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@ -107,19 +107,22 @@ package body core is
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procedure echo (status : in echo_status; message : in string) is
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begin
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if not echo_mark (status) then return; end if;
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if not echo_mark (status) then
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return;
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end if;
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--
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put ("[");
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case status is
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when failure => terminal (red, bold); put ("Failure"); terminal;
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when warning => terminal (yellow, bold); put ("Warning"); terminal;
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when success => terminal (green, bold); put ("Success"); terminal;
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when comment => terminal (grey, bold); put ("Comment"); terminal;
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when import => terminal (cyan, bold); put (" -<- "); terminal;
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when export => terminal (pink, bold); put (" ->- "); terminal;
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when deport => terminal (blue, bold); put (" -x- "); terminal;
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when ray_ada => terminal (white, bold); put ("Ray-Ada"); terminal;
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when failure => terminal (red, bold); put ("Failure");
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when warning => terminal (yellow, bold); put ("Warning");
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when success => terminal (green, bold); put ("Success");
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when comment => terminal (grey, bold); put ("Comment");
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when import => terminal (cyan, bold); put (" + ");
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when export => terminal (pink, bold); put (" > ");
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when deport => terminal (blue, bold); put (" - ");
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when ray_ada => terminal (white, bold); put ("Ray-Ada");
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end case;
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terminal;
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put_line ("] " & message);
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end echo;
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@ -516,6 +519,7 @@ package body core is
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core.echo (core.ray_ada, "-- Initializing Raylib audio device data...");
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open_audio_device;
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--
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randomization (25071997);
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set_target_fps (60);
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--
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hexagon_grid_sprite := import_sprite ("./sprite/ui/hexagon_grid_tile.png", 1, 1);
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@ -127,7 +127,9 @@ begin
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preview_width := core.window_width - side_panel;
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preview_height := core.window_height;
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core.dash;
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core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
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core.dash;
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------------------------------------------------------------------------------------------
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@ -136,7 +138,7 @@ begin
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--
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exit when core.engine_active = false;
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--
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if core.cursor_mode = 3 then ui.active := ui.default; else ui.active := ui.steam; end if;
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ui.active := (if core.cursor_mode = 3 then ui.default else ui.steam);
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--
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core.draw (core.hexagon_fill_sprite, 0, 0);
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core.draw (core.hexagon_grid_sprite, 0, 0);
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@ -168,4 +170,6 @@ begin
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core.deinitialize;
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core.dash;
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end main;
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