Adding draw_text procedure and text size...

This commit is contained in:
Ognjen Milan Robovic 2024-06-08 04:38:28 -04:00
parent 6d775711a5
commit 788c821605
6 changed files with 52 additions and 1 deletions

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@ -53,6 +53,8 @@ package chad is
------------------------------------------------------------------------------------------
-- Knight Cleric Ranger Druid Alchemist Wizard Heretic Demoniac Necromancer Death-Knight Overlord Warlock Barbarian Battlemage Beast-Tamer Witch
count : constant natural := enumeration'pos (enumeration'last) + 1;
description : constant array (enumeration) of definition := (

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@ -171,6 +171,38 @@ package body core is
------------------------------------------------------------------------------------------
function string_width (data : in string) return natural is
maximum_width : natural := 0;
width : natural := 0;
begin
for index in data'range loop
width := width + 1;
--
if data (index) = character'val (10) then
maximum_width := (if width > maximum_width then width - 1 else maximum_width);
width := 0;
end if;
end loop;
--
return maximum_width;
end string_width;
------------------------------------------------------------------------------------------
function string_height (data : in string) return natural is
height : natural := 0;
begin
for index in data'range loop
if data (index) = character'val (10) then
height := height + 1;
end if;
end loop;
--
return height + 1;
end string_height;
------------------------------------------------------------------------------------------
function random (minimum, maximum : in integer) return integer is
begin
return ray.get_random (minimum, maximum);

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@ -140,6 +140,9 @@ package core is
function c_string (ada_string : in string) return string;
function string_width (data : in string) return natural;
function string_height (data : in string) return natural;
function random (minimum, maximum : in integer) return integer;
procedure clip (value : in out integer; minimum, maximum : in integer);

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@ -259,6 +259,8 @@ procedure main is
y => at_y + index_y * core.icon);
end loop;
end loop;
--
ui.draw_text ("Heyo world!" & character'val (10) & "Goodcyaa world!", 600, 600);
end player_information;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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@ -324,6 +324,16 @@ package body ui is
------------------------------------------------------------------------------------------
procedure draw_text (text : in string; x, y : in integer; tint : in core.colour := (others => 255)) is
offset : constant integer := 10;
begin
draw_text_box (x, y, 9 * core.string_width (text) + 2 * offset, 15 * core.string_height (text) + 2 * offset);
write (text, x + offset, y + offset, tint, code => true);
write (natural'image (core.string_width (text)) & natural'image (core.string_height (text)), x-20, y-20, tint, code => true);
end draw_text;
------------------------------------------------------------------------------------------
procedure draw_check_box (x, y : in integer; on : in out boolean; text : in string) is
begin
draw ((if on then check_box_on else check_box_off), x, y);

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@ -44,6 +44,8 @@ package ui is
procedure draw_frame (description : in string; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access);
procedure draw_button (text, description : in string; icon : in core.sprite; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access);
procedure draw_text (text : in string; x, y : in integer; tint : in core.colour := (others => 255));
procedure draw_check_box (x, y : in integer; on : in out boolean; text : in string);
procedure draw_title_bar (x, y, width : in integer; title : in string);