Fixed one UI bug, general revision almost done.

This commit is contained in:
Ognjen Milan Robovic 2024-04-27 13:05:44 -04:00
parent 72605d02de
commit 9984f94c0e
5 changed files with 30 additions and 29 deletions

View File

@ -297,6 +297,8 @@ package body core is
cursor.x := ray.get_mouse_x; cursor.x := ray.get_mouse_x;
cursor.y := ray.get_mouse_y; cursor.y := ray.get_mouse_y;
-- --
--~ray.draw_fps (0, 0);
--
ray.end_drawing; ray.end_drawing;
-- --
if ray.exit_key_is_pressed then if ray.exit_key_is_pressed then

View File

@ -50,9 +50,9 @@ procedure main is
procedure menu_render is procedure menu_render is
begin begin
if menu_count > 0 then --~if menu_count > 0 then
core.overlay; --~core.overlay; THIS SLOWS DOWN RENDERING BY 10 FRAMES!
end if; --~end if;
-- --
for index in 1 .. menu_limit loop for index in 1 .. menu_limit loop
case menu_stack (index) is case menu_stack (index) is
@ -80,6 +80,8 @@ procedure main is
procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu; procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu;
procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu; procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu;
procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu; procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu;
procedure ui_default_style is begin ui.active := ui.default; end ui_default_style;
procedure ui_steam_style is begin ui.active := ui.steam; end ui_steam_style;
procedure hide_top_menu is begin menu_remove; end hide_top_menu; procedure hide_top_menu is begin menu_remove; end hide_top_menu;
signal_list : constant array (core.signal_code) of access procedure := ( signal_list : constant array (core.signal_code) of access procedure := (
@ -93,6 +95,8 @@ procedure main is
core.signal_u => show_unit_menu'access, core.signal_u => show_unit_menu'access,
core.signal_m => show_might_menu'access, core.signal_m => show_might_menu'access,
core.signal_n => show_magic_menu'access, core.signal_n => show_magic_menu'access,
core.signal_d => ui_default_style'access,
core.signal_f => ui_steam_style'access,
core.signal_grave => hide_top_menu'access, core.signal_grave => hide_top_menu'access,
others => idle'access others => idle'access
); );
@ -142,8 +146,6 @@ begin
-- --
exit when core.engine_active = false; exit when core.engine_active = false;
-- --
ui.active := (if core.cursor_mode = 3 then ui.default else ui.steam);
--
core.camera.x := core.clip (core.camera.x, 0, world.width - preview_width / core.base); core.camera.x := core.clip (core.camera.x, 0, world.width - preview_width / core.base);
core.camera.y := core.clip (core.camera.y, 0, world.height - preview_height / core.base); core.camera.y := core.clip (core.camera.y, 0, world.height - preview_height / core.base);
-- --
@ -159,8 +161,8 @@ begin
--~magic.menu (0, 0, true); --~magic.menu (0, 0, true);
--~might.menu (0, 0, true); --~might.menu (0, 0, true);
-- --
ui.draw_menu (60, 60, 243, 243); --~ui.draw_menu (60, 60, 256, 256);
ui.draw_tiny_menu (360, 60, 243, 243); --~ui.draw_tiny_menu (360, 60, 256, 256);
-- --
menu_render; menu_render;
-- --

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@ -62,6 +62,7 @@ package ray is
procedure set_target_fps (fps : in integer) with import => true, convention => c, external_name => "SetTargetFPS"; procedure set_target_fps (fps : in integer) with import => true, convention => c, external_name => "SetTargetFPS";
function get_fps return integer with import => true, convention => c, external_name => "GetFPS"; function get_fps return integer with import => true, convention => c, external_name => "GetFPS";
procedure draw_fps (x, y : in integer) with import => true, convention => c, external_name => "DrawFPS";
procedure randomization (seed : in natural) with import => true, convention => c, external_name => "SetRandomSeed"; procedure randomization (seed : in natural) with import => true, convention => c, external_name => "SetRandomSeed";
function get_random (minimum, maximum : in integer) return integer with import => true, convention => c, external_name => "GetRandomValue"; function get_random (minimum, maximum : in integer) return integer with import => true, convention => c, external_name => "GetRandomValue";

View File

@ -27,7 +27,7 @@ package resource is
count : constant natural := enumeration'pos (enumeration'last) + 1; count : constant natural := enumeration'pos (enumeration'last) + 1;
trait : constant array (enumeration) of information := ( trait : constant array (enumeration) of information := (
("Gold ", 0, "- "), ("Gold ", 0, "Precious shiny metal, valued since ancient times by Them, nosy ones. "),
("Wood ", 0, "- "), ("Wood ", 0, "- "),
("Stone ", 0, "- "), ("Stone ", 0, "- "),
("Steel ", 0, "- "), ("Steel ", 0, "- "),

View File

@ -50,7 +50,7 @@ package body ui is
procedure draw (index : in element; x, y : in integer) is procedure draw (index : in element; x, y : in integer) is
begin begin
core.zoom := 1; core.zoom := 1;
core.draw (sprite (active, index), x, y, 0, 0, sprite (active, index).width, sprite (active, index).height); core.draw (sprite (active, index), x, y);
core.zoom := 2; core.zoom := 2;
end draw; end draw;
@ -72,7 +72,9 @@ package body ui is
draw (index, x + move * step, y); draw (index, x + move * step, y);
end loop; end loop;
-- --
crop (index, x + (width / step) * step, y, width mod step, sprite (active, index).height); if width mod step > 0 then
crop (index, x + (width / step) * step, y, width mod step, sprite (active, index).height);
end if;
end draw_horizontally; end draw_horizontally;
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
@ -84,7 +86,9 @@ package body ui is
draw (index, x, y + move * step); draw (index, x, y + move * step);
end loop; end loop;
-- --
crop (index, x, y + (height / step) * step, sprite (active, index).width, height mod step); if height mod step > 0 then
crop (index, x, y + (height / step) * step, sprite (active, index).width, height mod step);
end if;
end draw_vertically; end draw_vertically;
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
@ -100,14 +104,20 @@ package body ui is
draw (index, x + move_x * base_width, y + move_y * base_height); draw (index, x + move_x * base_width, y + move_y * base_height);
end loop; end loop;
-- --
crop (index, x + width - crop_width, y + move_y * base_height, crop_width, base_height); if width mod base_width > 0 then
crop (index, x + width - crop_width, y + move_y * base_height, crop_width, base_height);
end if;
end loop; end loop;
-- --
for move_x in 0 .. width / base_width - 1 loop for move_x in 0 .. width / base_width - 1 loop
crop (index, x + move_x * base_width, y + height - crop_height, base_width, crop_height); if height mod base_height > 0 then
crop (index, x + move_x * base_width, y + height - crop_height, base_width, crop_height);
end if;
end loop; end loop;
-- --
crop (index, x + width - crop_width, y + height - crop_height, crop_width, crop_height); if width mod base_width > 0 and height mod base_height > 0 then
crop (index, x + width - crop_width, y + height - crop_height, crop_width, crop_height);
end if;
end draw_background; end draw_background;
------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
@ -115,7 +125,7 @@ package body ui is
procedure configure is procedure configure is
procedure load_ui (index : in style; folder_path : in string) is procedure load_ui (index : in style; folder_path : in string) is
begin begin
glyphs (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", 16, 0); glyphs (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", (if index = default then 16 else 24), 0);
-- --
for this in element loop for this in element loop
sprite (index, this) := core.import_sprite ("./sprite/ui/" & folder_path & core.lowercase (element'image (this)) & ".png", 1, 1); sprite (index, this) := core.import_sprite ("./sprite/ui/" & folder_path & core.lowercase (element'image (this)) & ".png", 1, 1);
@ -232,13 +242,6 @@ package body ui is
procedure draw_menu (x, y, width, height : in integer) is procedure draw_menu (x, y, width, height : in integer) is
offset : constant integer := sprite (active, none).width; offset : constant integer := sprite (active, none).width;
begin begin
if width < sprite (active, corner_upper_left).width + sprite (active, corner_upper_right).width
or width < sprite (active, corner_lower_left).width + sprite (active, corner_lower_right).width
or height < sprite (active, corner_upper_left).height + sprite (active, corner_lower_left).height
or height < sprite (active, corner_upper_right).height + sprite (active, corner_lower_right).height
then return;
end if;
--
declare upper : constant integer := width - sprite (active, corner_upper_left).width - sprite (active, corner_upper_right).width; declare upper : constant integer := width - sprite (active, corner_upper_left).width - sprite (active, corner_upper_right).width;
lower : constant integer := width - sprite (active, corner_lower_left).width - sprite (active, corner_lower_right).width; lower : constant integer := width - sprite (active, corner_lower_left).width - sprite (active, corner_lower_right).width;
left : constant integer := height - sprite (active, corner_upper_left).height - sprite (active, corner_lower_left).height; left : constant integer := height - sprite (active, corner_upper_left).height - sprite (active, corner_lower_left).height;
@ -263,13 +266,6 @@ package body ui is
procedure draw_tiny_menu (x, y, width, height : in integer) is procedure draw_tiny_menu (x, y, width, height : in integer) is
offset : constant integer := sprite (active, none).width; offset : constant integer := sprite (active, none).width;
begin begin
if width < sprite (active, tiny_corner_upper_left).width + sprite (active, tiny_corner_upper_right).width
or width < sprite (active, tiny_corner_lower_left).width + sprite (active, tiny_corner_lower_right).width
or height < sprite (active, tiny_corner_upper_left).height + sprite (active, tiny_corner_lower_left).height
or height < sprite (active, tiny_corner_upper_right).height + sprite (active, tiny_corner_lower_right).height
then return;
end if;
--
draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset); draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
-- --
declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width; declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width;