Gameplay pretty much finished except for buildings...
This commit is contained in:
parent
d9fa3ef605
commit
8e72e66469
@ -31,10 +31,11 @@ package body construction is
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------------------------------------------------------------------------------------------
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procedure draw_plus (index : in enumeration; x, y : in integer) is
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use type core.cursor_code;
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begin
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draw (index, x, y);
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--
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if core.cursor_inside (x, y, sprite (index).width, sprite (index).height) and core.cursor_mode = 2 and not ui.prioritize then
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if core.cursor_inside (x, y, sprite (index).width, sprite (index).height) and core.cursor_mode = core.cursor_right and not ui.prioritize then
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core.write_text_box (trait (index).name);
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end if;
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end draw_plus;
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@ -46,6 +46,13 @@ package body core is
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------------------------------------------------------------------------------------------
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function "=" (a, b : in signal_code) return boolean is begin return natural (signal_code'pos (a)) = natural (signal_code'pos (b)); end "=";
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function "=" (a, b : in cursor_code) return boolean is begin return natural (cursor_code'pos (a)) = natural (cursor_code'pos (b)); end "=";
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function "/" (a, b : in signal_code) return boolean is begin return natural (signal_code'pos (a)) /= natural (signal_code'pos (b)); end "/";
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function "/" (a, b : in cursor_code) return boolean is begin return natural (cursor_code'pos (a)) /= natural (cursor_code'pos (b)); end "/";
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------------------------------------------------------------------------------------------
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function "+" (data : in point; modifier : in natural) return point is
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this : point := data;
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begin
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@ -370,19 +377,6 @@ package body core is
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------------------------------------------------------------------------------------------
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procedure block_queue (data : in block) is
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begin
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if block_count = block_limit - 1 then
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return;
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end if;
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--
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block_array (block_count) := data;
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--
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increment (block_count);
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end block_queue;
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------------------------------------------------------------------------------------------
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function read_help_box return string is begin return to_string (help_box.text); end read_help_box;
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function read_text_box return string is begin return to_string (text_box.text); end read_text_box;
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@ -441,7 +435,7 @@ package body core is
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--
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ray.window_icon (game_icon);
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--
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ray.randomization (19970725);
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--ray.randomization (19970725);
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ray.set_target_fps (60);
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--
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echo (success, "Initialized core components.");
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@ -495,12 +489,12 @@ package body core is
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engine_active := false;
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end if;
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--
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if ray.mouse_button_is_pressed (ray.mouse_button_left) then cursor_mode := 1; end if;
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if ray.mouse_button_is_pressed (ray.mouse_button_right) then cursor_mode := 2; end if;
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if ray.mouse_button_is_pressed (ray.mouse_button_middle) then cursor_mode := 3; end if;
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if ray.mouse_button_is_released (ray.mouse_button_left) then cursor_mode := 0; end if;
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if ray.mouse_button_is_released (ray.mouse_button_right) then cursor_mode := 0; end if;
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if ray.mouse_button_is_released (ray.mouse_button_middle) then cursor_mode := 0; end if;
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if ray.mouse_button_is_pressed (ray.mouse_button_left) then cursor_mode := cursor_left; end if;
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if ray.mouse_button_is_pressed (ray.mouse_button_right) then cursor_mode := cursor_right; end if;
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if ray.mouse_button_is_pressed (ray.mouse_button_middle) then cursor_mode := cursor_middle; end if;
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if ray.mouse_button_is_released (ray.mouse_button_left) then cursor_mode := cursor_none; end if;
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if ray.mouse_button_is_released (ray.mouse_button_right) then cursor_mode := cursor_none; end if;
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if ray.mouse_button_is_released (ray.mouse_button_middle) then cursor_mode := cursor_none; end if;
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--
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case signal is
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when 48 .. 57 => signal_mode := signal_code'val (signal - 48 + signal_code'pos (signal_0));
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@ -525,18 +519,6 @@ package body core is
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when others => signal_mode := signal_none;
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end case;
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--
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--~for index in reverse 0 .. block_count - 1 loop
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--~if core.cursor.x > block_array (index).x and core.cursor.x < block_array (index).width
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--~and core.cursor.y > block_array (index).y and core.cursor.y < block_array (index).height
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--~and core.cursor_mode = block_array (index).mode then
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--~block_array (index).action.all;
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--~core.cursor_mode := 0;
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--~exit;
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--~end if;
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--~end loop;
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--
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block_count := 0;
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--
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ray.begin_drawing;
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--
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ray.clear_background ((0, 0, 0, 255));
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@ -13,6 +13,10 @@ package core is
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failure, warning, success, comment, import, export
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);
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type cursor_code is (
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cursor_none, cursor_left, cursor_right, cursor_middle
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);
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type signal_code is (
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signal_none, signal_space, signal_0, signal_1, signal_2, signal_3,
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signal_4, signal_5, signal_6, signal_7, signal_8, signal_9,
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@ -44,22 +48,13 @@ package core is
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type pointer is access procedure;
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type point is record
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value, limit : natural;
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end record;
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type vector is record x, y : integer; end record;
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type sprite is record index, width, height, frames, states : integer; end record;
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type font is record index, scale, space : integer; end record;
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type song is record index : integer; end record;
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type block is record
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x : integer := 0;
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y : integer := 0;
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width : integer := 0;
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height : integer := 0;
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mode : integer := 0;
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action : access procedure := null;
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type point is record
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value, limit : natural;
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end record;
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type string_box_data is record
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@ -90,7 +85,7 @@ package core is
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cursor : vector := (0, 0);
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camera : vector := (0, 0);
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cursor_mode : integer := 0;
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cursor_mode : cursor_code := cursor_none;
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signal_mode : signal_code := signal_none;
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framerate : integer := 0;
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global_time : natural := 0;
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@ -101,11 +96,6 @@ package core is
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zoom : natural := 1;
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block_limit : constant natural := 40;
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block_count : natural := 0;
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block_array : array (0 .. block_limit - 1) of block := (others => (0, 0, 0, 0, 0, null));
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help_box : string_box_data;
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text_box : string_box_data;
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@ -113,6 +103,11 @@ package core is
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------------------------------------------------------------------------------------------
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function "=" (a, b : in signal_code) return boolean;
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function "=" (a, b : in cursor_code) return boolean;
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function "/" (a, b : in signal_code) return boolean;
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function "/" (a, b : in cursor_code) return boolean;
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function "+" (data : in point; modifier : in natural) return point;
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function "-" (data : in point; modifier : in natural) return point;
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function "*" (data : in point; modifier : in natural) return point;
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@ -175,8 +170,6 @@ package core is
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procedure overlay;
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procedure block_queue (data : in block);
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function read_help_box return string;
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function read_text_box return string;
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@ -8,17 +8,8 @@ package body equipment is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function "/" (a, b : in enumeration) return boolean is
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begin
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return natural (enumeration'pos (a)) /= natural (enumeration'pos (b));
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end "/";
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------------------------------------------------------------------------------------------
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function "=" (a, b : in enumeration) return boolean is
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begin
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return natural (enumeration'pos (a)) = natural (enumeration'pos (b));
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end "=";
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function "=" (a, b : in enumeration) return boolean is begin return natural (enumeration'pos (a)) = natural (enumeration'pos (b)); end "=";
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function "/" (a, b : in enumeration) return boolean is begin return natural (enumeration'pos (a)) /= natural (enumeration'pos (b)); end "/";
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------------------------------------------------------------------------------------------
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@ -46,11 +37,12 @@ package body equipment is
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------------------------------------------------------------------------------------------
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procedure draw_plus (index : in enumeration; state : in core.animation; x, y : in integer) is
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use type core.cursor_code;
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begin
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draw (index, state, x, y);
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--
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if core.cursor_inside (x, y, sprite (index).width, sprite (index).height)
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and core.cursor_mode = 2
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and core.cursor_mode = core.cursor_right
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and index / none
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and not ui.prioritize then
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core.write_text_box (trait (index).name);
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@ -200,14 +200,14 @@ package equipment is
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------------------------------------------------------------------------------------------
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function "=" (a, b : in enumeration) return boolean;
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function "/" (a, b : in enumeration) return boolean;
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procedure configure;
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procedure draw (index : in enumeration; state : in core.animation; x, y : in integer);
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procedure draw_plus (index : in enumeration; state : in core.animation; x, y : in integer);
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function "=" (a, b : in enumeration) return boolean;
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function "/" (a, b : in enumeration) return boolean;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end equipment;
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@ -219,7 +219,7 @@ begin
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world.configure;
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--~ai.configure;
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world.make (world.swamp, 60, 40, 8);
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world.make (world.swamp, 240, 180, 8);
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world.add_chad (player);
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dash;
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@ -241,7 +241,7 @@ begin
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introduction_loop: loop
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synchronize;
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--
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exit when signal_mode = signal_space or cursor_mode = 2;
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exit when signal_mode = signal_space or cursor_mode = cursor_right;
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--
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case signal_mode is
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when signal_none => null;
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@ -256,24 +256,30 @@ begin
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ui.write ("[-- Press Spacebar or RMB to continue]", 0, center_y (24), (102, 102, 102, 255));
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end loop introduction_loop;
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cursor_mode := 0;
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cursor_mode := cursor_none;
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main_menu_loop: loop
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synchronize;
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--
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exit when signal_mode = signal_space or cursor_mode = 2;
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exit when signal_mode = signal_space or cursor_mode = cursor_right;
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--
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--~main_menu;
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--
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declare source_code_data : string_box_data;
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begin
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import_text (source_code_data, to_string (source_code (view_source_code)));
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if cursor_mode = 1 then view_source_code := (view_source_code + 1) mod 36; cursor_mode := 0; wheel := 0.0; end if;
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--
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if cursor_mode = cursor_left then
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view_source_code := (view_source_code + 1) mod 36;
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cursor_mode := cursor_none;
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wheel := 0.0;
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end if;
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--
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ui.write_ada_code (source_code_data, 0, integer (wheel) * 30);
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end;
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end loop main_menu_loop;
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cursor_mode := 0;
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cursor_mode := cursor_none;
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ui.active := ui.style'val (faction.enumeration'pos (chad.trait (player.index).kind) + 1);
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with ada.strings.unbounded;
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use ada.strings.unbounded;
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use type core.cursor_code;
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package body ui is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -283,9 +285,9 @@ package body ui is
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--
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core.write_help_box (text);
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--
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if core.cursor_mode = 1 then
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if core.cursor_mode = core.cursor_left then
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action.all;
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core.cursor_mode := 0;
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core.cursor_mode := core.cursor_none;
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end if;
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end if;
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end draw_icon;
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@ -312,9 +314,9 @@ package body ui is
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--
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core.write_help_box (text);
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--
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if core.cursor_mode = 1 then
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if core.cursor_mode = core.cursor_left then
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action.all;
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core.cursor_mode := 0;
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core.cursor_mode := core.cursor_none;
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end if;
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end if;
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end draw_sprite;
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@ -390,9 +392,9 @@ package body ui is
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--
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core.write_help_box (description);
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--
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if core.cursor_mode = 1 then
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if core.cursor_mode = core.cursor_left then
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action.all;
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core.cursor_mode := 0;
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core.cursor_mode := core.cursor_none;
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end if;
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end if;
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end draw_frame;
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@ -413,9 +415,9 @@ package body ui is
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if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then
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prioritize := true;
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--
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if core.cursor_mode = 1 then
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if core.cursor_mode = core.cursor_left then
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action.all;
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core.cursor_mode := 0;
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core.cursor_mode := core.cursor_none;
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end if;
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end if;
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end draw_button;
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@ -428,9 +430,10 @@ package body ui is
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--
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write (text, x + sprite (active, check_box_on).width, y);
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--
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if core.cursor_mode = 1 and core.cursor_inside (x, y, sprite (active, check_box_on).width / core.zoom, sprite (active, check_box_on).height / core.zoom) then
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if core.cursor_mode = core.cursor_left
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and core.cursor_inside (x, y, sprite (active, check_box_on).width / core.zoom, sprite (active, check_box_on).height / core.zoom) then
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on := not on;
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core.cursor_mode := 0;
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core.cursor_mode := core.cursor_none;
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end if;
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end draw_check_box;
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@ -699,24 +702,15 @@ package body ui is
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or word = "and" or word = "or" or word = "xor" or word = "exit" or word = "constant" or word = "access" or word = "range"
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or word = "subtype" or word = "array" or word = "in" or word = "out" or word = "return" or word = "for" or word = "with"
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or word = "loop" or word = "while" or word = "of" or word = "null" or word = "record" or word = "use" or word = "mod" or word = "new"
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--~or word = ""
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--~or word = ""
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--~or word = ""
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--~or word = ""
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--~or word = ""
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--~or word = ""
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--~or word = ""
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--~or word = ""
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--~or word = ""
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or word = "aliased" then
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ui.write (to_string (word), offset.x, offset.y, (255, 255, 0, 255), height, code => true);
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else
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ui.write (to_string (word), offset.x, offset.y, (255, 255, 255, 255), height, code => true);
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ui.write (to_string (word), offset.x, offset.y, (others => 255), height, code => true);
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end if;
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offset.x := offset.x + (subset - 1) * width;
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length := length + subset - 1;
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when others =>
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ui.write (buffer & "", offset.x, offset.y, (255, 255, 255, 255), height, code => true);
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ui.write (buffer & "", offset.x, offset.y, (others => 255), height, code => true);
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end case;
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--
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core.increment (length);
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@ -14,15 +14,16 @@ package ui is
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);
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type enumeration is (
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gui_none, gui_button, gui_line, gui_text, gui_icon, gui_sprite, gui_orient
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gui_none, gui_button, gui_line, gui_text, gui_icon, gui_sprite,
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gui_orient
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);
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------------------------------------------------------------------------------------------
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type gui_data is record
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kind : enumeration := gui_none;
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text : core.short_string := "- ";
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info : core.long_string := "- ";
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text : core.short_string := "-- ";
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info : core.long_string := "-- ";
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number : integer := 0;
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image : core.sprite := (others => 0);
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end record;
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@ -32,7 +33,7 @@ package ui is
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type gui_array is array (natural range <>) of gui_data;
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type structure is record
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title : core.short_string := "- ";
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title : core.short_string := "-- ";
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toggle : core.signal_code := core.signal_space;
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show : boolean := false;
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center : boolean := false;
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@ -4,20 +4,21 @@
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with core, ui, resource, equipment, unit, construction, chad, effect;
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use type core.cursor_code;
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package body world is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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view_reach : constant integer := 96;
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landmark_limit : constant integer := 60;
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location_limit : constant integer := 60;
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construction_limit : constant natural := 10;
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landmark_limit : constant integer := 90;
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location_limit : constant integer := 30;
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construction_limit : constant natural := 60;
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equipment_limit : constant natural := 60;
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unit_limit : constant natural := 60;
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earth : core.sprite;
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--~water : core.sprite;
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dark : core.sprite;
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border_upper : core.sprite;
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border_lower : core.sprite;
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@ -35,7 +36,6 @@ package body world is
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core.echo (core.comment, "Configuring world components...");
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--
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earth := core.import_sprite (core.folder & "/game/world/terrain/earth.png", 1, 1);
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--~water := core.import_sprite (core.folder & "/game/world/terrain/water.png", 1, 1);
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dark := core.import_sprite (core.folder & "/game/world/dark.png", 1, 1);
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border_upper := core.import_sprite (core.folder & "/game/world/frame/border_upper.png", 1, 1);
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border_lower := core.import_sprite (core.folder & "/game/world/frame/border_lower.png", 1, 1);
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@ -77,8 +77,6 @@ package body world is
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map.chad_count := 0;
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--
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map.earth := new integer_matrix (0 .. map.width - 1, 0 .. map.height - 1);
|
||||
--~map.water := new integer_matrix (0 .. map.width - 1, 0 .. map.height - 1);
|
||||
--~map.is_water := new boolean_matrix (0 .. map.width - 1, 0 .. map.height - 1);
|
||||
map.clips := new boolean_matrix (0 .. map.width - 1, 0 .. map.height - 1);
|
||||
map.views := new boolean_matrix (0 .. map.width - 1, 0 .. map.height - 1);
|
||||
map.landmarks := new entity_array (1 .. landmark_limit);
|
||||
@ -91,26 +89,11 @@ package body world is
|
||||
for x in 0 .. width - 1 loop
|
||||
for y in 0 .. height - 1 loop
|
||||
map.earth (x, y) := (if core.random (0, 23) < 19 then core.random (0, 11) else core.random (0, 23));
|
||||
--~map.is_water (x, y) := (if x > 9 and x < width - 9 and y > 9 and y < height - 9 then core.random (0, 1023) = 0 else false);
|
||||
--~map.water (x, y) := (if map.is_water (x, y) then core.random (0, 7) else 0);
|
||||
map.clips (x, y) := false;
|
||||
map.views (x, y) := false;
|
||||
end loop;
|
||||
end loop;
|
||||
--
|
||||
--~for x in 9 .. width - 9 loop
|
||||
--~for y in 9 .. height - 9 loop
|
||||
--~if map.is_water (x, y) then
|
||||
--~for extend_x in -3 .. 3 loop
|
||||
--~for extend_y in -2 .. 2 loop
|
||||
--~map.is_water (extend_x + x, extend_y + y) := core.random (0, 3) /= 0;
|
||||
--~map.water (extend_x + x, extend_y + y) := (if map.is_water (extend_x + x, extend_y + y) then core.random (0, 7) else 0);
|
||||
--~end loop;
|
||||
--~end loop;
|
||||
--~end if;
|
||||
--~end loop;
|
||||
--~end loop;
|
||||
--
|
||||
for index in 1 .. landmark_limit loop
|
||||
map.landmarks (index).index := core.random (0, landmark_count - 1);
|
||||
map.landmarks (index).state := 0;
|
||||
@ -233,26 +216,17 @@ package body world is
|
||||
v => core.base * map.earth (horizontal, vertical),
|
||||
width => core.base,
|
||||
height => core.base);
|
||||
--~if map.is_water (horizontal, vertical) then
|
||||
--~core.draw (data => water,
|
||||
--~x => offset.x + (horizontal - core.camera.x) * core.base * core.zoom,
|
||||
--~y => offset.y + (vertical - core.camera.y) * core.base * core.zoom,
|
||||
--~u => core.base * biome'pos (map.kind) * 4 + (core.animation_time mod 4) * core.base,
|
||||
--~v => core.base * map.water (horizontal, vertical),
|
||||
--~width => core.base,
|
||||
--~height => core.base);
|
||||
--~end if;
|
||||
--~--
|
||||
--~if core.cursor.x > offset.x + (horizontal - core.camera.x ) * core.base * core.zoom - 6
|
||||
--~and core.cursor.x < offset.x + (horizontal - core.camera.x + 1) * core.base * core.zoom + 6
|
||||
--~and core.cursor.y > offset.y + (vertical - core.camera.y ) * core.base * core.zoom - 6
|
||||
--~and core.cursor.y < offset.y + (vertical - core.camera.y + 1) * core.base * core.zoom + 6
|
||||
--~and core.cursor_mode = 1
|
||||
--~and not ui.prioritize then
|
||||
--~core.camera.x := horizontal;
|
||||
--~core.camera.y := vertical;
|
||||
--~core.cursor_mode := 0;
|
||||
--~end if;
|
||||
if core.cursor.x > offset.x + (horizontal - core.camera.x ) * core.base * core.zoom - 6
|
||||
and core.cursor.x < offset.x + (horizontal - core.camera.x + 1) * core.base * core.zoom + 6
|
||||
and core.cursor.y > offset.y + (vertical - core.camera.y ) * core.base * core.zoom - 6
|
||||
and core.cursor.y < offset.y + (vertical - core.camera.y + 1) * core.base * core.zoom + 6
|
||||
and core.cursor_mode = core.cursor_left
|
||||
and not ui.prioritize then
|
||||
map.chads (1).x := horizontal;
|
||||
map.chads (1).y := vertical;
|
||||
core.cursor_mode := core.cursor_none;
|
||||
end if;
|
||||
end if;
|
||||
end loop;
|
||||
end loop;
|
||||
@ -266,7 +240,7 @@ package body world is
|
||||
y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom,
|
||||
width => landmarks (landmark_index'val (map.landmarks (index).index)).width,
|
||||
height => landmarks (landmark_index'val (map.landmarks (index).index)).height)
|
||||
and core.cursor_mode = 2
|
||||
and core.cursor_mode = core.cursor_right
|
||||
and not ui.prioritize then
|
||||
core.write_text_box (landmark_trait (landmark_index'val (map.landmarks (index).index)).name);
|
||||
end if;
|
||||
@ -285,7 +259,7 @@ package body world is
|
||||
y => offset.y + (map.locations (index).y - core.camera.y) * core.base * core.zoom,
|
||||
width => locations (location_index'val (map.locations (index).index)).width,
|
||||
height => locations (location_index'val (map.locations (index).index)).height)
|
||||
and core.cursor_mode = 2
|
||||
and core.cursor_mode = core.cursor_right
|
||||
and not ui.prioritize then
|
||||
core.write_text_box (location_trait (location_index'val (map.locations (index).index)).name);
|
||||
end if;
|
||||
|
@ -57,8 +57,6 @@ package world is
|
||||
chad_count : natural;
|
||||
chad_limit : natural;
|
||||
earth : access integer_matrix;
|
||||
--~water : access integer_matrix;
|
||||
--~is_water : access boolean_matrix;
|
||||
clips : access boolean_matrix;
|
||||
views : access boolean_matrix;
|
||||
landmarks : access entity_array;
|
||||
|
Loading…
Reference in New Issue
Block a user