Fixed font, dwarven title bar, etc.
@ -44,7 +44,7 @@ package body ui is
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------------------------------------------------------------------------------------------
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sprite : array (style, element) of core.sprite;
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glyphs : array (style) of core.font;
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font : array (style) of core.font;
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------------------------------------------------------------------------------------------
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@ -132,7 +132,7 @@ package body ui is
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procedure configure is
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procedure load_ui (index : in style; folder_path : in string) is
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begin
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glyphs (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", 24, 0);
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font (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", 24, 0);
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--
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for this in element loop
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sprite (index, this) := core.import_sprite ("./sprite/ui/" & folder_path & "/" & core.lowercase (element'image (this)) & ".png", 1, 1);
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@ -191,7 +191,7 @@ package body ui is
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draw (text_lower_left, x, y + height - offset);
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draw (text_lower_right, x + width - offset, y + height - offset);
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--
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core.write (core.read_text_box, x, y, glyphs (active));
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core.write (core.read_text_box, x, y, font (active));
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--
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select_text_box ("", x, y, width, height);
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end draw_text_box;
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@ -231,7 +231,7 @@ package body ui is
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--
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draw_horizontally (title_bar_middle, x + sprite (active, title_bar_left).width, y - sprite (active, title_bar_middle).height, middle_width);
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--
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core.write (title, x + sprite (active, title_bar_left).width / 2 + 16, y - sprite (active, title_bar_middle).height / 2 - 8, glyphs (active));
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core.write (title, x + sprite (active, title_bar_left).width / 2 + 16, y - sprite (active, title_bar_middle).height / 2 - 8, font (active));
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--
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select_text_box (title, x, y - sprite (active, title_bar_middle).height, width, sprite (active, title_bar_middle).height);
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end draw_title_bar;
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@ -324,22 +324,22 @@ package body ui is
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procedure draw_state_box (x, y : in integer) is
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begin
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ui.write ("Cursor X :" & core.cursor.x'image, x, y + 0);
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ui.write ("Cursor Y :" & core.cursor.y'image, x, y + 32);
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ui.write ("Cursor Mode :" & core.cursor_mode'image, x, y + 64);
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ui.write ("Camera X :" & core.camera.x'image, x, y + 96);
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ui.write ("Camera Y :" & core.camera.y'image, x, y + 128);
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ui.write ("Global Time :" & core.global_time'image, x, y + 160);
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ui.write ("Gameplay Time :" & core.gameplay_time'image, x, y + 192);
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ui.write ("Animation Time :" & core.animation_time'image, x, y + 224);
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ui.write ("Framerate :" & core.framerate'image, x, y + 256);
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ui.write ("Cursor X:" & core.cursor.x'image, x, y + 0);
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ui.write ("Cursor Y:" & core.cursor.y'image, x, y + 32);
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ui.write ("Cursor Mode:" & core.cursor_mode'image, x, y + 64);
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ui.write ("Camera X:" & core.camera.x'image, x, y + 96);
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ui.write ("Camera Y:" & core.camera.y'image, x, y + 128);
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ui.write ("Global Time:" & core.global_time'image, x, y + 160);
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ui.write ("Gameplay Time:" & core.gameplay_time'image, x, y + 192);
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ui.write ("Animation Time:" & core.animation_time'image, x, y + 224);
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ui.write ("Framerate:" & core.framerate'image, x, y + 256);
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end draw_state_box;
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------------------------------------------------------------------------------------------
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procedure write (text : in string; x, y : in integer) is
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begin
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core.write (text, x, y, glyphs (active));
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core.write (text, x, y, font (active));
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end write;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 569 B |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.0 KiB |