Added fruit tree loctions...
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game/world/location/apple_tree.png
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game/world/location/cherry_tree.png
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game/world/location/lemon_tree.png
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game/world/location/orange_tree.png
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game/world/location/peach_tree.png
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game/world/location/pear_tree.png
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game/world/location/plum_tree.png
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@ -16,11 +16,14 @@ package world is
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dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds,
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rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign,
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rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids,
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asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign
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asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign,
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birch_tree, fir_tree, oak_tree
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);
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type location_index is (
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well_of_agility, well_of_knowledge, well_of_strength, old_dwarven_grave, huge_ancient_urn, banana_tree
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well_of_agility, well_of_knowledge, well_of_strength, old_dwarven_grave, huge_ancient_urn, banana_tree,
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apple_tree, cherry_tree, lemon_tree, orange_tree, pear_tree, peach_tree,
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plum_tree
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);
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------------------------------------------------------------------------------------------
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@ -101,7 +104,10 @@ package world is
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royal_grave => ("Royal Grave ", ash, true, 1),
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grave => ("Grave ", ash, true, 1),
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humble_grave => ("Humble Grave ", ash, true, 1),
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wooden_wide_sign => ("Wooden Wide Sign ", grass, false, 1)
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wooden_wide_sign => ("Wooden Wide Sign ", grass, false, 1),
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birch_tree => ("Birch Tree ", grass, true, 4),
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fir_tree => ("Fir Tree ", grass, true, 4),
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oak_tree => ("Oak Tree ", grass, true, 4)
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);
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location_trait : constant array (location_index) of location_stats := (
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@ -111,7 +117,14 @@ package world is
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old_dwarven_grave => ("Old Dwarven Grave ", true, 1, 3, (effect.defense, 1, 0, false, 0)),
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huge_ancient_urn => ("Huge Ancient Urn ", true, 1, 3, (effect.offense, 1, 0, false, 0)),
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--
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banana_tree => ("Banana Tree ", true, 4, 3, (effect.take_material, material.enumeration'pos (material.banana), 4, true, 600))
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banana_tree => ("Banana Tree ", true, 4, 3, (effect.take_material, material.enumeration'pos (material.banana), 4, true, 600)),
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apple_tree => ("Apple Tree ", true, 4, 3, (effect.take_material, material.enumeration'pos (material.apple), 6, true, 600)),
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cherry_tree => ("Cherry Tree ", true, 4, 3, (effect.take_material, material.enumeration'pos (material.cherry), 6, true, 600)),
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lemon_tree => ("Lemon Tree ", true, 4, 3, (effect.take_material, material.enumeration'pos (material.lemon), 6, true, 600)),
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orange_tree => ("Orange Tree ", true, 4, 3, (effect.take_material, material.enumeration'pos (material.orange), 6, true, 600)),
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pear_tree => ("Pear Tree ", true, 4, 3, (effect.take_material, material.enumeration'pos (material.pear), 6, true, 600)),
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peach_tree => ("Peach Tree ", true, 4, 3, (effect.take_material, material.enumeration'pos (material.peach), 6, true, 600)),
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plum_tree => ("Plum Tree ", true, 4, 3, (effect.take_material, material.enumeration'pos (material.plum), 6, true, 600))
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);
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map : information;
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