Removing certain Ada body files...
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@ -41,10 +41,6 @@ package attribute is
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icon : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure draw_points (data : in points; x, y : in integer);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end attribute;
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@ -76,7 +76,16 @@ package body chad is
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size => 15,
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code => true);
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--
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attribute.draw_points (player.attributes, x, y + 96 + 3 * offset);
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declare move_x : integer := x;
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begin
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for index in attribute.enumeration loop
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ui.draw_icon (attribute.icon (index), -(attribute.description (index).text), move_x, y + 96 + 3 * offset);
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ui.draw_text_box (move_x, y + 96 + 3 * offset + core.icon, core.icon, core.icon);
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ui.write (player.attributes (index).value'image, move_x + 4, y + 96 + 3 * offset + core.icon + 8, (255, 255, 255, 255), 15, true);
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--
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move_x := move_x + core.icon;
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end loop;
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end;
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--
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for index_y in 0 .. 3 loop
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for index_x in 0 .. 5 loop
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@ -87,7 +96,23 @@ package body chad is
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end loop;
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end loop;
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--
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skill.draw_points (player.skills, x, y + 96 + 5 * offset + 6 * core.icon);
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declare move_x : integer := x;
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move_y : integer := y + 96 + 5 * offset + 6 * core.icon;
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begin
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for index in skill.enumeration loop
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if (skill.enumeration'pos (index) + 1) mod (skill.count / 2 + 1) = 0 then
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move_x := x + 2 * core.icon + 120;
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move_y := y + 96 + 5 * offset + 6 * core.icon;
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end if;
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--
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ui.draw_icon (skill.icon (index), -(skill.description (index).text), move_x, move_y);
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ui.draw_text_box (move_x + core.icon, move_y, core.icon, core.icon);
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ui.write (player.skills (index).value'image, move_x + core.icon, move_y + 8, (255, 255, 255, 255), 15, true);
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ui.write (-(skill.description (index).name), move_x + 2 * core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
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--
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move_y := move_y + core.icon;
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end loop;
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end;
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end draw_data;
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------------------------------------------------------------------------------------------
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@ -9,9 +9,7 @@ with core, ui, effect, attribute, skill, resource, faction, deity, material, mag
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with ada.strings.unbounded;
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use ada.strings.unbounded;
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use type core.point;
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use type core.signal_code;
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use type core.cursor_code;
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use core;
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procedure main is
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@ -355,7 +353,16 @@ begin
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factor => 1);
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end loop;
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--
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resource.draw_points (world.map.chads (1).resources, (preview_width - 5 * core.icon * resource.count) / 2, core.base);
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for index in resource.enumeration loop
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ui.draw_icon (resource.icon (index), -(resource.description (index).text), (preview_width - 6 * core.icon * resource.count) / 2 + (6 * core.icon) * resource.enumeration'pos (index), core.base);
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ui.draw_frame (-(resource.description (index).text), (preview_width - 6 * core.icon * resource.count) / 2 + (6 * core.icon) * resource.enumeration'pos (index) + core.icon, core.base, 6 * core.icon, core.icon);
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--
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ui.write (text => world.map.chads (1).resources (index).value'image & " /" & world.map.chads (1).resources (index).limit'image,
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x => (preview_width - 6 * core.icon * resource.count) / 2 + (6 * core.icon) * resource.enumeration'pos (index) + core.icon - 1,
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y => core.base + 7,
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size => 18);
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end loop;
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--
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material.draw_points (world.map.chads (1).materials, (preview_width - core.icon * material.count) / 2, core.base + core.icon);
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--
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signal_list (core.signal_mode).all;
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@ -39,10 +39,6 @@ package resource is
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icon : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure draw_points (data : in points; x, y : in integer);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end resource;
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@ -55,12 +55,6 @@ package skill is
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icon : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure draw_points (data : in points := (others => (0, 0));
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x : in integer := 0;
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y : in integer := 0);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end skill;
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