Experimental work on code structure in Items...

This commit is contained in:
Ognjen Milan Robovic 2024-04-26 15:49:49 -04:00
parent e5b06431bd
commit 93a8898b56
2 changed files with 23 additions and 15 deletions

View File

@ -2,31 +2,30 @@
--
-- GNU General Public Licence (version 3 or later)
with core, effect;
with core, effect, attribute, skill;
package item is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type slot is (
main_hand, off_hand, head, chest, neck, full_body,
finger, feet, hands, bag
with_body, full_body, head, chest, hands, feet,
neck, main_hand, off_hand, bag, cloak, additional
);
type codex is (
a, b
iron_chestplate, iron_greaves, grey_tunic, iron_gauntlets, iron_helmet, iron_sword,
golden_necklace, iron_round_shield, ginger_long_beard, ginger_short_hair, head_runic_tattoo
);
------------------------------------------------------------------------------------------
subtype level_limit is natural range 0 .. 3;
type information is
record
name : core.short_string;
kind : slot;
level : level_limit;
evoke : effect.codex;
type information is record
name : core.short_string;
kind : slot;
attributes : attribute.points;
bonus_skill : skill.codex;
evoke : effect.codex;
end record;
------------------------------------------------------------------------------------------
@ -34,8 +33,17 @@ package item is
count : constant natural := codex'pos (codex'last) + 1;
trait : constant array (codex) of information := (
("A ", head, 0, effect.none),
("B ", full_body, 0, effect.none)
("Iron Chestplate ", chest, (0, 3, 0, 0, 0, 0), skill.leadership, effect.none),
("Iron Greaves ", feet, (0, 1, 0, 0, 0, 0), skill.logistics, effect.none),
("Grey Tunic ", full_body, (0, 1, 0, 1, 0, 0), skill.exploration, effect.none),
("Iron Gauntlets ", hands, (0, 1, 0, 0, 0, 0), skill.logistics, effect.none),
("Iron Helmet ", head, (0, 1, 0, 0, 0, 0), skill.leadership, effect.none),
("Iron Sword ", main_hand, (1, 0, 0, 0, 1, 2), skill.tactics, effect.none),
("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), skill.estates, effect.none),
("Iron Round Shield ", off_hand, (0, 2, 0, 0, 0, 1), skill.tactics, effect.none),
("Ginger Long Beard ", with_body, (0, 0, 0, 0, 0, 0), skill.mercantile, effect.none),
("Ginger Short Hair ", with_body, (0, 0, 0, 0, 0, 0), skill.mercantile, effect.none),
("Head Runic Tattoo ", with_body, (0, 0, 1, 0, 0, 0), skill.mysticism, effect.none)
);
------------------------------------------------------------------------------------------

View File

@ -11,7 +11,7 @@ package ray is
type pointer is access all system.address;
type colour_range is range 0 .. 2 ** 8 - 1;
type colour_range is range 0 .. 2 ** 8 - 1;
type logical is new boolean;
for logical'size use 32;