diff --git a/source/equipment.ads b/source/equipment.ads index 0257285..28a2d6a 100644 --- a/source/equipment.ads +++ b/source/equipment.ads @@ -14,8 +14,6 @@ package equipment is ); type enumeration is ( - none, - -- 04.05.2024. bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate, leather_chestplate, mithril_chestplate, steel_chestplate, bone_greaves, bronze_greaves, chainmail_greaves, crystal_greaves, golden_greaves, iron_greaves, leather_greaves, mithril_greaves, steel_greaves, @@ -33,7 +31,12 @@ package equipment is mithril_bow, mithril_mace, mithril_spear, sledge_hammer, spiked_club, spiked_staff, staff, steel_battleaxe, steel_bow, steel_greatsword, steel_mace, steel_sword, wooden_bow, wooden_greatsword, wooden_sword, golden_necklace, bronze_shield, crystal_shield, - golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield + golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield, wooden_armour, + fur_armour, fur_greaves, fur_gauntlets, red_hood, white_hood, wooden_helmet, + human_helmet, human_armour, elven_helmet, elven_armour, orcish_helmet, orcish_armour, + black_robe, cyan_robe, lime_dress, magenta_dress, orange_robe, pink_dress, + red_robe, sexy_dress, white_robe, lime_robe, orange_hood, fur_helmet, + black_hood, cyan_hood, lime_hood ); ------------------------------------------------------------------------------------------ @@ -47,7 +50,7 @@ package equipment is end record; type value is record - data : enumeration := equipment.none; + data : enumeration := equipment.lime_hood; show : boolean := true; end record; @@ -55,119 +58,146 @@ package equipment is ------------------------------------------------------------------------------------------ - empty : constant value := (equipment.none, false); + empty : constant value := (equipment.lime_hood, false); count : constant natural := enumeration'pos (enumeration'last) + 1; trait : constant array (enumeration) of information := ( - ("-- ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bone Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bronze Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Chainmail Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Crystal Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Golden Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Iron Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Leather Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Mithril Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Steel Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bone Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bronze Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Chainmail Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Crystal Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Golden Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Iron Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Leather Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Mithril Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Steel Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Black Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Blue Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Cyan Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Green Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Grey Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Lime Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Orange Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Pink Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Purple Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Red Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("White Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Yellow Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bone Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bronze Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Chainmail Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Crystal Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Golden Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Iron Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Leather Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Mithril Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Steel Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bone Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bronze Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Chainmail Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Crystal Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Golden Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Iron Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Leather Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Mithril Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Steel Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bone Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bone Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bone Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bone Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bone Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bone Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bronze Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bronze Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bronze Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bronze Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bronze Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Crystal Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Crystal Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Crystal Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Crystal Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Crystal Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Golden Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Golden Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Golden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Golden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Golden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Iron Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Iron Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Iron Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Iron Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Iron Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Jade Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Jade Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Jade Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Jade Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Jade Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Jade Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Maul ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Mithril Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Mithril Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Mithril Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Mithril Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Mithril Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Sledge Hammer ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Spiked Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Spiked Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Steel Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Steel Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Steel Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Steel Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Steel Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Wooden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Wooden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Wooden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Bronze Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Crystal Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Golden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Iron Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Mithril Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Steel Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), - ("Wooden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none) + bone_chestplate => ("Bone Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bronze_chestplate => ("Bronze Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + chainmail_chestplate => ("Chainmail Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + crystal_chestplate => ("Crystal Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + golden_chestplate => ("Golden Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + iron_chestplate => ("Iron Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + leather_chestplate => ("Leather Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + mithril_chestplate => ("Mithril Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + steel_chestplate => ("Steel Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bone_greaves => ("Bone Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bronze_greaves => ("Bronze Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + chainmail_greaves => ("Chainmail Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + crystal_greaves => ("Crystal Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + golden_greaves => ("Golden Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + iron_greaves => ("Iron Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + leather_greaves => ("Leather Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + mithril_greaves => ("Mithril Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + steel_greaves => ("Steel Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + black_tunic => ("Black Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + blue_tunic => ("Blue Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + cyan_tunic => ("Cyan Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + green_tunic => ("Green Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + grey_tunic => ("Grey Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + lime_tunic => ("Lime Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + orange_tunic => ("Orange Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + pink_tunic => ("Pink Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + purple_tunic => ("Purple Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + red_tunic => ("Red Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + white_tunic => ("White Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + yellow_tunic => ("Yellow Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bone_gauntlets => ("Bone Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bronze_gauntlets => ("Bronze Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + chainmail_gauntlets => ("Chainmail Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + crystal_gauntlets => ("Crystal Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + golden_gauntlets => ("Golden Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + iron_gauntlets => ("Iron Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + leather_gauntlets => ("Leather Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + mithril_gauntlets => ("Mithril Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + steel_gauntlets => ("Steel Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bone_helmet => ("Bone Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bronze_helmet => ("Bronze Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + chainmail_helmet => ("Chainmail Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + crystal_helmet => ("Crystal Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + golden_helmet => ("Golden Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + iron_helmet => ("Iron Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + leather_helmet => ("Leather Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + mithril_helmet => ("Mithril Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + steel_helmet => ("Steel Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bone_axe => ("Bone Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bone_battleaxe => ("Bone Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bone_bow => ("Bone Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bone_mace => ("Bone Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bone_spear => ("Bone Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bone_sword => ("Bone Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bronze_axe => ("Bronze Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bronze_greatsword => ("Bronze Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bronze_mace => ("Bronze Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bronze_spear => ("Bronze Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bronze_sword => ("Bronze Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + club => ("Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + crystal_bow => ("Crystal Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + crystal_greatsword => ("Crystal Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + crystal_mace => ("Crystal Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + crystal_spear => ("Crystal Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + crystal_sword => ("Crystal Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + golden_axe => ("Golden Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + golden_battleaxe => ("Golden Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + golden_bow => ("Golden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + golden_greatsword => ("Golden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + golden_sword => ("Golden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + iron_axe => ("Iron Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + iron_bow => ("Iron Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + iron_mace => ("Iron Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + iron_spear => ("Iron Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + iron_sword => ("Iron Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + jade_axe => ("Jade Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + jade_battleaxe => ("Jade Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + jade_greatsword => ("Jade Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + jade_mace => ("Jade Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + jade_spear => ("Jade Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + jade_sword => ("Jade Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + maul => ("Maul ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + mithril_axe => ("Mithril Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + mithril_battleaxe => ("Mithril Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + mithril_bow => ("Mithril Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + mithril_mace => ("Mithril Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + mithril_spear => ("Mithril Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + sledge_hammer => ("Sledge Hammer ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + spiked_club => ("Spiked Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + spiked_staff => ("Spiked Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + staff => ("Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + steel_battleaxe => ("Steel Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + steel_bow => ("Steel Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + steel_greatsword => ("Steel Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + steel_mace => ("Steel Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + steel_sword => ("Steel Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + wooden_bow => ("Wooden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + wooden_greatsword => ("Wooden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + wooden_sword => ("Wooden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + golden_necklace => ("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + bronze_shield => ("Bronze Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + crystal_shield => ("Crystal Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + golden_shield => ("Golden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + iron_shield => ("Iron Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + mithril_shield => ("Mithril Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + steel_shield => ("Steel Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + wooden_shield => ("Wooden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + wooden_armour => ("Wooden Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + fur_armour => ("Fur Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + fur_greaves => ("Fur Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + fur_gauntlets => ("Fur Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + red_hood => ("Red Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + white_hood => ("White Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + wooden_helmet => ("Wooden Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + human_helmet => ("Human Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + human_armour => ("Human Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + elven_helmet => ("Elven Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + elven_armour => ("Elven Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + orcish_helmet => ("Orcish Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + orcish_armour => ("Orcish Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + black_robe => ("Black Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + cyan_robe => ("Cyan Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + lime_dress => ("Lime Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + magenta_dress => ("Magenta Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + orange_robe => ("Orange Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + pink_dress => ("Pink Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + red_robe => ("Red Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + sexy_dress => ("Sexy Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + white_robe => ("White Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + lime_robe => ("Lime Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + orange_hood => ("Orange Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + fur_helmet => ("Fur Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + black_hood => ("Black Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + cyan_hood => ("Cyan Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), + lime_hood => ("Lime Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none) ); sprite : array (enumeration) of core.sprite;