Updating grid...

This commit is contained in:
Ognjen Milan Robovic 2024-02-18 07:19:28 -05:00
parent b6e7a1153e
commit 975449dc29
2 changed files with 20 additions and 6 deletions

View File

@ -190,17 +190,31 @@ package body core is
------------------------------------------------------------------------------------------
procedure draw_squared_grid (x, y, width, height : in integer) is
offset_x : constant integer := x + base + (width mod base) / 2;
offset_x : constant integer := x + base / 2 + (width mod base) / 2;
offset_y : constant integer := y + base / 2 + (height mod base) / 2;
full_vector, crop_vector : integer;
begin
for horizontal in 0 .. height / base
for horizontal in 0 .. height / base - 1
loop
render_vector (x, offset_y + horizontal * base, x + width, offset_y + horizontal * base);
--
for vertical in 0 .. width / base
for vertical in 0 .. width / base - 1
loop
render_vector (offset_x + vertical * base, y, offset_x + vertical * base, y + height);
full_vector := y + 2 * base * (horizontal / 2) - ((y + height) mod base) / 2;
--
render_vector (offset_x + vertical * base, full_vector, offset_x + vertical * base, full_vector + base);
render_vector (offset_x + vertical * base + base / 2, full_vector + base, offset_x + vertical * base + base / 2, full_vector + base + base);
end loop;
--
--~render_vector (offset_x + vertical * base, full_vector, offset_x + vertical * base, full_vector + base);
--~render_vector (offset_x + (width / base) * base, full_vector + 2 * base, offset_x + (width / base) * base, full_vector + 2 * base + base);
end loop;
for vertical in 0 .. width / base - 1
loop
full_vector := y + 2 * base * ((height / base) / 2) - ((y + height) mod base) / 2;
--
render_vector (offset_x + vertical * base, full_vector, offset_x + vertical * base, full_vector + base);
--~render_vector (offset_x + vertical * base + base / 2, full_vector + base, offset_x + vertical * base + base / 2, full_vector + base + base);
end loop;
end draw_squared_grid;

View File

@ -84,8 +84,8 @@ begin
core.draw_central_grid (24, 24, core.window_width - 480 - 48, core.window_height - 48);
core.draw_squared_grid (24, 24, core.window_width - 480 - 48, core.window_height - 48);
--
ui.draw_menu (0, 0, core.window_width - 480, core.window_height, false);
ui.draw_tiny_menu (core.window_width - 480, 0, 480, core.window_height, true);
--~ui.draw_menu (0, 0, core.window_width - 480, core.window_height, false);
--~ui.draw_tiny_menu (core.window_width - 480, 0, 480, core.window_height, true);
--
--~for this in magic.blow_away .. magic.thunderclap loop magic.draw (this, 112 * (magic.codex'pos (this) - magic.codex'pos (magic.chain_magic_arrow)) - 60, 112 * 0 + 64); end loop;
--~for this in magic.agony_mass .. magic.weakness loop magic.draw (this, 112 * (magic.codex'pos (this) - magic.codex'pos (magic.thunderclap)) - 60, 112 * 1 + 64); end loop;