Added skill descriptions and die procedure...
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@ -31,6 +31,7 @@ package body core is
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dash;
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echo (comment, "Immediately terminating the program, no memory management clean-up.");
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dash;
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die;
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end if;
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end echo;
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@ -85,6 +85,8 @@ package core is
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-- C
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procedure die with import => true, convention => c;
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function random_integer (minimum, maximum : in integer) return integer with import => true, convention => c;
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procedure engine_configure with import => true, convention => c;
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@ -4,31 +4,6 @@ package skill is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--~Archery: Improves the effectiveness of ranged attacks.
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--~Offense: Enhances the damage dealt in combat.
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--~Armourer: Better at maintaining and repairing equipment.
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--~Resistance: Provides protection against various types of magic.
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--~Tactics: Enhances tactical decisions in battles.
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--~First Aid: Ability to heal wounded units on the battlefield.
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--~Logistics: Increases movement speed on the map.
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--~Path Finding: Improves travel speed and reduces chances of ambush.
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--~Navigation: Better at traveling by sea, improving sea voyages.
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--~Scouting: Increases visibility range on the map.
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--~Leadership: Allows for the command of larger armies.
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--~Scholar: Improves learning from various sources of knowledge.
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--~Fire Magic: Focuses on spells related to fire elements.
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--~Water Magic: Mastery over spells involving water elements.
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--~Air Magic: Command over spells related to air and wind.
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--~Earth Magic: Manipulation of spells involving earth and nature.
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--~Mysticism: Enhances magical energy and resource management.
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--~Necromancy: Ability to raise and control undead units.
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--~Sorcery: Mastery over a wide range of magical spells.
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--~Wisdom: Increases overall knowledge and understanding.
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--~Intelligence: Enhances magical prowess and spellcasting ability.
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--~Learning: Speeds up the rate of acquiring new skills.
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--~Diplomacy: Improves relationships with other factions.
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--~Estates: Manages and grows your domain, relations and wealth.
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type codex is (
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archery, offense, armourer, resistance, tactics, first_aid,
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logistics, path_finding, navigation, scouting, leadership, scholar,
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@ -58,30 +33,30 @@ package skill is
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count : constant natural := codex'pos (codex'last) + 1;
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trait : constant trait_array := (
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("Archery ", 0, "Archery: Improves the effectiveness of ranged attacks. "),
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("Offense ", 0, "Offense: Enhances the damage dealt in combat. "),
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("Armourer ", 0, "Armourer: Better at maintaining and repairing equipment. "),
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("Resistance ", 0, "Resistance: Provides protection against various types of magic. "),
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("Tactics ", 0, "Tactics: Enhances tactical decisions in battles. "),
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("First Aid ", 0, "First Aid: Ability to heal wounded units on the battlefield. "),
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("Logistics ", 0, "Logistics: Increases movement speed on the map. "),
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("Path Finding ", 0, "Path Finding: Improves travel speed and reduces chances of ambush. "),
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("Navigation ", 0, "Navigation: Better at traveling by sea, improving sea voyages. "),
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("Scouting ", 0, "Scouting: Increases visibility range on the map. "),
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("Leadership ", 0, "Leadership: Allows for the command of larger armies. "),
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("Scholar ", 0, "Scholar: Improves learning from various sources of knowledge. "),
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("Fire Magic ", 0, "Fire Magic: Focuses on spells related to fire elements. "),
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("Water Magic ", 0, "Water Magic: Mastery over spells involving water elements. "),
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("Air Magic ", 0, "Air Magic: Command over spells related to air and wind. "),
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("Earth Magic ", 0, "Earth Magic: Manipulation of spells involving earth and nature. "),
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("Mysticism ", 0, "Mysticism: Enhances magical energy and resource management. "),
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("Necromancy ", 0, "Necromancy: Ability to raise and control undead units. "),
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("Sorcery ", 0, "Sorcery: Mastery over a wide range of magical spells. "),
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("Wisdom ", 0, "Wisdom: Increases overall knowledge and understanding. "),
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("Intelligence ", 0, "Intelligence: Enhances magical prowess and spellcasting ability. "),
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("Learning ", 0, "Learning: Speeds up the rate of acquiring new skills. "),
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("Diplomacy ", 0, "Diplomacy: Improves relationships with other factions. "),
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("Estates ", 0, "Estates: Manages and grows your domain, relations and wealth. ")
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("Archery ", 0, "Improves the effectiveness of ranged attacks. "),
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("Offense ", 0, "Enhances the damage dealt in combat. "),
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("Armourer ", 0, "Better at maintaining and repairing equipment. "),
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("Resistance ", 0, "Provides protection against various types of magic. "),
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("Tactics ", 0, "Enhances tactical decisions in battles. "),
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("First Aid ", 0, "Ability to heal wounded units on the battlefield. "),
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("Logistics ", 0, "Increases movement speed on the map. "),
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("Path Finding ", 0, "Improves travel speed and reduces chances of ambush. "),
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("Navigation ", 0, "Better at traveling by sea, improving sea voyages. "),
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("Scouting ", 0, "Increases visibility range on the map. "),
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("Leadership ", 0, "Allows for the command of larger armies. "),
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("Scholar ", 0, "Improves learning from various sources of knowledge. "),
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("Fire Magic ", 0, "Focuses on spells related to fire elements. "),
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("Water Magic ", 0, "Mastery over spells involving water elements. "),
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("Air Magic ", 0, "Command over spells related to air and wind. "),
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("Earth Magic ", 0, "Manipulation of spells involving earth and nature. "),
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("Mysticism ", 0, "Enhances magical energy and resource management. "),
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("Necromancy ", 0, "Ability to raise and control undead units. "),
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("Sorcery ", 0, "Mastery over a wide range of magical spells. "),
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("Wisdom ", 0, "Increases overall knowledge and understanding. "),
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("Intelligence ", 0, "Enhances magical prowess and spellcasting ability. "),
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("Learning ", 0, "Speeds up the rate of acquiring new skills. "),
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("Diplomacy ", 0, "Improves relationships with other factions. "),
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("Estates ", 0, "Manages and grows your domain, relations and wealth. ")
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);
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------------------------------------------------------------------------------------------
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@ -50,6 +50,8 @@ enum {
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static void out (void * data, int size);
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extern void die (void);
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extern void echo (char * data);
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extern void fatal_failure (int condition, char * message);
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@ -141,6 +143,10 @@ void out (void * data, int size) {
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(void) write (STDOUT_FILENO, data, (unsigned long int) size);
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}
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void die (void) {
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exit (-1);
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}
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void echo (char * data) {
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if (data == null) {
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return;
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