Defining some dwarven units...
This commit is contained in:
parent
5acfa08d93
commit
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@ -62,9 +62,9 @@ package equipment is
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none => (others => <>),
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none => (others => <>),
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--
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--
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golden_axe => (new string'("Golden Axe"), main_hand, (2, 0, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_axe => (new string'("Golden Axe"), main_hand, (2, 0, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_battleaxe => (new string'("Golden Battleaxe"), main_hand, (3, 0, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_battleaxe => (new string'("Golden Battleaxe"), main_hand, (3, 0, 0, 0, 0, 1), faction.fairy, effect.none),
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golden_bow => (new string'("Golden Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_bow => (new string'("Golden Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_greatsword => (new string'("Golden Greatsword"), main_hand, (3, 0, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_greatsword => (new string'("Golden Greatsword"), main_hand, (3, 0, 0, 0, 0, 1), faction.fairy, effect.none),
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golden_sword => (new string'("Golden Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_sword => (new string'("Golden Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_shield => (new string'("Golden Shield"), off_hand, (0, 3, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_shield => (new string'("Golden Shield"), off_hand, (0, 3, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_helmet => (new string'("Golden Helmet"), head, (0, 2, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_helmet => (new string'("Golden Helmet"), head, (0, 2, 0, 0, 0, 0), faction.fairy, effect.none),
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@ -72,10 +72,10 @@ package equipment is
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golden_gauntlets => (new string'("Golden Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_gauntlets => (new string'("Golden Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_greaves => (new string'("Golden Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.fairy, effect.none),
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golden_greaves => (new string'("Golden Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.fairy, effect.none),
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mithril_axe => (new string'("Mithril Axe"), main_hand, (2, 0, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_axe => (new string'("Mithril Axe"), main_hand, (2, 0, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_battleaxe => (new string'("Mithril Battleaxe"), main_hand, (4, 0, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_battleaxe => (new string'("Mithril Battleaxe"), main_hand, (4, 0, 0, 0, 0, 1), faction.dwarf, effect.none),
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mithril_bow => (new string'("Mithril Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_bow => (new string'("Mithril Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_mace => (new string'("Mithril Mace"), main_hand, (1, 0, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_mace => (new string'("Mithril Mace"), main_hand, (1, 0, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_spear => (new string'("Mithril Spear"), main_hand, (1, 0, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_spear => (new string'("Mithril Spear"), main_hand, (1, 0, 0, 0, 0, 1), faction.dwarf, effect.none),
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mithril_shield => (new string'("Mithril Shield"), off_hand, (0, 4, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_shield => (new string'("Mithril Shield"), off_hand, (0, 4, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_helmet => (new string'("Mithril Helmet"), head, (0, 3, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_helmet => (new string'("Mithril Helmet"), head, (0, 3, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_chestplate => (new string'("Mithril Chestplate"), chest, (0, 4, 0, 0, 0, 0), faction.dwarf, effect.none),
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mithril_chestplate => (new string'("Mithril Chestplate"), chest, (0, 4, 0, 0, 0, 0), faction.dwarf, effect.none),
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@ -84,16 +84,16 @@ package equipment is
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iron_axe => (new string'("Iron Axe"), main_hand, (2, 0, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_axe => (new string'("Iron Axe"), main_hand, (2, 0, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_bow => (new string'("Iron Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_bow => (new string'("Iron Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_mace => (new string'("Iron Mace"), main_hand, (2, 0, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_mace => (new string'("Iron Mace"), main_hand, (2, 0, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_spear => (new string'("Iron Spear"), main_hand, (1, 0, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_spear => (new string'("Iron Spear"), main_hand, (1, 0, 0, 0, 0, 1), faction.gnoll, effect.none),
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iron_sword => (new string'("Iron Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_sword => (new string'("Iron Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_shield => (new string'("Iron Shield"), off_hand, (0, 3, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_shield => (new string'("Iron Shield"), off_hand, (0, 3, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_helmet => (new string'("Iron Helmet"), head, (0, 2, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_helmet => (new string'("Iron Helmet"), head, (0, 2, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_chestplate => (new string'("Iron Chestplate"), chest, (0, 3, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_chestplate => (new string'("Iron Chestplate"), chest, (0, 3, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_gauntlets => (new string'("Iron Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_gauntlets => (new string'("Iron Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_greaves => (new string'("Iron Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.gnoll, effect.none),
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iron_greaves => (new string'("Iron Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.gnoll, effect.none),
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steel_battleaxe => (new string'("Steel Battleaxe"), main_hand, (3, 0, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_battleaxe => (new string'("Steel Battleaxe"), main_hand, (3, 0, 0, 0, 0, 1), faction.kobold, effect.none),
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steel_bow => (new string'("Steel Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_bow => (new string'("Steel Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_greatsword => (new string'("Steel Greatsword"), main_hand, (3, 0, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_greatsword => (new string'("Steel Greatsword"), main_hand, (3, 0, 0, 0, 0, 1), faction.kobold, effect.none),
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steel_mace => (new string'("Steel Mace"), main_hand, (2, 0, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_mace => (new string'("Steel Mace"), main_hand, (2, 0, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_sword => (new string'("Steel Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_sword => (new string'("Steel Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_shield => (new string'("Steel Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_shield => (new string'("Steel Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.kobold, effect.none),
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@ -102,19 +102,19 @@ package equipment is
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steel_gauntlets => (new string'("Steel Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_gauntlets => (new string'("Steel Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_greaves => (new string'("Steel Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.kobold, effect.none),
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steel_greaves => (new string'("Steel Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.kobold, effect.none),
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bone_axe => (new string'("Bone Axe"), main_hand, (1, 0, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_axe => (new string'("Bone Axe"), main_hand, (1, 0, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_battleaxe => (new string'("Bone Battleaxe"), main_hand, (3, 0, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_battleaxe => (new string'("Bone Battleaxe"), main_hand, (3, 0, 0, 0, 0, 1), faction.goblin, effect.none),
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bone_bow => (new string'("Bone Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_bow => (new string'("Bone Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_mace => (new string'("Bone Mace"), main_hand, (2, 0, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_mace => (new string'("Bone Mace"), main_hand, (2, 0, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_spear => (new string'("Bone Spear"), main_hand, (1, 0, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_spear => (new string'("Bone Spear"), main_hand, (1, 0, 0, 0, 0, 1), faction.goblin, effect.none),
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bone_sword => (new string'("Bone Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_sword => (new string'("Bone Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_helmet => (new string'("Bone Helmet"), head, (0, 2, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_helmet => (new string'("Bone Helmet"), head, (0, 2, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_chestplate => (new string'("Bone Chestplate"), chest, (0, 2, 0, 0, 1, 0), faction.goblin, effect.none),
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bone_chestplate => (new string'("Bone Chestplate"), chest, (0, 2, 0, 0, 1, 0), faction.goblin, effect.none),
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bone_gauntlets => (new string'("Bone Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_gauntlets => (new string'("Bone Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_greaves => (new string'("Bone Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.goblin, effect.none),
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bone_greaves => (new string'("Bone Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.goblin, effect.none),
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crystal_bow => (new string'("Crystal Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.imp, effect.none),
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crystal_bow => (new string'("Crystal Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.imp, effect.none),
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crystal_greatsword => (new string'("Crystal Greatsword"), main_hand, (4, 0, 0, 0, 0, 0), faction.imp, effect.none),
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crystal_greatsword => (new string'("Crystal Greatsword"), main_hand, (4, 0, 0, 0, 0, 1), faction.imp, effect.none),
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crystal_mace => (new string'("Crystal Mace"), main_hand, (1, 0, 0, 0, 0, 0), faction.imp, effect.none),
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crystal_mace => (new string'("Crystal Mace"), main_hand, (1, 0, 0, 0, 0, 0), faction.imp, effect.none),
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crystal_spear => (new string'("Crystal Spear"), main_hand, (1, 0, 0, 0, 0, 0), faction.imp, effect.none),
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crystal_spear => (new string'("Crystal Spear"), main_hand, (1, 0, 0, 0, 0, 1), faction.imp, effect.none),
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crystal_sword => (new string'("Crystal Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.imp, effect.none),
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crystal_sword => (new string'("Crystal Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.imp, effect.none),
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crystal_shield => (new string'("Crystal Shield"), off_hand, (0, 3, 0, 0, 0, 0), faction.imp, effect.none),
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crystal_shield => (new string'("Crystal Shield"), off_hand, (0, 3, 0, 0, 0, 0), faction.imp, effect.none),
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crystal_helmet => (new string'("Crystal Helmet"), head, (0, 2, 0, 0, 0, 0), faction.imp, effect.none),
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crystal_helmet => (new string'("Crystal Helmet"), head, (0, 2, 0, 0, 0, 0), faction.imp, effect.none),
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@ -128,9 +128,9 @@ package equipment is
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orcish_helmet => (new string'("Orcish Helmet"), head, (0, 4, 0, 0, 0, 0), faction.orc, effect.none),
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orcish_helmet => (new string'("Orcish Helmet"), head, (0, 4, 0, 0, 0, 0), faction.orc, effect.none),
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orcish_armour => (new string'("Orcish Armour"), chest, (0, 5, 0, 0, 0, 0), faction.orc, effect.none),
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orcish_armour => (new string'("Orcish Armour"), chest, (0, 5, 0, 0, 0, 0), faction.orc, effect.none),
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bronze_axe => (new string'("Bronze Axe"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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bronze_axe => (new string'("Bronze Axe"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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bronze_greatsword => (new string'("Bronze Greatsword"), main_hand, (3, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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bronze_greatsword => (new string'("Bronze Greatsword"), main_hand, (3, 0, 0, 0, 0, 1), faction.neutral, effect.none),
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bronze_mace => (new string'("Bronze Mace"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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bronze_mace => (new string'("Bronze Mace"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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bronze_spear => (new string'("Bronze Spear"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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bronze_spear => (new string'("Bronze Spear"), main_hand, (1, 0, 0, 0, 0, 1), faction.neutral, effect.none),
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bronze_sword => (new string'("Bronze Sword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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bronze_sword => (new string'("Bronze Sword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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bronze_shield => (new string'("Bronze Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
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bronze_shield => (new string'("Bronze Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
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bronze_helmet => (new string'("Bronze Helmet"), head, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
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bronze_helmet => (new string'("Bronze Helmet"), head, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
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@ -150,16 +150,16 @@ package equipment is
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fur_gauntlets => (new string'("Fur Gauntlets"), hands, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
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fur_gauntlets => (new string'("Fur Gauntlets"), hands, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
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fur_greaves => (new string'("Fur Greaves"), feet, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
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fur_greaves => (new string'("Fur Greaves"), feet, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
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wooden_sword => (new string'("Wooden Sword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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wooden_sword => (new string'("Wooden Sword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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wooden_greatsword => (new string'("Wooden Greatsword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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wooden_greatsword => (new string'("Wooden Greatsword"), main_hand, (1, 0, 0, 0, 0, 1), faction.neutral, effect.none),
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wooden_bow => (new string'("Wooden Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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wooden_bow => (new string'("Wooden Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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wooden_shield => (new string'("Wooden Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
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wooden_shield => (new string'("Wooden Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
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wooden_helmet => (new string'("Wooden Helmet"), head, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
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wooden_helmet => (new string'("Wooden Helmet"), head, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
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wooden_armour => (new string'("Wooden Armour"), chest, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
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wooden_armour => (new string'("Wooden Armour"), chest, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
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jade_axe => (new string'("Jade Axe"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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jade_axe => (new string'("Jade Axe"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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jade_battleaxe => (new string'("Jade Battleaxe"), main_hand, (4, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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jade_battleaxe => (new string'("Jade Battleaxe"), main_hand, (4, 0, 0, 0, 0, 1), faction.neutral, effect.none),
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jade_greatsword => (new string'("Jade Greatsword"), main_hand, (3, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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jade_greatsword => (new string'("Jade Greatsword"), main_hand, (3, 0, 0, 0, 0, 1), faction.neutral, effect.none),
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jade_mace => (new string'("Jade Mace"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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jade_mace => (new string'("Jade Mace"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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jade_spear => (new string'("Jade Spear"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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jade_spear => (new string'("Jade Spear"), main_hand, (1, 0, 0, 0, 0, 1), faction.neutral, effect.none),
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jade_sword => (new string'("Jade Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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jade_sword => (new string'("Jade Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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club => (new string'("Club"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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club => (new string'("Club"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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spiked_club => (new string'("Spiked Club"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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spiked_club => (new string'("Spiked Club"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
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@ -294,7 +294,7 @@ begin
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--~core.cursor_mode := core.cursor_none;
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--~core.cursor_mode := core.cursor_none;
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world.load ("heyo");
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--~world.load ("heyo");
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ui.active := ui.style'val (faction.enumeration'pos (chad.description (player.index).kind) + 1);
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ui.active := ui.style'val (faction.enumeration'pos (chad.description (player.index).kind) + 1);
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@ -9,17 +9,22 @@ package unit is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type enumeration is (
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type enumeration is (
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dwarf_berserker, dwarf_elite_berserker, dwarf_guard, dwarf_elite_guard
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none,
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dwarf_villager, dwarf_miner, dwarf_blacksmith, dwarf_hunter, dwarf_bowman, dwarf_warrior,
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dwarf_axeman, dwarf_crossbowman, dwarf_berserker, dwarf_guard, dwarf_elite_guard, dwarf_war_druid,
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dwarf_pig_rider, dwarf_boar_rider, dwarf_giant_mole_rider, dwarf_siegebowman, dwarf_knight, dwarf_flag_carrier
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);
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);
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||||||
|
|
||||||
------------------------------------------------------------------------------------------
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
type definition is record
|
type definition is record
|
||||||
name : core.short_string := "-- ";
|
name : access string := new string'("--");
|
||||||
kind : faction.enumeration := faction.neutral;
|
kind : faction.enumeration := faction.neutral;
|
||||||
attributes : attribute.bonus := (others => 0);
|
attributes : attribute.bonus := (others => 0);
|
||||||
daily_fee : natural := 0;
|
hire_fee : natural := 0;
|
||||||
equipments : equipment.equip_array := (others => equipment.none);
|
weekly_fee : natural := 0;
|
||||||
|
battle_fee : natural := 0;
|
||||||
|
equipments : equipment.equip_array := equipment.default;
|
||||||
end record;
|
end record;
|
||||||
|
|
||||||
--~bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate,
|
--~bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate,
|
||||||
@ -46,26 +51,60 @@ package unit is
|
|||||||
--~red_robe, sexy_dress, white_robe, lime_robe, orange_hood, fur_helmet,
|
--~red_robe, sexy_dress, white_robe, lime_robe, orange_hood, fur_helmet,
|
||||||
--~black_hood, cyan_hood, lime_hood
|
--~black_hood, cyan_hood, lime_hood
|
||||||
|
|
||||||
--~full_body, head, chest, hands, feet, neck,
|
--~full_body, head, chest, hands,
|
||||||
--~main_hand, off_hand
|
--~feet, neck, main_hand, off_hand
|
||||||
|
|
||||||
------------------------------------------------------------------------------------------
|
------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
count : constant natural := enumeration'pos (enumeration'last) + 1;
|
count : constant natural := enumeration'pos (enumeration'last) + 1;
|
||||||
|
|
||||||
description : constant array (enumeration) of definition := (
|
description : constant array (enumeration) of definition := (
|
||||||
dwarf_berserker => ("Dwarf Berserker ", faction.dwarf, (3, 2, 1, 3, 2, 2), 1, (
|
none => (others => <>),
|
||||||
equipment.blue_tunic, equipment.leather_helmet, equipment.leather_chestplate, equipment.none,
|
--
|
||||||
|
dwarf_villager => (new string'("Villager"), faction.dwarf, (2, 1, 1, 1, 2, 1), 2, 1, 1, (
|
||||||
|
equipment.grey_tunic, equipment.none, equipment.none, equipment.none,
|
||||||
|
equipment.none, equipment.none, equipment.club, equipment.none)),
|
||||||
|
dwarf_miner => (new string'("Miner"), faction.dwarf, (2, 1, 1, 1, 2, 1), 2, 1, 1, ( -- todo
|
||||||
|
equipment.grey_tunic, equipment.none, equipment.none, equipment.fur_gauntlets,
|
||||||
|
equipment.fur_greaves, equipment.none, equipment.none, equipment.none)),
|
||||||
|
dwarf_blacksmith => (new string'("Blacksmith"), faction.dwarf, (2, 1, 1, 1, 2, 1), 3, 1, 2, ( -- todo
|
||||||
|
equipment.grey_tunic, equipment.leather_helmet, equipment.none, equipment.leather_gauntlets,
|
||||||
|
equipment.leather_greaves, equipment.none, equipment.sledge_hammer, equipment.none)),
|
||||||
|
dwarf_hunter => (new string'("Hunter"), faction.dwarf, (2, 1, 1, 1, 2, 1), 3, 2, 2, ( -- todo
|
||||||
|
equipment.grey_tunic, equipment.none, equipment.leather_chestplate, equipment.fur_gauntlets,
|
||||||
|
equipment.fur_greaves, equipment.none, equipment.wooden_bow, equipment.none)),
|
||||||
|
dwarf_bowman => (new string'("Bowman"), faction.dwarf, (2, 1, 1, 1, 2, 1), 5, 3, 2, ( -- todo
|
||||||
|
equipment.blue_tunic, equipment.leather_helmet, equipment.iron_chestplate, equipment.none,
|
||||||
|
equipment.leather_greaves, equipment.none, equipment.iron_bow, equipment.none)),
|
||||||
|
dwarf_warrior => (new string'("Warrior"), faction.dwarf, (2, 1, 1, 1, 2, 1), 7, 3, 3, ( -- todo
|
||||||
|
equipment.blue_tunic, equipment.leather_helmet, equipment.iron_chestplate, equipment.leather_gauntlets,
|
||||||
|
equipment.leather_greaves, equipment.none, equipment.iron_mace, equipment.wooden_shield)),
|
||||||
|
dwarf_axeman => (new string'("Axeman"), faction.dwarf, (2, 1, 1, 1, 2, 1), 7, 3, 3, ( -- todo
|
||||||
|
equipment.blue_tunic, equipment.leather_helmet, equipment.iron_chestplate, equipment.leather_gauntlets,
|
||||||
|
equipment.leather_greaves, equipment.none, equipment.iron_axe, equipment.wooden_shield)),
|
||||||
|
dwarf_crossbowman => (new string'("Crossbowman"), faction.dwarf, (2, 1, 1, 2, 2, 1), 7, 5, 3, ( -- todo
|
||||||
|
equipment.blue_tunic, equipment.iron_helmet, equipment.iron_chestplate, equipment.none,
|
||||||
|
equipment.leather_greaves, equipment.none, equipment.none, equipment.none)),
|
||||||
|
dwarf_berserker => (new string'("Berserker"), faction.dwarf, (3, 2, 1, 3, 3, 1), 7, 3, 5, (
|
||||||
|
equipment.blue_tunic, equipment.none, equipment.none, equipment.leather_gauntlets,
|
||||||
equipment.leather_greaves, equipment.none, equipment.iron_axe, equipment.none)),
|
equipment.leather_greaves, equipment.none, equipment.iron_axe, equipment.none)),
|
||||||
dwarf_elite_berserker => ("Dwarf Elite Berserker ", faction.dwarf, (3, 2, 1, 3, 2, 2), 3, (
|
dwarf_guard => (new string'("Guard"), faction.dwarf, (2, 3, 1, 3, 2, 1), 17, 5, 3, (
|
||||||
equipment.cyan_tunic, equipment.mithril_helmet, equipment.mithril_chestplate, equipment.leather_gauntlets,
|
equipment.cyan_tunic, equipment.iron_helmet, equipment.iron_chestplate, equipment.leather_gauntlets,
|
||||||
equipment.leather_greaves, equipment.none, equipment.mithril_axe, equipment.none)),
|
equipment.leather_greaves, equipment.none, equipment.iron_spear, equipment.iron_shield)),
|
||||||
dwarf_guard => ("Dwarf Guard ", faction.dwarf, (3, 2, 1, 3, 2, 2), 4, (
|
dwarf_elite_guard => (new string'("Elite Guard"), faction.dwarf, (3, 3, 1, 3, 2, 1), 23, 7, 2, (
|
||||||
equipment.cyan_tunic, equipment.steel_helmet, equipment.steel_chestplate, equipment.leather_gauntlets,
|
equipment.cyan_tunic, equipment.mithril_helmet, equipment.mithril_chestplate, equipment.steel_gauntlets,
|
||||||
equipment.leather_greaves, equipment.none, equipment.steel_battleaxe, equipment.steel_shield)),
|
equipment.steel_greaves, equipment.none, equipment.mithril_spear, equipment.steel_shield)),
|
||||||
dwarf_elite_guard => ("Dwarf Elite Guard ", faction.dwarf, (3, 2, 1, 3, 2, 2), 6, (
|
dwarf_war_druid => (new string'("War Druid"), faction.dwarf, (1, 1, 3, 1, 1, 1), 23, 3, 0, ( -- todo
|
||||||
equipment.cyan_tunic, equipment.steel_helmet, equipment.mithril_chestplate, equipment.steel_gauntlets,
|
equipment.black_robe, equipment.black_hood, equipment.none, equipment.none,
|
||||||
equipment.steel_greaves, equipment.none, equipment.mithril_axe, equipment.steel_shield))
|
equipment.none, equipment.none, equipment.staff, equipment.none)),
|
||||||
|
dwarf_pig_rider => (new string'("Pig Rider"), faction.dwarf, others => <>), -- todo
|
||||||
|
dwarf_boar_rider => (new string'("Boar Rider"), faction.dwarf, others => <>), -- todo
|
||||||
|
dwarf_giant_mole_rider => (new string'("Giant Mole Rider"), faction.dwarf, others => <>), -- todo
|
||||||
|
dwarf_siegebowman => (new string'("Siegebowman"), faction.dwarf, others => <>), -- todo
|
||||||
|
dwarf_knight => (new string'("Knight"), faction.dwarf, (5, 3, 2, 3, 3, 1), 29, 7, 13, ( -- todo
|
||||||
|
equipment.cyan_robe, equipment.mithril_helmet, equipment.mithril_chestplate, equipment.mithril_gauntlets,
|
||||||
|
equipment.mithril_greaves, equipment.none, equipment.mithril_battleaxe, equipment.mithril_shield)),
|
||||||
|
dwarf_flag_carrier => (new string'("Flag Carrier"), faction.dwarf, others => <>) -- todo
|
||||||
);
|
);
|
||||||
|
|
||||||
base : array (faction.fairy .. faction.imp) of core.sprite;
|
base : array (faction.fairy .. faction.imp) of core.sprite;
|
||||||
|
@ -20,7 +20,7 @@ package body world is
|
|||||||
location_limit : constant integer := 240;
|
location_limit : constant integer := 240;
|
||||||
construction_limit : constant natural := 120;
|
construction_limit : constant natural := 120;
|
||||||
equipment_limit : constant natural := 300;
|
equipment_limit : constant natural := 300;
|
||||||
unit_limit : constant natural := 60;
|
unit_limit : constant natural := 600;
|
||||||
|
|
||||||
tiles : array (biome) of core.sprite;
|
tiles : array (biome) of core.sprite;
|
||||||
|
|
||||||
@ -255,7 +255,7 @@ package body world is
|
|||||||
end loop;
|
end loop;
|
||||||
--
|
--
|
||||||
for index in 1 .. unit_limit loop
|
for index in 1 .. unit_limit loop
|
||||||
map.units (index).index := core.random (0, unit.count - 1);
|
map.units (index).index := core.random (1, unit.count - 1);
|
||||||
map.units (index).state := 0;
|
map.units (index).state := 0;
|
||||||
<<repeat_unit_generation>>
|
<<repeat_unit_generation>>
|
||||||
map.units (index).x := core.random (0, map.width - 1);
|
map.units (index).x := core.random (0, map.width - 1);
|
||||||
@ -1032,10 +1032,13 @@ package body world is
|
|||||||
state => core.animation'val (map.units (index).state));
|
state => core.animation'val (map.units (index).state));
|
||||||
--
|
--
|
||||||
for slot in equipment.slot loop
|
for slot in equipment.slot loop
|
||||||
core.draw (data => equipment.sprite (unit.description (unit.enumeration'val (map.units (index).index)).equipments (slot)),
|
if equipment.enumeration'pos (unit.description (unit.enumeration'val (map.units (index).index)).equipments (slot))
|
||||||
x => offset.x + (map.units (index).x - core.camera.x) * core.base * core.zoom,
|
/= equipment.enumeration'pos (equipment.none) then
|
||||||
y => offset.y + (map.units (index).y - core.camera.y) * core.base * core.zoom,
|
core.draw (data => equipment.sprite (unit.description (unit.enumeration'val (map.units (index).index)).equipments (slot)),
|
||||||
state => core.animation'val (map.units (index).state));
|
x => offset.x + (map.units (index).x - core.camera.x) * core.base * core.zoom,
|
||||||
|
y => offset.y + (map.units (index).y - core.camera.y) * core.base * core.zoom,
|
||||||
|
state => core.animation'val (map.units (index).state));
|
||||||
|
end if;
|
||||||
end loop;
|
end loop;
|
||||||
--
|
--
|
||||||
core.increment (drawn_units);
|
core.increment (drawn_units);
|
||||||
|
Loading…
Reference in New Issue
Block a user