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Adding few words, more to come after work...

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Engine name: Xhads, Xaemes, Robovic, Ognjen, Xolatile, Xngine, Xore, Xero, World...
Game name: EAX, Chads of Might & Magic, Chads, Unumis, Haen, World, Armageddon...

Imp campaign names: Horned Maiden, Gentle Flower, Silent Autumn (always keep 2 words, 6 characters each...)

Inspiration:
Cube
Heroes of Might & Magic 2
Heroes of Might & Magic 5
Mount & Blade
Age of Mythology
Age of Empire
Age of Wonders
Dungeon Crawl Stone Soup
Angband
0 A.D.
Battle for Wesnoth

More documentation to come...

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This will contain some design decisions and how the hell this game was developed...

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My English sucks, everything written here may change...

In Tolkienian inspired world, there was a Great War between humans, elves and orcs. They fought each other to almost extinction, until there was barely any of those left to wonder
the World. As none of the higher races exist in significant number, with their civilizations crumbled, cities burned, people slaughtered, survivors wandering the wasteland trying
to stay alive, those of lower races have risen in power. Fairies, dwarves, gnolls, kobolds, goblins and lastly imps, who were used to be XP-farming runts in dungeons, forests and
caves, now rule the World. They started expanding their armies, building armories, markets, towers and walls, stealing and repairing what was left from higher races.

Will the same faith come to lower races, is Great War v2.0 on the horizon...?

I don't know what else to write here...

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