Implemented landmark collision system...

This commit is contained in:
Ognjen Milan Robovic 2024-05-06 08:38:47 -04:00
parent 9d7ccdb213
commit b494cf8ef7
3 changed files with 16 additions and 4 deletions

View File

@ -53,11 +53,16 @@ procedure main is
procedure zoom_in is begin core.zoom := 2; end zoom_in; procedure zoom_in is begin core.zoom := 2; end zoom_in;
procedure zoom_out is begin core.zoom := 1; end zoom_out; procedure zoom_out is begin core.zoom := 1; end zoom_out;
procedure move_camera_up is begin core.move_camera_up; if world.map.clips (core.camera.x, core.camera.y) then core.increment (core.camera.y); end if; end move_camera_up;
procedure move_camera_down is begin core.move_camera_down; if world.map.clips (core.camera.x, core.camera.y) then core.decrement (core.camera.y); end if; end move_camera_down;
procedure move_camera_left is begin core.move_camera_left; if world.map.clips (core.camera.x, core.camera.y) then core.increment (core.camera.x); end if; end move_camera_left;
procedure move_camera_right is begin core.move_camera_right; if world.map.clips (core.camera.x, core.camera.y) then core.decrement (core.camera.x); end if; end move_camera_right;
signal_list : constant array (core.signal_code) of access procedure := ( signal_list : constant array (core.signal_code) of access procedure := (
core.signal_up => core.move_camera_up'access, core.signal_up => move_camera_up'access,
core.signal_down => core.move_camera_down'access, core.signal_down => move_camera_down'access,
core.signal_left => core.move_camera_left'access, core.signal_left => move_camera_left'access,
core.signal_right => core.move_camera_right'access, core.signal_right => move_camera_right'access,
core.signal_v => ui_main_style'access, core.signal_v => ui_main_style'access,
core.signal_kp_add => zoom_in'access, core.signal_kp_add => zoom_in'access,
core.signal_kp_subtract => zoom_out'access, core.signal_kp_subtract => zoom_out'access,

View File

@ -38,6 +38,7 @@ package body world is
map.height := height; map.height := height;
-- --
map.tiles := new tile_array (0 .. map.width - 1, 0 .. map.height - 1); map.tiles := new tile_array (0 .. map.width - 1, 0 .. map.height - 1);
map.clips := new clip_array (0 .. map.width - 1, 0 .. map.height - 1);
map.landmarks := new entity_array (1 .. landmark_limit); map.landmarks := new entity_array (1 .. landmark_limit);
map.constructions := new entity_array (1 .. 30); map.constructions := new entity_array (1 .. 30);
map.items := new entity_array (1 .. 60); map.items := new entity_array (1 .. 60);
@ -45,6 +46,7 @@ package body world is
for x in 0 .. width - 1 loop for x in 0 .. width - 1 loop
for y in 0 .. height - 1 loop for y in 0 .. height - 1 loop
map.tiles (x, y) := (core.random (0, 23) * core.random (0, 23)) mod 24; map.tiles (x, y) := (core.random (0, 23) * core.random (0, 23)) mod 24;
map.clips (x, y) := false;
end loop; end loop;
end loop; end loop;
-- --
@ -52,6 +54,9 @@ package body world is
map.landmarks (index).index := core.random (0, 8); map.landmarks (index).index := core.random (0, 8);
map.landmarks (index).x := core.random (0, map.width - 1); map.landmarks (index).x := core.random (0, map.width - 1);
map.landmarks (index).y := core.random (0, map.height - 1); map.landmarks (index).y := core.random (0, map.height - 1);
if trait (landmark_index'val (map.landmarks (index).index)).clip then
map.clips (map.landmarks (index).x, map.landmarks (index).y) := true;
end if;
end loop; end loop;
-- --
for index in 1 .. 30 loop for index in 1 .. 30 loop

View File

@ -31,6 +31,7 @@ package world is
end record; end record;
type tile_array is array (natural range <>, natural range <>) of integer; type tile_array is array (natural range <>, natural range <>) of integer;
type clip_array is array (natural range <>, natural range <>) of boolean;
type entity_array is array (natural range <>) of entity_trait; type entity_array is array (natural range <>) of entity_trait;
type information is record type information is record
@ -38,6 +39,7 @@ package world is
width : natural; width : natural;
height : natural; height : natural;
tiles : access tile_array; tiles : access tile_array;
clips : access clip_array;
landmarks : access entity_array; landmarks : access entity_array;
constructions : access entity_array; constructions : access entity_array;
items : access entity_array; items : access entity_array;