Work in progress on unit sub-menu...
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@ -25,7 +25,7 @@ package unit is
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kind : faction.enumeration := faction.neutral;
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kind : faction.enumeration := faction.neutral;
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limit : natural := 0;
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limit : natural := 0;
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attributes : attribute.bonus := (others => 0);
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attributes : attribute.bonus := (others => 0);
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hire_fee : natural := 0;
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hiring_fee : natural := 0;
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weekly_fee : natural := 0;
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weekly_fee : natural := 0;
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battle_fee : natural := 0;
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battle_fee : natural := 0;
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equipments : equipment.equip_array := equipment.default;
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equipments : equipment.equip_array := equipment.default;
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@ -2,7 +2,7 @@
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--
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--
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-- GNU General Public Licence (version 3 or later)
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-- GNU General Public Licence (version 3 or later)
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with core, ui, attribute, skill, resource, equipment, unit, construction, chad, effect;
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with core, ui, attribute, skill, resource, faction, equipment, unit, construction, chad, effect;
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use type core.cursor_code;
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use type core.cursor_code;
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use type core.signal_code;
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use type core.signal_code;
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@ -1043,15 +1043,32 @@ package body world is
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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procedure show_unit is
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procedure show_unit is
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data : unit.definition := unit.description (show_unit_data);
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--
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offset : constant integer := 8;
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offset : constant integer := 8;
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width : constant integer := 600;
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width : constant integer := 640;
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height : constant integer := 600;
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height : constant integer := 600;
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at_x : integer := core.center_x (width) + offset;
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at_x : integer := core.center_x (width) + offset;
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at_y : integer := core.center_y (height) + offset;
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at_y : integer := core.center_y (height) + offset;
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begin
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begin
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ui.draw_frame (core.center_x (width), core.center_y (height), width, height);
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ui.draw_frame (core.center_x (width), core.center_y (height), width, height);
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--
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--
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ui.draw_sprite (unit.view (show_unit_data), unit.description (show_unit_data).name.all, at_x, at_y, 0);
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ui.draw_sprite (unit.view (show_unit_data), data.name.all, at_x, at_y, 0);
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--
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at_y := at_y + unit.view_height;
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--
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ui.draw_separator (at_x, at_y, width - 2 * offset);
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--
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at_y := at_y + core.base;
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--
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ui.draw_text ("Hiring fee:" & data.hiring_fee'image & character'val (10) &
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"Weekly fee:" & data.weekly_fee'image & character'val (10) &
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"Battle fee:" & data.battle_fee'image,
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at_x, at_y, (width - 3 * offset) / 2 - 20, 0, 0, 10);
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ui.draw_text ("Faction: " & faction.description (data.kind).name.all & character'val (10) &
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"Stack:" & data.limit'image & character'val (10) &
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"Bonus: " & attribute.description (faction.description (data.kind).bonus_attribute).name.all,
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at_x + (width - offset) / 2, at_y, (width - 3 * offset) / 2 - 20, 0, 0, 10);
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end show_unit;
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end show_unit;
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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