Added 6 more skills, limited 8 skills per chad...
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icon/skill/aerokinesis.png
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icon/skill/eremnokinesis.png
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icon/skill/hydrokinesis.png
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icon/skill/khousokinesis.png
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icon/skill/none.png
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icon/skill/phosokinesis.png
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icon/skill/pyrokinesis.png
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@ -24,8 +24,11 @@ package chad is
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end record;
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item_limit : constant natural := 24;
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skill_limit : constant natural := 8;
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type item_array is array (0 .. item_limit - 1) of equipment.enumeration;
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type skill_array is array (0 .. skill_limit - 1) of skill.enumeration;
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type skill_point is array (0 .. skill_limit - 1) of core.point;
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type information is record
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index : enumeration := ada;
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@ -37,7 +40,8 @@ package chad is
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mana : core.point := (12, 12);
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movement : core.point := (12, 12);
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attributes : attribute.points := attribute.default;
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skills : skill.points := skill.default;
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skills : skill_array := (others => skill.none);
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points : skill_point := (others => (0, 3));
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resources : resource.points := resource.default;
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materials : material.points := material.default;
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equipments : equipment.equip_array := equipment.default;
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@ -109,6 +109,9 @@ procedure main is
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text_box_height : integer := 0;
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player : chad.information := (
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skills => (skill.archery, skill.athletics, skill.tactics, skill.aerokinesis, skill.logistics, skill.leadership, skill.estates, skill.mysticism),
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points => (others => (1, 3)),
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--
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equipments => (equipment.chest => equipment.iron_chestplate,
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equipment.head => equipment.iron_helmet,
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equipment.hands => equipment.iron_gauntlets,
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@ -249,23 +252,15 @@ procedure main is
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end loop;
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end loop;
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--
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--~declare move_x : integer := x;
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--~move_y : integer := y + 96 + 5 * 8 + 6 * core.icon;
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--~begin
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--~for index in skill.enumeration loop
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--~if (skill.enumeration'pos (index) + 1) mod (skill.count / 2 + 1) = 0 then
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--~move_x := x + 2 * core.icon + 120;
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--~move_y := y + 96 + 5 * 8 + 6 * core.icon;
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--~end if;
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--~--
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--~ui.draw_icon (skill.icon (index), skill.description (index).text.all, move_x, move_y);
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at_x := x + offset;
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at_y := at_y + 3 * core.icon;
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--
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for index in 0 .. chad.skill_limit - 1 loop
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ui.draw_icon (skill.icon (player_1.skills (index)), skill.description (player_1.skills (index)).text.all, at_x, at_y + index * core.icon);
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--~ui.draw_text_box (move_x + core.icon, move_y, core.icon, core.icon);
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--~ui.write (player_1.skills (index).value'image, move_x + core.icon, move_y + 8, (others => 255), 15, true);
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--~ui.write (skill.description (index).name.all, move_x + 2 * core.icon + 4, move_y + 8, (others => 255), 15, true);
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--~--
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--~move_y := move_y + core.icon;
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--~end loop;
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--~end;
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end loop;
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end player_information;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -9,17 +9,19 @@ package skill is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type enumeration is (
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none,
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alchemy, archery, architecture, athletics, diplomacy, estates,
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exploration, leadership, logistics, medicine, mercantile, mysticism,
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necromancy, resistance, skirmish, sorcery, tactics, thaumaturgy
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necromancy, resistance, skirmish, sorcery, tactics, thaumaturgy,
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pyrokinesis, hydrokinesis, aerokinesis, khousokinesis, phosokinesis, eremnokinesis
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);
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------------------------------------------------------------------------------------------
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type definition is record
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base : core.point;
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name : access string;
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text : access string;
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base : core.point := (0, 3);
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name : access string := new string'("--");
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text : access string := new string'("--");
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end record;
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type points is array (enumeration) of core.point;
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@ -29,27 +31,35 @@ package skill is
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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default : constant points := (others => (0, 24));
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default : constant points := (others => (0, 3));
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description : constant array (enumeration) of definition := (
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alchemy => ((0, 24), new string'("Alchemy"), new string'("Alchemy skill determines effectiveness of your vials and potions.")),
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archery => ((0, 24), new string'("Archery"), new string'("Archery skill determines effectiveness and range or your archers.")),
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architecture => ((0, 24), new string'("Architecture"), new string'("Architecture decreases time spent on building constructions.")),
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athletics => ((0, 24), new string'("Athletics"), new string'("Athletics increases movement speed of all your units, since they train.")),
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diplomacy => ((0, 24), new string'("Diplomacy"), new string'("Diplomacy helps you to avoid starting a battle you can't win.")),
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estates => ((0, 24), new string'("Estates"), new string'("Estates makes you the ultimate crypto-bro, establishing a blockchain.")),
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exploration => ((0, 24), new string'("Exploration"), new string'("Exploration is quite self-explanatory by its' name, seriously.")),
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leadership => ((0, 24), new string'("Leadership"), new string'("Leadership is the default skill for any true chad, like God intended.")),
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logistics => ((0, 24), new string'("Logistics"), new string'("Logistics is a nightmare in real life, but this is only a game.")),
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medicine => ((0, 24), new string'("Medicine"), new string'("Medicine skill makes you swallow pills like a kid in a drugstore.")),
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mercantile => ((0, 24), new string'("Mercantile"), new string'("Mercantile is the skill of any true-born nosy person, otherwise useless.")),
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mysticism => ((0, 24), new string'("Mysticism"), new string'("Mysticism allows you to have 60 cats, drink wine and talk weird.")),
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necromancy => ((0, 24), new string'("Necromancy"), new string'("Necromancy lets you not to waste the bones after every battle.")),
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resistance => ((0, 24), new string'("Resistence"), new string'("Resistence skill increases defense points of all your units slightly.")),
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skirmish => ((0, 24), new string'("Skirmish"), new string'("Skirmish makes your units go berserk when they have little health left.")),
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sorcery => ((0, 24), new string'("Sorcery"), new string'("Sorcery skill is appropriately named useless skill to have in real life.")),
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tactics => ((0, 24), new string'("Tactics"), new string'("Tactics is the opposite of skirmish, master it and lose in every battle.")),
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thaumaturgy => ((0, 24), new string'("Thaumaturgy"), new string'("Thaumaturgy lets you do nothing, and hope that the best will happen."))
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none => (others => <>),
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--
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alchemy => ((0, 3), new string'("Alchemy"), new string'("Alchemy skill determines effectiveness of your vials and potions.")),
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archery => ((0, 3), new string'("Archery"), new string'("Archery skill determines effectiveness and range or your archers.")),
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architecture => ((0, 3), new string'("Architecture"), new string'("Architecture decreases time spent on building constructions.")),
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athletics => ((0, 3), new string'("Athletics"), new string'("Athletics increases movement speed of all your units, since they train.")),
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diplomacy => ((0, 3), new string'("Diplomacy"), new string'("Diplomacy helps you to avoid starting a battle you can't win.")),
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estates => ((0, 3), new string'("Estates"), new string'("Estates makes you the ultimate crypto-bro, establishing a blockchain.")),
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exploration => ((0, 3), new string'("Exploration"), new string'("Exploration is quite self-explanatory by its' name, seriously.")),
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leadership => ((0, 3), new string'("Leadership"), new string'("Leadership is the default skill for any true chad, like God intended.")),
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logistics => ((0, 3), new string'("Logistics"), new string'("Logistics is a nightmare in real life, but this is only a game.")),
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medicine => ((0, 3), new string'("Medicine"), new string'("Medicine skill makes you swallow pills like a kid in a drugstore.")),
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mercantile => ((0, 3), new string'("Mercantile"), new string'("Mercantile is the skill of any true-born nosy person, otherwise useless.")),
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mysticism => ((0, 3), new string'("Mysticism"), new string'("Mysticism allows you to have 60 cats, drink wine and talk weird.")),
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necromancy => ((0, 3), new string'("Necromancy"), new string'("Necromancy lets you not to waste the bones after every battle.")),
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resistance => ((0, 3), new string'("Resistence"), new string'("Resistence skill increases defense points of all your units slightly.")),
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skirmish => ((0, 3), new string'("Skirmish"), new string'("Skirmish makes your units go berserk when they have little health left.")),
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sorcery => ((0, 3), new string'("Sorcery"), new string'("Sorcery skill is appropriately named useless skill to have in real life.")),
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tactics => ((0, 3), new string'("Tactics"), new string'("Tactics is the opposite of skirmish, master it and lose in every battle.")),
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thaumaturgy => ((0, 3), new string'("Thaumaturgy"), new string'("Thaumaturgy lets you do nothing, and hope that the best will happen.")),
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pyrokinesis => ((0, 3), new string'("Pyrokinesis"), new string'("Pyrokinesis helps you to start fire quicker while cooking pork in camp.")),
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hydrokinesis => ((0, 3), new string'("Hydrokinesis"), new string'("Hydrokinesis skill is for people who really like to drink water.")),
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aerokinesis => ((0, 3), new string'("Aerokinesis"), new string'("Aerokinesis lets you fly, summon winds and then fall down.")),
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khousokinesis => ((0, 3), new string'("Khousokinesis"), new string'("Khousokinesis is an essential skill for any proper farmer here.")),
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phosokinesis => ((0, 3), new string'("Phosokinesis"), new string'("Phosokinesis allows you to bend the light and summon flying lamps.")),
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eremnokinesis => ((0, 3), new string'("Eremnokinesis"), new string'("Eremnokinesis skill is for lonely, sad and depressed people only."))
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);
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icon : array (enumeration) of core.sprite;
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@ -316,10 +316,12 @@ package body world is
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core.save_point (file, map.chads (1).movement);
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--
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for index in attribute.enumeration loop core.save_point (file, map.chads (1).attributes (index)); end loop;
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for index in skill.enumeration loop core.save_point (file, map.chads (1).skills (index)); end loop;
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for index in resource.enumeration loop core.save_point (file, map.chads (1).resources (index)); end loop;
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for index in material.enumeration loop core.save_point (file, map.chads (1).materials (index)); end loop;
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--
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for index in 0 .. chad.skill_limit - 1 loop core.io.write (file, skill.enumeration'pos (map.chads (1).skills (index))); end loop;
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for index in 0 .. chad.skill_limit - 1 loop core.save_point (file, map.chads (1).points (index)); end loop;
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--
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for kind in equipment.kind loop
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core.io.write (file, equipment.enumeration'pos (map.chads (1).equipments (kind)));
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end loop;
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@ -385,10 +387,12 @@ package body world is
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core.load_point (file, map.chads (1).movement);
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--
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for index in attribute.enumeration loop core.load_point (file, map.chads (1).attributes (index)); end loop;
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for index in skill.enumeration loop core.load_point (file, map.chads (1).skills (index)); end loop;
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for index in resource.enumeration loop core.load_point (file, map.chads (1).resources (index)); end loop;
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for index in material.enumeration loop core.load_point (file, map.chads (1).materials (index)); end loop;
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--
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for index in 0 .. chad.skill_limit - 1 loop core.io.read (file, this); map.chads (1).skills (index) := skill.enumeration'val (this); end loop;
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for index in 0 .. chad.skill_limit - 1 loop core.load_point (file, map.chads (1).points (index)); end loop;
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--
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for kind in equipment.kind loop
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core.io.read (file, this); map.chads (1).equipments (kind) := equipment.enumeration'val (this);
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end loop;
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@ -910,10 +914,11 @@ package body world is
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ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
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& attribute.description (attribute_index).name.all & " attribute points.");
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--
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when effect.modify_skill => skill_index := skill.enumeration'val (data.modifier);
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player.skills (skill_index) := player.skills (skill_index) + data.amount;
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ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
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& skill.description (skill_index).name.all & " skill points.");
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when effect.modify_skill => null;
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--~when effect.modify_skill => skill_index := skill.enumeration'val (data.modifier);
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--~player.skills (skill_index) := player.skills (skill_index) + data.amount;
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--~ui.echo ("Player " & (if data.amount < 0 then "lost" else "gained") & integer'image (abs data.amount) & " "
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--~& skill.description (skill_index).name.all & " skill points.");
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--
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when effect.modify_resource => resource_index := resource.enumeration'val (data.modifier);
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player.resources (resource_index) := player.resources (resource_index) + data.amount;
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