Finished general world rendering profiling and added rendering caps...
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7b57ad4bd1
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@ -359,8 +359,6 @@ package body world is
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view_from : core.vector := (core.camera.x - core.window_width / core.base / core.zoom / 2, core.camera.y - core.window_height / core.base / core.zoom / 2);
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view_from : core.vector := (core.camera.x - core.window_width / core.base / core.zoom / 2, core.camera.y - core.window_height / core.base / core.zoom / 2);
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view_to : core.vector := (core.window_width / core.base / core.zoom, core.window_height / core.base / core.zoom);
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view_to : core.vector := (core.window_width / core.base / core.zoom, core.window_height / core.base / core.zoom);
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--
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--
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start_x, start_y : integer;
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--
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time_0 : float := 0.0;
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time_0 : float := 0.0;
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time_1 : float := 0.0;
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time_1 : float := 0.0;
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begin
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begin
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@ -408,15 +406,9 @@ package body world is
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core.draw (corner_lower_right, x - core.base * core.zoom + width, y - core.base * core.zoom + height, factor => core.zoom);
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core.draw (corner_lower_right, x - core.base * core.zoom + width, y - core.base * core.zoom + height, factor => core.zoom);
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end;
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end;
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--
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--
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start_y := core.camera.y - core.window_height / core.base / core.zoom;
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start_y := (if start_y < 0 then 0 else start_y);
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--
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for vertical in view_from.y .. view_from.y + view_to.y loop
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for vertical in view_from.y .. view_from.y + view_to.y loop
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exit when vertical > map.height - 1;
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exit when vertical > map.height - 1;
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--
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--
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start_x := core.camera.x - core.window_width / core.base / core.zoom;
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start_x := (if start_x < 0 then 0 else start_x);
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--
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for horizontal in view_from.x .. view_from.x + view_to.x loop
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for horizontal in view_from.x .. view_from.x + view_to.x loop
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exit when horizontal > map.width - 1;
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exit when horizontal > map.width - 1;
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--
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--
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@ -449,7 +441,9 @@ package body world is
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if core.animation_time = 0 then draw_tiles_timer := core.time - time_0; time_0 := core.time; end if;
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if core.animation_time = 0 then draw_tiles_timer := core.time - time_0; time_0 := core.time; end if;
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--
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--
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for index in 1 .. landmark_limit loop
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for index in 1 .. landmark_limit loop
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if map.views (map.landmarks (index).x, map.landmarks (index).y) then
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if map.views (map.landmarks (index).x, map.landmarks (index).y)
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and map.landmarks (index).x > view_from.x and map.landmarks (index).x < view_from.x + view_to.x
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and map.landmarks (index).y > view_from.y and map.landmarks (index).y < view_from.y + view_to.y then
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core.draw (data => landmarks (landmark_index'val (map.landmarks (index).index)),
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core.draw (data => landmarks (landmark_index'val (map.landmarks (index).index)),
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x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom,
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x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom,
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y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom);
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y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom);
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@ -470,7 +464,9 @@ package body world is
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if core.animation_time = 0 then draw_landmarks_timer := core.time - time_0; time_0 := core.time; end if;
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if core.animation_time = 0 then draw_landmarks_timer := core.time - time_0; time_0 := core.time; end if;
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--
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--
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for index in 1 .. location_limit loop
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for index in 1 .. location_limit loop
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if map.views (map.locations (index).x, map.locations (index).y) then
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if map.views (map.locations (index).x, map.locations (index).y)
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and map.locations (index).x > view_from.x and map.locations (index).x < view_from.x + view_to.x
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and map.locations (index).y > view_from.y and map.locations (index).y < view_from.y + view_to.y then
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core.draw (data => locations (location_index'val (map.locations (index).index)),
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core.draw (data => locations (location_index'val (map.locations (index).index)),
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x => offset.x + (map.locations (index).x - core.camera.x) * core.base * core.zoom,
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x => offset.x + (map.locations (index).x - core.camera.x) * core.base * core.zoom,
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y => offset.y + (map.locations (index).y - core.camera.y) * core.base * core.zoom,
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y => offset.y + (map.locations (index).y - core.camera.y) * core.base * core.zoom,
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@ -508,7 +504,9 @@ package body world is
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if core.animation_time = 0 then draw_locations_timer := core.time - time_0; time_0 := core.time; end if;
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if core.animation_time = 0 then draw_locations_timer := core.time - time_0; time_0 := core.time; end if;
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--
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--
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for index in 1 .. construction_limit loop
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for index in 1 .. construction_limit loop
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if map.views (map.constructions (index).x, map.constructions (index).y) then
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if map.views (map.constructions (index).x, map.constructions (index).y)
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and map.constructions (index).x > view_from.x and map.constructions (index).x < view_from.x + view_to.x
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and map.constructions (index).y > view_from.y and map.constructions (index).y < view_from.y + view_to.y then
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construction.draw_plus (construction.enumeration'val (map.constructions (index).index),
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construction.draw_plus (construction.enumeration'val (map.constructions (index).index),
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offset.x + (map.constructions (index).x - core.camera.x) * core.base * core.zoom,
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offset.x + (map.constructions (index).x - core.camera.x) * core.base * core.zoom,
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offset.y + (map.constructions (index).y - core.camera.y) * core.base * core.zoom);
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offset.y + (map.constructions (index).y - core.camera.y) * core.base * core.zoom);
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@ -520,7 +518,9 @@ package body world is
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if core.animation_time = 0 then draw_constructions_timer := core.time - time_0; time_0 := core.time; end if;
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if core.animation_time = 0 then draw_constructions_timer := core.time - time_0; time_0 := core.time; end if;
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--
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--
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for index in 1 .. equipment_limit loop
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for index in 1 .. equipment_limit loop
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if map.views (map.equipments (index).x, map.equipments (index).y) then
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if map.views (map.equipments (index).x, map.equipments (index).y)
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and map.equipments (index).x > view_from.x and map.equipments (index).x < view_from.x + view_to.x
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and map.equipments (index).y > view_from.y and map.equipments (index).y < view_from.y + view_to.y then
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equipment.draw_plus (equipment.enumeration'val (map.equipments (index).index),
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equipment.draw_plus (equipment.enumeration'val (map.equipments (index).index),
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core.idle,
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core.idle,
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offset.x + (map.equipments (index).x - core.camera.x) * core.base * core.zoom,
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offset.x + (map.equipments (index).x - core.camera.x) * core.base * core.zoom,
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@ -541,7 +541,9 @@ package body world is
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if core.animation_time = 0 then draw_equipments_timer := core.time - time_0; time_0 := core.time; end if;
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if core.animation_time = 0 then draw_equipments_timer := core.time - time_0; time_0 := core.time; end if;
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--
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--
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for index in 1 .. unit_limit loop
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for index in 1 .. unit_limit loop
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if map.views (map.units (index).x, map.units (index).y) then
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if map.views (map.units (index).x, map.units (index).y)
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and map.units (index).x > view_from.x and map.units (index).x < view_from.x + view_to.x
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and map.units (index).y > view_from.y and map.units (index).y < view_from.y + view_to.y then
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unit.draw (unit.enumeration'val (map.units (index).index),
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unit.draw (unit.enumeration'val (map.units (index).index),
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core.animation'val (map.units (index).state),
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core.animation'val (map.units (index).state),
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offset.x + (map.units (index).x - core.camera.x) * core.base * core.zoom,
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offset.x + (map.units (index).x - core.camera.x) * core.base * core.zoom,
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@ -561,11 +563,16 @@ package body world is
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end if;
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end if;
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end loop;
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end loop;
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--
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--
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for vertical in 0 .. map.height - 1 loop
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for vertical in view_from.y .. view_from.y + view_to.y loop
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exit when offset.y + (vertical - core.camera.y) * core.base * core.zoom > core.window_height;
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exit when vertical > map.height - 1;
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--
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--
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for horizontal in 0 .. map.width - 1 loop
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for horizontal in view_from.x .. view_from.x + view_to.x loop
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exit when offset.x + (horizontal - core.camera.x) * core.base * core.zoom > core.window_width;
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exit when horizontal > map.width - 1;
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--~for vertical in 0 .. map.height - 1 loop
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--~exit when offset.y + (vertical - core.camera.y) * core.base * core.zoom > core.window_height;
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--~--
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--~for horizontal in 0 .. map.width - 1 loop
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--~exit when offset.x + (horizontal - core.camera.x) * core.base * core.zoom > core.window_width;
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--
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--
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if (horizontal - core.camera.x) ** 2 + (vertical - core.camera.y) ** 2 > view_reach then
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if (horizontal - core.camera.x) ** 2 + (vertical - core.camera.y) ** 2 > view_reach then
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core.draw (data => dark,
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core.draw (data => dark,
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