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Fixed one UI bug, general revision almost done.

master
parent
commit
9984f94c0e
5 changed files with 30 additions and 29 deletions
  1. +2
    -0
      source/core.adb
  2. +9
    -7
      source/main.adb
  3. +1
    -0
      source/ray.ads
  4. +1
    -1
      source/resource.ads
  5. +17
    -21
      source/ui.adb

+ 2
- 0
source/core.adb View File

@@ -297,6 +297,8 @@ package body core is
cursor.x := ray.get_mouse_x;
cursor.y := ray.get_mouse_y;
--
--~ray.draw_fps (0, 0);
--
ray.end_drawing;
--
if ray.exit_key_is_pressed then


+ 9
- 7
source/main.adb View File

@@ -50,9 +50,9 @@ procedure main is

procedure menu_render is
begin
if menu_count > 0 then
core.overlay;
end if;
--~if menu_count > 0 then
--~core.overlay; THIS SLOWS DOWN RENDERING BY 10 FRAMES!
--~end if;
--
for index in 1 .. menu_limit loop
case menu_stack (index) is
@@ -80,6 +80,8 @@ procedure main is
procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu;
procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu;
procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu;
procedure ui_default_style is begin ui.active := ui.default; end ui_default_style;
procedure ui_steam_style is begin ui.active := ui.steam; end ui_steam_style;
procedure hide_top_menu is begin menu_remove; end hide_top_menu;

signal_list : constant array (core.signal_code) of access procedure := (
@@ -93,6 +95,8 @@ procedure main is
core.signal_u => show_unit_menu'access,
core.signal_m => show_might_menu'access,
core.signal_n => show_magic_menu'access,
core.signal_d => ui_default_style'access,
core.signal_f => ui_steam_style'access,
core.signal_grave => hide_top_menu'access,
others => idle'access
);
@@ -142,8 +146,6 @@ begin
--
exit when core.engine_active = false;
--
ui.active := (if core.cursor_mode = 3 then ui.default else ui.steam);
--
core.camera.x := core.clip (core.camera.x, 0, world.width - preview_width / core.base);
core.camera.y := core.clip (core.camera.y, 0, world.height - preview_height / core.base);
--
@@ -159,8 +161,8 @@ begin
--~magic.menu (0, 0, true);
--~might.menu (0, 0, true);
--
ui.draw_menu (60, 60, 243, 243);
ui.draw_tiny_menu (360, 60, 243, 243);
--~ui.draw_menu (60, 60, 256, 256);
--~ui.draw_tiny_menu (360, 60, 256, 256);
--
menu_render;
--


+ 1
- 0
source/ray.ads View File

@@ -62,6 +62,7 @@ package ray is

procedure set_target_fps (fps : in integer) with import => true, convention => c, external_name => "SetTargetFPS";
function get_fps return integer with import => true, convention => c, external_name => "GetFPS";
procedure draw_fps (x, y : in integer) with import => true, convention => c, external_name => "DrawFPS";
procedure randomization (seed : in natural) with import => true, convention => c, external_name => "SetRandomSeed";
function get_random (minimum, maximum : in integer) return integer with import => true, convention => c, external_name => "GetRandomValue";



+ 1
- 1
source/resource.ads View File

@@ -27,7 +27,7 @@ package resource is
count : constant natural := enumeration'pos (enumeration'last) + 1;

trait : constant array (enumeration) of information := (
("Gold ", 0, "- "),
("Gold ", 0, "Precious shiny metal, valued since ancient times by Them, nosy ones. "),
("Wood ", 0, "- "),
("Stone ", 0, "- "),
("Steel ", 0, "- "),


+ 17
- 21
source/ui.adb View File

@@ -50,7 +50,7 @@ package body ui is
procedure draw (index : in element; x, y : in integer) is
begin
core.zoom := 1;
core.draw (sprite (active, index), x, y, 0, 0, sprite (active, index).width, sprite (active, index).height);
core.draw (sprite (active, index), x, y);
core.zoom := 2;
end draw;

@@ -72,7 +72,9 @@ package body ui is
draw (index, x + move * step, y);
end loop;
--
crop (index, x + (width / step) * step, y, width mod step, sprite (active, index).height);
if width mod step > 0 then
crop (index, x + (width / step) * step, y, width mod step, sprite (active, index).height);
end if;
end draw_horizontally;

------------------------------------------------------------------------------------------
@@ -84,7 +86,9 @@ package body ui is
draw (index, x, y + move * step);
end loop;
--
crop (index, x, y + (height / step) * step, sprite (active, index).width, height mod step);
if height mod step > 0 then
crop (index, x, y + (height / step) * step, sprite (active, index).width, height mod step);
end if;
end draw_vertically;

------------------------------------------------------------------------------------------
@@ -100,14 +104,20 @@ package body ui is
draw (index, x + move_x * base_width, y + move_y * base_height);
end loop;
--
crop (index, x + width - crop_width, y + move_y * base_height, crop_width, base_height);
if width mod base_width > 0 then
crop (index, x + width - crop_width, y + move_y * base_height, crop_width, base_height);
end if;
end loop;
--
for move_x in 0 .. width / base_width - 1 loop
crop (index, x + move_x * base_width, y + height - crop_height, base_width, crop_height);
if height mod base_height > 0 then
crop (index, x + move_x * base_width, y + height - crop_height, base_width, crop_height);
end if;
end loop;
--
crop (index, x + width - crop_width, y + height - crop_height, crop_width, crop_height);
if width mod base_width > 0 and height mod base_height > 0 then
crop (index, x + width - crop_width, y + height - crop_height, crop_width, crop_height);
end if;
end draw_background;

------------------------------------------------------------------------------------------
@@ -115,7 +125,7 @@ package body ui is
procedure configure is
procedure load_ui (index : in style; folder_path : in string) is
begin
glyphs (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", 16, 0);
glyphs (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", (if index = default then 16 else 24), 0);
--
for this in element loop
sprite (index, this) := core.import_sprite ("./sprite/ui/" & folder_path & core.lowercase (element'image (this)) & ".png", 1, 1);
@@ -232,13 +242,6 @@ package body ui is
procedure draw_menu (x, y, width, height : in integer) is
offset : constant integer := sprite (active, none).width;
begin
if width < sprite (active, corner_upper_left).width + sprite (active, corner_upper_right).width
or width < sprite (active, corner_lower_left).width + sprite (active, corner_lower_right).width
or height < sprite (active, corner_upper_left).height + sprite (active, corner_lower_left).height
or height < sprite (active, corner_upper_right).height + sprite (active, corner_lower_right).height
then return;
end if;
--
declare upper : constant integer := width - sprite (active, corner_upper_left).width - sprite (active, corner_upper_right).width;
lower : constant integer := width - sprite (active, corner_lower_left).width - sprite (active, corner_lower_right).width;
left : constant integer := height - sprite (active, corner_upper_left).height - sprite (active, corner_lower_left).height;
@@ -263,13 +266,6 @@ package body ui is
procedure draw_tiny_menu (x, y, width, height : in integer) is
offset : constant integer := sprite (active, none).width;
begin
if width < sprite (active, tiny_corner_upper_left).width + sprite (active, tiny_corner_upper_right).width
or width < sprite (active, tiny_corner_lower_left).width + sprite (active, tiny_corner_lower_right).width
or height < sprite (active, tiny_corner_upper_left).height + sprite (active, tiny_corner_lower_left).height
or height < sprite (active, tiny_corner_upper_right).height + sprite (active, tiny_corner_lower_right).height
then return;
end if;
--
draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
--
declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width;


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