Added skill explanation implementation...
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@ -210,7 +210,7 @@ package body core is
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end if;
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end if;
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end loop;
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end loop;
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--
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--
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return height + 1;
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return height + 2;
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end string_height;
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end string_height;
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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@ -66,6 +66,39 @@ package skill is
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eremnokinesis => (new string'("Eremnokinesis"), new string'("Eremnokinesis skill is for lonely, sad and depressed people only."))
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eremnokinesis => (new string'("Eremnokinesis"), new string'("Eremnokinesis skill is for lonely, sad and depressed people only."))
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);
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);
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explanation : constant array (enumeration) of access string := (
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none => new string'("--"),
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--
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alchemy => new string'("--"),
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archery => new string'("--"),
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architecture => new string'("--"),
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athletics => new string'("--"),
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diplomacy => new string'("--"),
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estates => new string'("--"),
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exploration => new string'("--"),
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leadership => new string'("--"),
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logistics => new string'("--"),
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medicine => new string'("--"),
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mercantile => new string'("--"),
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mysticism => new string'("--"),
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necromancy => new string'("--"),
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resistance => new string'("--"),
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skirmish => new string'("--"),
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sorcery => new string'("--"),
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tactics => new string'("--"),
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thaumaturgy => new string'("--"),
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pyrokinesis => new string'("--"),
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hydrokinesis => new string'("--"),
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aerokinesis => new string'("--"),
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khousokinesis => new string'("--"),
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phosokinesis => new string'("--"),
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eremnokinesis => new string'("Eremnokinesis skill, meaning the art of manipulating darkness, increases strength and " & core.line_feed &
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"duration of magical abilities from Dark school of magic, influences your experience with " & core.line_feed &
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"creatures that have high darkness aptitude, mainly Dark Elementals, and lets you see " & core.line_feed &
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"further into the shroud, not increasing the visibility, but giving you information about " & core.line_feed &
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"what monsters or items are beyond the shadows.")
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);
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icon : array (enumeration) of core.sprite;
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icon : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -167,12 +167,11 @@ package body ui is
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core.draw (data, x, y, factor => 1);
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core.draw (data, x, y, factor => 1);
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write (text, x + core.icon + 10, y + 10, code => true);
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write (text, x + core.icon + 10, y + 10, code => true);
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--
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--
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if core.cursor_inside (x, y, core.icon, core.icon) then
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if core.cursor_inside (x, y, width, core.icon) then
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prioritize := true;
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prioritize := true;
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--
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--
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if core.cursor_mode = core.cursor_left then
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if core.cursor_mode = core.cursor_right then
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action.all;
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action.all;
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core.cursor_mode := core.cursor_none;
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end if;
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end if;
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end if;
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end if;
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end draw_icon_and_text;
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end draw_icon_and_text;
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@ -440,6 +440,13 @@ package body world is
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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procedure review_skill is
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begin
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ui.draw_text (skill.explanation (review_skill_data).all, core.center_x (90*9+20), core.center_y (5*15+20), offset => 10);
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end review_skill;
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------------------------------------------------------------------------------------------
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procedure review_unit is
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procedure review_unit is
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data : unit.definition := unit.description (review_unit_data);
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data : unit.definition := unit.description (review_unit_data);
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from : faction.definition := faction.description (data.kind);
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from : faction.definition := faction.description (data.kind);
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@ -1181,11 +1188,14 @@ package body world is
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count : constant natural := skill.limit'last + 1;
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count : constant natural := skill.limit'last + 1;
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begin
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begin
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for index in skill.limit loop
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for index in skill.limit loop
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review_skill_data := data.skills (index).index;
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--
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ui.draw_icon_and_text (data => skill.icon (data.skills (index).index),
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ui.draw_icon_and_text (data => skill.icon (data.skills (index).index),
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text => skill.description (data.skills (index).index).name.all & data.skills (index).value'image,
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text => skill.description (data.skills (index).index).name.all & data.skills (index).value'image,
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x => x + (index mod 2) * (width / 2),
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x => x + (index mod 2) * (width / 2),
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y => y + (index / 2) * core.icon,
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y => y + (index / 2) * core.icon,
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width => width / 2);
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width => width / 2,
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action => review_skill'access);
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end loop;
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end loop;
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--
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--
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return (width, (count / 2) * core.icon);
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return (width, (count / 2) * core.icon);
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@ -41,6 +41,7 @@ package world is
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map : definition;
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map : definition;
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review_skill_data : skill.enumeration;
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review_unit_data : unit.enumeration;
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review_unit_data : unit.enumeration;
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review_chad_data : chad.enumeration;
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review_chad_data : chad.enumeration;
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@ -70,6 +71,7 @@ package world is
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procedure draw_unit (data : in unit.enumeration; state : in core.animation; x, y, factor : in integer);
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procedure draw_unit (data : in unit.enumeration; state : in core.animation; x, y, factor : in integer);
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procedure draw_chad (data : in chad.information; state : in core.animation; x, y, factor : in integer);
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procedure draw_chad (data : in chad.information; state : in core.animation; x, y, factor : in integer);
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procedure review_skill;
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procedure review_unit;
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procedure review_unit;
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procedure review_chad;
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procedure review_chad;
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