Major refactoring in progress, biome, landmark, location, lore...

This commit is contained in:
Ognjen Milan Robovic 2024-06-09 19:24:58 -04:00
parent d67826a8f4
commit a8fe5c2333
11 changed files with 312 additions and 250 deletions

23
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@ -0,0 +1,23 @@
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core;
package biome is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type enumeration is (
ash, sand, grass, rough, snow, swamp
);
------------------------------------------------------------------------------------------
count : constant natural := enumeration'pos (enumeration'last) + 1;
tiles : array (enumeration) of core.sprite;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end biome;

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@ -2,8 +2,6 @@
--
-- GNU General Public Licence (version 3 or later)
with ray;
package body core is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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@ -6,6 +6,7 @@ with ada.text_io, ada.strings.unbounded, interfaces.c, ray, system;
use ada.text_io, ada.strings.unbounded, interfaces.c, ray, system;
with ada.sequential_io;
with ray;
package core is

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, biome;
package landmark is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type enumeration is (
dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds,
rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign,
rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids,
asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign,
birch_tree, fir_tree, oak_tree, old_willow_tree
);
------------------------------------------------------------------------------------------
type definition is record
name : access string;
spawn : biome.enumeration;
clip : boolean;
frames : integer;
end record;
------------------------------------------------------------------------------------------
count : constant natural := enumeration'pos (enumeration'last) + 1;
description : constant array (enumeration) of definition := (
dead_tree => (new string'("Dead Tree"), biome.ash, true, 1),
mossy_rock => (new string'("Mossy Rock"), biome.swamp, true, 1),
palm_tree => (new string'("Palm Tree"), biome.sand, true, 4),
pine_tree => (new string'("Pine Tree"), biome.grass, true, 4),
pine_forest => (new string'("Pine Forest"), biome.grass, true, 4),
reeds => (new string'("Reeds"), biome.swamp, false, 4),
rock => (new string'("Rock"), biome.sand, true, 1),
snowed_pine_tree => (new string'("Snowed Pine Tree"), biome.snow, true, 4),
snowed_rock => (new string'("Snowed Rock"), biome.snow, true, 1),
spiky_rock => (new string'("Spiky Rock"), biome.ash, true, 1),
wooden_sign => (new string'("Wooden Sign"), biome.grass, false, 1),
wooden_arrow_sign => (new string'("Wooden Arrow Sign"), biome.grass, false, 1),
rune_stone => (new string'("Rune Stone"), biome.grass, true, 4),
snowed_rune_stone => (new string'("Snowed Rune Stone"), biome.snow, true, 1),
mossy_rune_stone => (new string'("Mossy Rune Stone"), biome.swamp, true, 4),
snowed_pine_forest => (new string'("Snowed Pine Forest"), biome.snow, true, 4),
hyacinths => (new string'("Hyacinths"), biome.grass, false, 1),
orchids => (new string'("Orchids"), biome.grass, false, 1),
asters => (new string'("Asters"), biome.grass, false, 1),
daffodils => (new string'("Daffodils"), biome.grass, false, 1),
royal_grave => (new string'("Royal Grave"), biome.ash, true, 1),
grave => (new string'("Grave"), biome.ash, true, 1),
humble_grave => (new string'("Humble Grave"), biome.ash, true, 1),
wooden_wide_sign => (new string'("Wooden Wide Sign"), biome.grass, false, 1),
birch_tree => (new string'("Birch Tree"), biome.grass, true, 4),
fir_tree => (new string'("Fir Tree"), biome.grass, true, 4),
oak_tree => (new string'("Oak Tree"), biome.grass, true, 4),
old_willow_tree => (new string'("Old Willow Tree"), biome.swamp, true, 4)
);
game : array (enumeration) of core.sprite;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end landmark;

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, effect, attribute, skill, resource, material;
package location is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type enumeration is (
well_of_agility, well_of_knowledge, well_of_strength, old_dwarven_grave, huge_ancient_urn, banana_tree,
apple_tree, cherry_tree, lemon_tree, orange_tree, pear_tree, peach_tree,
plum_tree
);
------------------------------------------------------------------------------------------
type definition is record
name : access string;
clip : boolean;
frames : integer;
states : integer;
evoke : effect.information;
end record;
------------------------------------------------------------------------------------------
count : constant natural := enumeration'pos (enumeration'last) + 1;
description : constant array (enumeration) of definition := (
well_of_agility => (new string'("Well of Agility"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.speed), 2, false, 0)),
well_of_knowledge => (new string'("Well of Knowledge"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.wisdom), 2, false, 0)),
well_of_strength => (new string'("Well of Strength"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 2, false, 0)),
old_dwarven_grave => (new string'("Old Dwarven Grave"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.defense), 1, false, 0)),
huge_ancient_urn => (new string'("Huge Ancient Urn"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 1, false, 0)),
banana_tree => (new string'("Banana Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 600)),
apple_tree => (new string'("Apple Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 600)),
cherry_tree => (new string'("Cherry Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 600)),
lemon_tree => (new string'("Lemon Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 600)),
orange_tree => (new string'("Orange Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 600)),
pear_tree => (new string'("Pear Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 600)),
peach_tree => (new string'("Peach Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 600)),
plum_tree => (new string'("Plum Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 600))
);
game : array (enumeration) of core.sprite;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end location;

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-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core;
package lore is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
month_count : constant natural := 13;
week_count : constant natural := 52;
day_count : constant natural := 7;
month_name : constant array (1 .. month_count) of access string := (
new string'("I <> Month of Genesis"),
new string'("II <> Month of Life"),
new string'("III <> Month of Xorana"),
new string'("IV <> Month of Heneal"),
new string'("V <> Month of Evelor"),
new string'("VI <> Month of Orohan"),
new string'("VII <> Month of Aezora"),
new string'("VIII <> Month of Mitena"),
new string'("IX <> Month of Sheila"),
new string'("X <> Month of Iliona"),
new string'("XI <> Month of Uldrae"),
new string'("XII <> Month of Kanako"),
new string'("XIII <> Month of Death")
);
week_name : constant array (1 .. week_count) of access string := (
new string'("I <> Week of Miners"), -- R 0 Gold
new string'("II <> Week of Flora"), -- D 0 Aezora
new string'("III <> Week of Alchemists"), -- S 0 Alchemy
new string'("IV <> Week of Shape"), -- D 7 Evelor
new string'("V <> Week of Sword"), -- A 0 Offense
new string'("VI <> Week of Necromancers"), -- S 12 Necromancy
new string'("VII <> Week of Fauna"), -- D 2 Sheila
new string'("VIII <> Week of Windmill"), -- S 20 Aerokinesis
new string'("IX <> Week of Guards"), -- S 13 Resistance
new string'("X <> Week of Blacksmiths"), -- R 3 Metal
new string'("XI <> Week of Archers"), -- S 1 Archery
new string'("XII <> Week of Bumblebee"), -- - --
new string'("XIII <> Week of Sound"), -- D 8 Orohan
new string'("XIV <> Week of Water"), -- D 3 Iliona
new string'("XV <> Week of Bankers"), -- S 5 Estates
new string'("XVI <> Week of Wall"), -- S 21 Khousokinesis
new string'("XVII <> Week of Axolotl"), -- - --
new string'("XVIII <> Week of Thaumaturgs"), -- S 17 Thaumaturgy
new string'("XIX <> Week of Stonecutters"), -- R 2 Stone
new string'("XX <> Week of Mole"), -- - --
new string'("XXI <> Week of Shrine"), -- S 22 Phosokinesis
new string'("XXII <> Week of Logic"), -- D 6 Heneal
new string'("XXIII <> Week of Mystics"), -- S 11 Mysticism
new string'("XXIV <> Week of Diplomats"), -- S 4 Diplomacy
new string'("XXV <> Week of Boots"), -- A 4 Speed
new string'("XXVI <> Week of Shield"), -- A 1 Defense
new string'("XXVII <> Week of Advisors"), -- S 8 Logistics
new string'("XXVIII <> Week of Architects"), -- S 2 Architecture
new string'("XXIX <> Week of Flame"), -- D 5 Kanako
new string'("XXX <> Week of Spider"), -- - --
new string'("XXXI <> Week of Value"), -- D 4 Uldrae
new string'("XXXII <> Week of Healers"), -- S 9 Medicine
new string'("XXXIII <> Week of Spear"), -- A 5 Reach
new string'("XXXIV <> Week of Gallows"), -- S 23 Eremnokinesis
new string'("XXXV <> Week of Leaders"), -- S 7 Leaderhsip
new string'("XXXVI <> Week of Skirmishers"), -- S 14 Skirmish
new string'("XXXVII <> Week of Lubmerjacks"), -- R 1 Wood
new string'("XXXVIII <> Week of Pathfinders"), -- S 3 Athletics
new string'("XXXIX <> Week of Frog"), -- - --
new string'("XL <> Week of Stakes"), -- S 18 Pyrokinesis
new string'("XLI <> Week of Helmet"), -- A 2 Wisdom
new string'("XLII <> Week of Leatherers"), -- R 4 Leather
new string'("XLIII <> Week of Rat"), -- - --
new string'("XLIV <> Week of Sorcerers"), -- S 15 Sorcery
new string'("XLV <> Week of Gloves"), -- A 3 Stamina
new string'("XLVI <> Week of Earth"), -- D 1 Mitena
new string'("XLVII <> Week of Explorers"), -- S 6 Exploration
new string'("XLVIII <> Week of Bridge"), -- S 19 Hydrokinesis
new string'("XLIX <> Week of Strategists"), -- S 16 Tactics
new string'("L <> Week of Gemologists"), -- R 5 Gem
new string'("LI <> Week of Merchants"), -- S 10 Mercantile
new string'("LII <> Week of Farce") -- D 9 Xorana (Osamu Dazai - The God of Farce)
);
day_name : constant array (1 .. day_count) of access string := (
new string'("I <> Day of Sun"),
new string'("II <> Day of Mother-Moon"),
new string'("III <> Day of Daughter-Moon"),
new string'("IV <> Day of All-Earth"),
new string'("V <> Day of All-Water"),
new string'("VI <> Day of All-Sky"),
new string'("VII <> Day of Deities")
);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end lore;

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@ -4,7 +4,7 @@
pragma ada_2012;
with core, ui, effect, attribute, skill, resource, faction, deity, material, magic, equipment, unit, construction, chad, world;
with core, ui, effect, lore, biome, attribute, skill, resource, faction, deity, material, magic, equipment, unit, construction, chad, world;
use type core.cursor_code;
use type core.signal_code;
@ -66,11 +66,11 @@ procedure main is
new string'("Toggle fullscreen or windowed mode.")
);
game_title : core.sprite;
game_preview : array (world.biome) of core.sprite;
game_title : core.sprite;
game_preview : array (biome.enumeration) of core.sprite;
switch : natural := 0;
choose : world.biome := world.grass;
switch : natural := 0;
choose : biome.enumeration := biome.grass;
view_source_code : natural := 17;
@ -187,7 +187,7 @@ procedure main is
at_y := at_y + core.base;
--
for index in equipment.kind loop
if equipment.enumeration'pos (player_1.equipments (index)) /= equipment.enumeration'pos (equipment.none) then
if world.equipment_valid (player_1.equipments (index)) then
ui.draw_overicon (data => equipment.icon (player_1.equipments (index)),
text => equipment.description (player_1.equipments (index)).name.all,
x => at_x + equipment.kind'pos (index) * core.icon,
@ -249,9 +249,9 @@ procedure main is
begin
ui.draw_frame (x, y, width, height);
--
ui.draw_text (world.day_name (7).all, x + offset, y + 0 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0);
ui.draw_text (world.week_name (6).all, x + offset, y + 1 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0);
ui.draw_text (world.month_name (2).all, x + offset, y + 2 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0);
ui.draw_text (lore.day_name (7).all, x + offset, y + 0 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0);
ui.draw_text (lore.week_name (6).all, x + offset, y + 1 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0);
ui.draw_text (lore.month_name (2).all, x + offset, y + 2 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0);
--
ui.draw_end_turn_button (x + width - offset - 64, y + offset + core.icon / 2);
end time_information;
@ -365,7 +365,7 @@ begin
world.configure;
--~ai.configure;
world.make (world.grass, 640, 480, 8);
world.make (biome.grass, 640, 480, 8);
world.add_chad (player);
core.dash;
@ -379,8 +379,8 @@ begin
game_title := core.import_sprite (core.folder & "/ui/game_title.png", 1, 1);
for index in world.biome loop
game_preview (index) := core.import_sprite (core.folder & "/ui/preview/" & core.lowercase (world.biome'image (index)) & "land.png", 1, 1);
for index in biome.enumeration loop
game_preview (index) := core.import_sprite (core.folder & "/ui/preview/" & core.lowercase (index'image) & "land.png", 1, 1);
end loop;
------------------------------------------------------------------------------------------
@ -393,8 +393,8 @@ begin
case core.signal_mode is
when core.signal_none => null;
when core.signal_space => null;
when others => switch := (switch + 1) mod world.biome_count;
choose := world.biome'val (switch);
when others => switch := (switch + 1) mod biome.count;
choose := biome.enumeration'val (switch);
end case;
--
core.draw (game_preview (choose), core.center_x (game_preview (choose).width * 2), core.center_y (game_preview (choose).height * 2), factor => 2);

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@ -2,13 +2,6 @@
--
-- GNU General Public Licence (version 3 or later)
with core;
use type core.cursor_code;
use type core.signal_code;
use type core.point;
use type core.unstring;
package body ui is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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@ -4,6 +4,11 @@
with core;
use type core.cursor_code;
use type core.signal_code;
use type core.point;
use type core.unstring;
package ui is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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@ -2,12 +2,6 @@
--
-- GNU General Public Licence (version 3 or later)
with core, ui, attribute, skill, resource, faction, equipment, unit, construction, chad, effect;
use type core.cursor_code;
use type core.signal_code;
use type core.point;
package body world is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -22,8 +16,6 @@ package body world is
equipment_limit : constant natural := 300;
unit_limit : constant natural := 600;
tiles : array (biome) of core.sprite;
target : core.vector := (-1, -1);
dark : core.sprite;
@ -85,8 +77,8 @@ package body world is
begin
core.echo (core.comment, "Configuring world components...");
--
for index in biome loop
tiles (index) := core.import_sprite (core.folder & "/game/world/terrain/" & core.lowercase (index'image) & ".png", 4, 1);
for index in biome.enumeration loop
biome.tiles (index) := core.import_sprite (core.folder & "/game/world/terrain/" & core.lowercase (index'image) & ".png", 4, 1);
end loop;
--
dark := core.import_sprite (core.folder & "/game/world/dark.png", 1, 1);
@ -108,16 +100,16 @@ package body world is
arrow_lower_left := core.import_sprite (core.folder & "/game/world/arrow/lower_left.png", 1, 1);
arrow_lower_right := core.import_sprite (core.folder & "/game/world/arrow/lower_right.png", 1, 1);
--
for index in landmark_index loop
landmarks (index) := core.import_sprite (file_path => core.folder & "/game/world/landmark/" & core.lowercase (index'image) & ".png",
frames => landmark_description (index).frames,
states => 1);
for index in landmark.enumeration loop
landmark.game (index) := core.import_sprite (file_path => core.folder & "/game/world/landmark/" & core.lowercase (index'image) & ".png",
frames => landmark.description (index).frames,
states => 1);
end loop;
--
for index in location_index loop
locations (index) := core.import_sprite (file_path => core.folder & "/game/world/location/" & core.lowercase (index'image) & ".png",
frames => location_description (index).frames,
states => location_description (index).states);
for index in location.enumeration loop
location.game (index) := core.import_sprite (file_path => core.folder & "/game/world/location/" & core.lowercase (index'image) & ".png",
frames => location.description (index).frames,
states => location.description (index).states);
end loop;
end configure;
@ -130,7 +122,7 @@ package body world is
------------------------------------------------------------------------------------------
procedure make (index : in biome; width, height, chad_limit : in natural) is
procedure make (index : in biome.enumeration; width, height, chad_limit : in natural) is
begin
core.echo (core.comment, "-- Procedurally generating new map...");
--
@ -180,7 +172,7 @@ package body world is
end loop;
--
for index in 1 .. landmark_limit loop
map.landmarks (index).index := core.random (0, landmark_count - 1);
map.landmarks (index).index := core.random (0, landmark.count - 1);
map.landmarks (index).state := 0;
<<repeat_landmark_generation>>
map.landmarks (index).x := core.random (6, map.width - 6);
@ -190,9 +182,9 @@ package body world is
goto repeat_landmark_generation;
end if;
--
if landmark_description (landmark_index'val (map.landmarks (index).index)).clip then
declare reach_x : constant natural := landmarks (landmark_index'val (map.landmarks (index).index)).width / core.base;
reach_y : constant natural := landmarks (landmark_index'val (map.landmarks (index).index)).height / core.base;
if landmark.description (landmark.enumeration'val (map.landmarks (index).index)).clip then
declare reach_x : constant natural := landmark.game (landmark.enumeration'val (map.landmarks (index).index)).width / core.base;
reach_y : constant natural := landmark.game (landmark.enumeration'val (map.landmarks (index).index)).height / core.base;
begin
for x in 0 .. reach_x - 1 loop
for y in 0 .. reach_y - 1 loop
@ -204,7 +196,7 @@ package body world is
end loop;
--
for index in 1 .. location_limit loop
map.locations (index).index := core.random (0, location_count - 1);
map.locations (index).index := core.random (0, location.count - 1);
map.locations (index).state := 0;
<<repeat_location_generation>>
map.locations (index).x := core.random (6, map.width - 6);
@ -214,9 +206,9 @@ package body world is
goto repeat_location_generation;
end if;
--
if location_description (location_index'val (map.locations (index).index)).clip then
declare reach_x : constant natural := locations (location_index'val (map.locations (index).index)).width / core.base;
reach_y : constant natural := locations (location_index'val (map.locations (index).index)).height / core.base;
if location.description (location.enumeration'val (map.locations (index).index)).clip then
declare reach_x : constant natural := location.game (location.enumeration'val (map.locations (index).index)).width / core.base;
reach_y : constant natural := location.game (location.enumeration'val (map.locations (index).index)).height / core.base;
begin
for x in 0 .. reach_x - 1 loop
for y in 0 .. reach_y - 1 loop
@ -293,7 +285,7 @@ package body world is
begin
core.io.create (file, core.io.out_file, core.folder & "/map/" & file_name);
--
core.io.write (file, biome'pos (map.kind));
core.io.write (file, biome.enumeration'pos (map.kind));
core.io.write (file, map.width);
core.io.write (file, map.height);
core.io.write (file, map.chad_count);
@ -369,7 +361,7 @@ package body world is
begin
core.io.open (file, core.io.in_file, core.folder & "/map/" & file_name);
--
core.io.read (file, this); map.kind := biome'val (this);
core.io.read (file, this); map.kind := biome.enumeration'val (this);
core.io.read (file, map.width);
core.io.read (file, map.height);
core.io.read (file, map.chad_count);
@ -510,7 +502,7 @@ package body world is
--
for vertical in 0 .. map.height - 1 loop
for horizontal in 0 .. map.width - 1 loop
core.render_image (data => tiles (map.kind),
core.render_image (data => biome.tiles (map.kind),
x => horizontal * core.base,
y => vertical * core.base,
u => core.base * map.tiles (horizontal, vertical),
@ -521,23 +513,23 @@ package body world is
end loop;
--
for index in 1 .. landmark_limit loop
core.render_image (data => landmarks (landmark_index'val (map.landmarks (index).index)),
core.render_image (data => landmark.game (landmark.enumeration'val (map.landmarks (index).index)),
x => map.landmarks (index).x * core.base,
y => map.landmarks (index).y * core.base,
u => 0,
v => 0,
width => landmarks (landmark_index'val (map.landmarks (index).index)).width,
height => landmarks (landmark_index'val (map.landmarks (index).index)).height);
width => landmark.game (landmark.enumeration'val (map.landmarks (index).index)).width,
height => landmark.game (landmark.enumeration'val (map.landmarks (index).index)).height);
end loop;
--
for index in 1 .. location_limit loop
core.render_image (data => locations (location_index'val (map.locations (index).index)),
core.render_image (data => location.game (location.enumeration'val (map.locations (index).index)),
x => map.locations (index).x * core.base,
y => map.locations (index).y * core.base,
u => 0,
v => 0,
width => locations (location_index'val (map.locations (index).index)).width,
height => locations (location_index'val (map.locations (index).index)).height);
width => location.game (location.enumeration'val (map.locations (index).index)).width,
height => location.game (location.enumeration'val (map.locations (index).index)).height);
end loop;
--
for index in 1 .. construction_limit loop
@ -719,11 +711,11 @@ package body world is
exit when horizontal > map.width - 1;
--
if map.views (horizontal, vertical) then
core.draw (data => tiles (map.kind),
core.draw (data => biome.tiles (map.kind),
x => offset.x + (horizontal - core.camera.x) * size,
y => offset.y + (vertical - core.camera.y) * size,
u => core.base * map.tiles (horizontal, vertical),
v => core.base * (core.animation_time mod tiles (map.kind).frames),
v => core.base * (core.animation_time mod biome.tiles (map.kind).frames),
width => core.base,
height => core.base,
ignore => true);
@ -854,7 +846,7 @@ package body world is
if map.views (map.landmarks (index).x, map.landmarks (index).y)
and map.landmarks (index).x > view_from.x and map.landmarks (index).x < view_from.x + view_to.x
and map.landmarks (index).y > view_from.y and map.landmarks (index).y < view_from.y + view_to.y then
core.draw (data => landmarks (landmark_index'val (map.landmarks (index).index)),
core.draw (data => landmark.game (landmark.enumeration'val (map.landmarks (index).index)),
x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom,
y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom);
--
@ -862,11 +854,11 @@ package body world is
--
if core.cursor_inside (x => offset.x + (map.landmarks (index).x - core.camera.x) * core.base * core.zoom,
y => offset.y + (map.landmarks (index).y - core.camera.y) * core.base * core.zoom,
width => landmarks (landmark_index'val (map.landmarks (index).index)).width,
height => landmarks (landmark_index'val (map.landmarks (index).index)).height)
width => landmark.game (landmark.enumeration'val (map.landmarks (index).index)).width,
height => landmark.game (landmark.enumeration'val (map.landmarks (index).index)).height)
and core.cursor_mode = core.cursor_middle
and not ui.prioritize then
core.write_text_box (landmark_description (landmark_index'val (map.landmarks (index).index)).name.all);
core.write_text_box (landmark.description (landmark.enumeration'val (map.landmarks (index).index)).name.all);
end if;
end if;
end loop;
@ -877,8 +869,7 @@ package body world is
------------------------------------------------------------------------------------------
procedure draw_locations (offset, view_from, view_to : in core.vector) is
time : float := 0.0;
sprite : core.sprite;
time : float := 0.0;
begin
time := core.time;
--
@ -886,7 +877,7 @@ package body world is
if map.views (map.locations (index).x, map.locations (index).y)
and map.locations (index).x > view_from.x and map.locations (index).x < view_from.x + view_to.x
and map.locations (index).y > view_from.y and map.locations (index).y < view_from.y + view_to.y then
core.draw (data => locations (location_index'val (map.locations (index).index)),
core.draw (data => location.game (location.enumeration'val (map.locations (index).index)),
x => offset.x + (map.locations (index).x - core.camera.x) * core.base * core.zoom,
y => offset.y + (map.locations (index).y - core.camera.y) * core.base * core.zoom,
state => core.animation'val (map.locations (index).state));
@ -895,11 +886,11 @@ package body world is
--
if core.cursor_inside (x => offset.x + (map.locations (index).x - core.camera.x) * core.base * core.zoom,
y => offset.y + (map.locations (index).y - core.camera.y) * core.base * core.zoom,
width => locations (location_index'val (map.locations (index).index)).width,
height => locations (location_index'val (map.locations (index).index)).height)
width => location.game (location.enumeration'val (map.locations (index).index)).width,
height => location.game (location.enumeration'val (map.locations (index).index)).height)
and core.cursor_mode = core.cursor_middle
and not ui.prioritize then
core.write_text_box (location_description (location_index'val (map.locations (index).index)).name.all);
core.write_text_box (location.description (location.enumeration'val (map.locations (index).index)).name.all);
end if;
end if;
--
@ -908,15 +899,15 @@ package body world is
end if;
--
if core.camera.x > map.locations (index).x - 2
and core.camera.x < map.locations (index).x + 1 + locations (location_index'val (map.locations (index).index)).width / core.base
and core.camera.x < map.locations (index).x + 1 + location.game (location.enumeration'val (map.locations (index).index)).width / core.base
and core.camera.y > map.locations (index).y - 2
and core.camera.y < map.locations (index).y + 1 + locations (location_index'val (map.locations (index).index)).height / core.base
and core.camera.y < map.locations (index).y + 1 + location.game (location.enumeration'val (map.locations (index).index)).height / core.base
and map.locations (index).state = 0
and core.signal_code'pos (core.signal_mode) = core.signal_code'pos (core.signal_e)
and not ui.prioritize then
declare player : chad.information renames world.map.chads (1);
--
data : effect.information := location_description (location_index'val (map.locations (index).index)).evoke;
data : effect.information := location.description (location.enumeration'val (map.locations (index).index)).evoke;
--
attribute_index : attribute.enumeration;
skill_index : skill.enumeration;
@ -1012,7 +1003,7 @@ package body world is
--
if core.cursor_inside (x, y, equipment.sprite (this).width, equipment.sprite (this).height)
and core.cursor_mode = core.cursor_middle
and equipment.enumeration'pos (this) /= equipment.enumeration'pos (equipment.none)
and equipment_valid (this)
and not ui.prioritize then
core.write_text_box (equipment.description (this).name.all);
end if;
@ -1023,7 +1014,7 @@ package body world is
if map.equipments (index).x = core.camera.x
and map.equipments (index).y = core.camera.y
and core.signal_code'pos (core.signal_mode) = core.signal_code'pos (core.signal_e) then
if map.chads (1).item_count < chad.item_limit and map.equipments (index).index /= equipment.enumeration'pos (equipment.none) then
if map.chads (1).item_count < chad.item_limit and equipment_valid (equipment.enumeration'val (map.equipments (index).index)) then
map.chads (1).items (map.chads (1).item_count) := equipment.enumeration'val (map.equipments (index).index);
--
core.increment (map.chads (1).item_count);

View File

@ -2,47 +2,16 @@
--
-- GNU General Public Licence (version 3 or later)
with core, attribute, skill, resource, material, equipment, unit, construction, chad, effect;
with core, ui, attribute, skill, resource, material, lore, biome, landmark, location, faction, equipment, unit, construction, chad, effect;
use type core.cursor_code;
use type core.signal_code;
use type core.point;
package world is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type biome is (
ash, sand, grass, rough, snow, swamp
);
type landmark_index is (
dead_tree, mossy_rock, palm_tree, pine_tree, pine_forest, reeds,
rock, snowed_pine_tree, snowed_rock, spiky_rock, wooden_sign, wooden_arrow_sign,
rune_stone, snowed_rune_stone, mossy_rune_stone, snowed_pine_forest, hyacinths, orchids,
asters, daffodils, royal_grave, grave, humble_grave, wooden_wide_sign,
birch_tree, fir_tree, oak_tree, old_willow_tree
);
type location_index is (
well_of_agility, well_of_knowledge, well_of_strength, old_dwarven_grave, huge_ancient_urn, banana_tree,
apple_tree, cherry_tree, lemon_tree, orange_tree, pear_tree, peach_tree,
plum_tree
);
------------------------------------------------------------------------------------------
type landmark_stats is record
name : access string;
spawn : biome;
clip : boolean;
frames : integer;
end record;
type location_stats is record
name : access string;
clip : boolean;
frames : integer;
states : integer;
evoke : effect.information;
end record;
type entity_description is record
index : natural;
state : natural;
@ -54,7 +23,7 @@ package world is
type entity_array is array (natural range <>) of entity_description;
type definition is record
kind : biome;
kind : biome.enumeration;
width : natural;
height : natural;
chad_count : natural;
@ -72,142 +41,6 @@ package world is
------------------------------------------------------------------------------------------
biome_count : constant natural := biome'pos (biome'last) + 1;
landmarks : array (landmark_index) of core.sprite;
locations : array (location_index) of core.sprite;
landmark_count : constant natural := landmark_index'pos (landmark_index'last) + 1;
location_count : constant natural := location_index'pos (location_index'last) + 1;
landmark_description : constant array (landmark_index) of landmark_stats := (
dead_tree => (new string'("Dead Tree"), ash, true, 1),
mossy_rock => (new string'("Mossy Rock"), swamp, true, 1),
palm_tree => (new string'("Palm Tree"), sand, true, 4),
pine_tree => (new string'("Pine Tree"), grass, true, 4),
pine_forest => (new string'("Pine Forest"), grass, true, 4),
reeds => (new string'("Reeds"), swamp, false, 4),
rock => (new string'("Rock"), sand, true, 1),
snowed_pine_tree => (new string'("Snowed Pine Tree"), snow, true, 4),
snowed_rock => (new string'("Snowed Rock"), snow, true, 1),
spiky_rock => (new string'("Spiky Rock"), ash, true, 1),
wooden_sign => (new string'("Wooden Sign"), grass, false, 1),
wooden_arrow_sign => (new string'("Wooden Arrow Sign"), grass, false, 1),
rune_stone => (new string'("Rune Stone"), grass, true, 4),
snowed_rune_stone => (new string'("Snowed Rune Stone"), snow, true, 1),
mossy_rune_stone => (new string'("Mossy Rune Stone"), swamp, true, 4),
snowed_pine_forest => (new string'("Snowed Pine Forest"), snow, true, 4),
hyacinths => (new string'("Hyacinths"), grass, false, 1),
orchids => (new string'("Orchids"), grass, false, 1),
asters => (new string'("Asters"), grass, false, 1),
daffodils => (new string'("Daffodils"), grass, false, 1),
royal_grave => (new string'("Royal Grave"), ash, true, 1),
grave => (new string'("Grave"), ash, true, 1),
humble_grave => (new string'("Humble Grave"), ash, true, 1),
wooden_wide_sign => (new string'("Wooden Wide Sign"), grass, false, 1),
birch_tree => (new string'("Birch Tree"), grass, true, 4),
fir_tree => (new string'("Fir Tree"), grass, true, 4),
oak_tree => (new string'("Oak Tree"), grass, true, 4),
old_willow_tree => (new string'("Old Willow Tree"), swamp, true, 4)
);
location_description : constant array (location_index) of location_stats := (
well_of_agility => (new string'("Well of Agility"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.speed), 2, false, 0)),
well_of_knowledge => (new string'("Well of Knowledge"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.wisdom), 2, false, 0)),
well_of_strength => (new string'("Well of Strength"), true, 4, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 2, false, 0)),
old_dwarven_grave => (new string'("Old Dwarven Grave"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.defense), 1, false, 0)),
huge_ancient_urn => (new string'("Huge Ancient Urn"), true, 1, 3, (effect.modify_attribute, attribute.enumeration'pos (attribute.offense), 1, false, 0)),
banana_tree => (new string'("Banana Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.banana), 4, true, 600)),
apple_tree => (new string'("Apple Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.apple), 6, true, 600)),
cherry_tree => (new string'("Cherry Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.cherry), 6, true, 600)),
lemon_tree => (new string'("Lemon Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.lemon), 6, true, 600)),
orange_tree => (new string'("Orange Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.orange), 6, true, 600)),
pear_tree => (new string'("Pear Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.pear), 6, true, 600)),
peach_tree => (new string'("Peach Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.peach), 6, true, 600)),
plum_tree => (new string'("Plum Tree"), true, 4, 3, (effect.modify_material, material.enumeration'pos (material.plum), 6, true, 600))
);
month_name : constant array (1 .. 13) of access string := (
new string'("I <> Month of Genesis"),
new string'("II <> Month of Life"),
new string'("III <> Month of Xorana"),
new string'("IV <> Month of Heneal"),
new string'("V <> Month of Evelor"),
new string'("VI <> Month of Orohan"),
new string'("VII <> Month of Aezora"),
new string'("VIII <> Month of Mitena"),
new string'("IX <> Month of Sheila"),
new string'("X <> Month of Iliona"),
new string'("XI <> Month of Uldrae"),
new string'("XII <> Month of Kanako"),
new string'("XIII <> Month of Death")
);
week_name : constant array (1 .. 52) of access string := (
new string'("I <> Week of Miners"), -- R 0 Gold
new string'("II <> Week of Flora"), -- D 0 Aezora
new string'("III <> Week of Alchemists"), -- S 0 Alchemy
new string'("IV <> Week of Shape"), -- D 7 Evelor
new string'("V <> Week of Sword"), -- A 0 Offense
new string'("VI <> Week of Necromancers"), -- S 12 Necromancy
new string'("VII <> Week of Fauna"), -- D 2 Sheila
new string'("VIII <> Week of Windmill"), -- S 20 Aerokinesis
new string'("IX <> Week of Guards"), -- S 13 Resistance
new string'("X <> Week of Blacksmiths"), -- R 3 Metal
new string'("XI <> Week of Archers"), -- S 1 Archery
new string'("XII <> Week of Bumblebee"), -- - --
new string'("XIII <> Week of Sound"), -- D 8 Orohan
new string'("XIV <> Week of Water"), -- D 3 Iliona
new string'("XV <> Week of Bankers"), -- S 5 Estates
new string'("XVI <> Week of Wall"), -- S 21 Khousokinesis
new string'("XVII <> Week of Axolotl"), -- - --
new string'("XVIII <> Week of Thaumaturgs"), -- S 17 Thaumaturgy
new string'("XIX <> Week of Stonecutters"), -- R 2 Stone
new string'("XX <> Week of Mole"), -- - --
new string'("XXI <> Week of Shrine"), -- S 22 Phosokinesis
new string'("XXII <> Week of Logic"), -- D 6 Heneal
new string'("XXIII <> Week of Mystics"), -- S 11 Mysticism
new string'("XXIV <> Week of Diplomats"), -- S 4 Diplomacy
new string'("XXV <> Week of Boots"), -- A 4 Speed
new string'("XXVI <> Week of Shield"), -- A 1 Defense
new string'("XXVII <> Week of Advisors"), -- S 8 Logistics
new string'("XXVIII <> Week of Architects"), -- S 2 Architecture
new string'("XXIX <> Week of Flame"), -- D 5 Kanako
new string'("XXX <> Week of Spider"), -- - --
new string'("XXXI <> Week of Value"), -- D 4 Uldrae
new string'("XXXII <> Week of Healers"), -- S 9 Medicine
new string'("XXXIII <> Week of Spear"), -- A 5 Reach
new string'("XXXIV <> Week of Gallows"), -- S 23 Eremnokinesis
new string'("XXXV <> Week of Leaders"), -- S 7 Leaderhsip
new string'("XXXVI <> Week of Skirmishers"), -- S 14 Skirmish
new string'("XXXVII <> Week of Lubmerjacks"), -- R 1 Wood
new string'("XXXVIII <> Week of Pathfinders"), -- S 3 Athletics
new string'("XXXIX <> Week of Frog"), -- - --
new string'("XL <> Week of Stakes"), -- S 18 Pyrokinesis
new string'("XLI <> Week of Helmet"), -- A 2 Wisdom
new string'("XLII <> Week of Leatherers"), -- R 4 Leather
new string'("XLIII <> Week of Rat"), -- - --
new string'("XLIV <> Week of Sorcerers"), -- S 15 Sorcery
new string'("XLV <> Week of Gloves"), -- A 3 Stamina
new string'("XLVI <> Week of Earth"), -- D 1 Mitena
new string'("XLVII <> Week of Explorers"), -- S 6 Exploration
new string'("XLVIII <> Week of Bridge"), -- S 19 Hydrokinesis
new string'("XLIX <> Week of Strategists"), -- S 16 Tactics
new string'("L <> Week of Gemologists"), -- R 5 Gem
new string'("LI <> Week of Merchants"), -- S 10 Mercantile
new string'("LII <> Week of Farce") -- D 9 Xorana (Osamu Dazai - The God of Farce)
);
day_name : constant array (1 .. 7) of access string := (
new string'("I <> Day of Sun"),
new string'("II <> Day of Mother-Moon"),
new string'("III <> Day of Daughter-Moon"),
new string'("IV <> Day of All-Earth"),
new string'("V <> Day of All-Water"),
new string'("VI <> Day of All-Sky"),
new string'("VII <> Day of Deities")
);
map : definition;
show_unit_data : unit.enumeration := unit.none;
@ -216,7 +49,9 @@ package world is
procedure configure;
procedure make (index : in biome; width, height, chad_limit : in natural);
function equipment_valid (data : in equipment.enumeration) return boolean;
procedure make (index : in biome.enumeration; width, height, chad_limit : in natural);
procedure save (file_name : in string);
procedure load (file_name : in string);