Added skill points...
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@ -30,7 +30,7 @@ procedure main is
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mana => (20, 30),
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stamina => (10, 20),
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attributes => attribute.default,
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skills => (1, 2, 3, 4, 5, 6, 7, 8, 9, others => 0),
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skills => skill.default,
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resources => ((101, 240), (103, 240), (107, 240), (109, 240), (113, 240), (127, 240)),
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equipments => (equipment.chest => equipment.elven_armour,
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equipment.head => equipment.elven_helmet,
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@ -41,7 +41,9 @@ package body skill is
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------------------------------------------------------------------------------------------
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procedure draw_points (data : in points; x, y : in integer) is
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procedure draw_points (data : in points := (others => (0, 0));
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x : in integer := 0;
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y : in integer := 0) is
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move_x : integer := x;
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move_y : integer := y;
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begin
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@ -53,7 +55,7 @@ package body skill is
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--
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ui.draw_icon (icon (index), trait (index).text, move_x, move_y);
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ui.draw_text_box (move_x + core.icon, move_y, core.icon, core.icon);
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ui.write (data (index)'image, move_x + core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
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ui.write (data (index).value'image, move_x + core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
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--
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ui.write (trait (index).name, move_x + 2 * core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
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--
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@ -18,42 +18,47 @@ package skill is
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type information is record
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name : core.short_string;
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base : natural;
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base : core.point;
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text : core.long_string;
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end record;
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type points is array (enumeration) of natural;
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type points is array (enumeration) of core.point;
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type bonus is array (enumeration) of natural;
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default : points := (others => (0, 24));
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------------------------------------------------------------------------------------------
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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trait : constant array (enumeration) of information := (
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alchemy => ("Alchemy ", 0, "Alchemy skill determines effectiveness of your vials and potions. "),
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archery => ("Archery ", 0, "Archery skill determines effectiveness and range or your archers. "),
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architecture => ("Architecture ", 0, "Architecture decreases time spent on building constructions. "),
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athletics => ("Athletics ", 0, "Athletics increases movement speed of all your units, since they train. "),
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diplomacy => ("Diplomacy ", 0, "Diplomacy helps you to avoid starting a battle you can't win. "),
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estates => ("Estates ", 0, "Estates makes you the ultimate crypto-bro, establishing a blockchain. "),
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exploration => ("Exploration ", 0, "Exploration is quite self-explanatory... "),
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leadership => ("Leadership ", 0, "Leadership is the default skill for any true chad, like God intended. "),
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logistics => ("Logistics ", 0, "Logistics is a nightmare in real life, but this is only a game. "),
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medicine => ("Medicine ", 0, "Medicine skill makes you swallow pills like a kid in a drugstore. "),
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mercantile => ("Mercantile ", 0, "Mercantile is the skill of any true-born nosy person, otherwise useless."),
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mysticism => ("Mysticism ", 0, "Mysticism allows you to have 60 cats, drink wine and talk weird. "),
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necromancy => ("Necromancy ", 0, "Necromancy lets you not to waste the bones after every battle. "),
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resistance => ("Resistence ", 0, "Resistence skill increases defense points of all your units slightly. "),
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skirmish => ("Skirmish ", 0, "Skirmish makes your units go berserk when they have little health left. "),
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sorcery => ("Sorcery ", 0, "Sorcery skill is appropriately named useless skill to have in real life."),
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tactics => ("Tactics ", 0, "Tactics is the opposite of skirmish, master it and lose in every battle."),
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thaumaturgy => ("Thaumaturgy ", 0, "Thaumaturgy lets you do nothing, and hope that the best will happen. ")
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alchemy => ("Alchemy ", (0, 24), "Alchemy skill determines effectiveness of your vials and potions. "),
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archery => ("Archery ", (0, 24), "Archery skill determines effectiveness and range or your archers. "),
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architecture => ("Architecture ", (0, 24), "Architecture decreases time spent on building constructions. "),
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athletics => ("Athletics ", (0, 24), "Athletics increases movement speed of all your units, since they train. "),
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diplomacy => ("Diplomacy ", (0, 24), "Diplomacy helps you to avoid starting a battle you can't win. "),
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estates => ("Estates ", (0, 24), "Estates makes you the ultimate crypto-bro, establishing a blockchain. "),
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exploration => ("Exploration ", (0, 24), "Exploration is quite self-explanatory... "),
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leadership => ("Leadership ", (0, 24), "Leadership is the default skill for any true chad, like God intended. "),
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logistics => ("Logistics ", (0, 24), "Logistics is a nightmare in real life, but this is only a game. "),
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medicine => ("Medicine ", (0, 24), "Medicine skill makes you swallow pills like a kid in a drugstore. "),
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mercantile => ("Mercantile ", (0, 24), "Mercantile is the skill of any true-born nosy person, otherwise useless."),
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mysticism => ("Mysticism ", (0, 24), "Mysticism allows you to have 60 cats, drink wine and talk weird. "),
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necromancy => ("Necromancy ", (0, 24), "Necromancy lets you not to waste the bones after every battle. "),
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resistance => ("Resistence ", (0, 24), "Resistence skill increases defense points of all your units slightly. "),
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skirmish => ("Skirmish ", (0, 24), "Skirmish makes your units go berserk when they have little health left. "),
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sorcery => ("Sorcery ", (0, 24), "Sorcery skill is appropriately named useless skill to have in real life."),
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tactics => ("Tactics ", (0, 24), "Tactics is the opposite of skirmish, master it and lose in every battle."),
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thaumaturgy => ("Thaumaturgy ", (0, 24), "Thaumaturgy lets you do nothing, and hope that the best will happen. ")
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);
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------------------------------------------------------------------------------------------
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procedure configure;
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procedure draw_points (data : in points; x, y : in integer);
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procedure draw_points (data : in points := (others => (0, 0));
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x : in integer := 0;
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y : in integer := 0);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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