core.import_sprite ("./sprite/magic/dark/torment.png", 1, 1); |
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------------------------------------------------------------------------------------------ |
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gameplay: loop |
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@@ -205,7 +211,13 @@ begin |
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-- |
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menu_render; |
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-- |
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--~ui.draw_fill_bar (64, core.window_height - 56, 320, 0.7); |
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core.draw (a, 64*1, core.window_height - 56 - 64); |
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core.draw (b, 64*2, core.window_height - 56 - 64); |
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core.draw (c, 64*3, core.window_height - 56 - 64); |
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ui.draw_icon_menu ("", 64*1, core.window_height - 56 - 64, 64, 64, null); |
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ui.draw_icon_menu ("", 64*2, core.window_height - 56 - 64, 64, 64, null); |
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ui.draw_icon_menu ("", 64*3, core.window_height - 56 - 64, 64, 64, null); |
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ui.draw_fill_bar (64*4, core.window_height - 56, 320, 0.7); |
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-- |
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chad.draw_alice; |
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-- |
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