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Experimental work on code structure in Items...

master
Ursprung
Commit
93a8898b56
2 geänderte Dateien mit 23 neuen und 15 gelöschten Zeilen
  1. +22
    -14
      source/item.ads
  2. +1
    -1
      source/ray.ads

+ 22
- 14
source/item.ads Datei anzeigen

@@ -2,31 +2,30 @@
--
-- GNU General Public Licence (version 3 or later)

with core, effect;
with core, effect, attribute, skill;

package item is

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

type slot is (
main_hand, off_hand, head, chest, neck, full_body,
finger, feet, hands, bag
with_body, full_body, head, chest, hands, feet,
neck, main_hand, off_hand, bag, cloak, additional
);

type codex is (
a, b
iron_chestplate, iron_greaves, grey_tunic, iron_gauntlets, iron_helmet, iron_sword,
golden_necklace, iron_round_shield, ginger_long_beard, ginger_short_hair, head_runic_tattoo
);

------------------------------------------------------------------------------------------

subtype level_limit is natural range 0 .. 3;

type information is
record
name : core.short_string;
kind : slot;
level : level_limit;
evoke : effect.codex;
type information is record
name : core.short_string;
kind : slot;
attributes : attribute.points;
bonus_skill : skill.codex;
evoke : effect.codex;
end record;

------------------------------------------------------------------------------------------
@@ -34,8 +33,17 @@ package item is
count : constant natural := codex'pos (codex'last) + 1;

trait : constant array (codex) of information := (
("A ", head, 0, effect.none),
("B ", full_body, 0, effect.none)
("Iron Chestplate ", chest, (0, 3, 0, 0, 0, 0), skill.leadership, effect.none),
("Iron Greaves ", feet, (0, 1, 0, 0, 0, 0), skill.logistics, effect.none),
("Grey Tunic ", full_body, (0, 1, 0, 1, 0, 0), skill.exploration, effect.none),
("Iron Gauntlets ", hands, (0, 1, 0, 0, 0, 0), skill.logistics, effect.none),
("Iron Helmet ", head, (0, 1, 0, 0, 0, 0), skill.leadership, effect.none),
("Iron Sword ", main_hand, (1, 0, 0, 0, 1, 2), skill.tactics, effect.none),
("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), skill.estates, effect.none),
("Iron Round Shield ", off_hand, (0, 2, 0, 0, 0, 1), skill.tactics, effect.none),
("Ginger Long Beard ", with_body, (0, 0, 0, 0, 0, 0), skill.mercantile, effect.none),
("Ginger Short Hair ", with_body, (0, 0, 0, 0, 0, 0), skill.mercantile, effect.none),
("Head Runic Tattoo ", with_body, (0, 0, 1, 0, 0, 0), skill.mysticism, effect.none)
);

------------------------------------------------------------------------------------------


+ 1
- 1
source/ray.ads Datei anzeigen

@@ -11,7 +11,7 @@ package ray is

type pointer is access all system.address;

type colour_range is range 0 .. 2 ** 8 - 1;
type colour_range is range 0 .. 2 ** 8 - 1;
type logical is new boolean;

for logical'size use 32;


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