Added animations to unit view menu.
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6bb8e275fb
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@ -105,7 +105,7 @@ begin
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resource.menu (300, 500, false);
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unit.menu (300, 500, true);
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--
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unit.stat (unit.griffin, 0, 0, true);
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unit.stat (unit.power_lich, 0, 0, true);
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--
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--~might.menu (0, 0, true);
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--~magic.menu (0, 0, true);
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@ -84,8 +84,8 @@ package body unit is
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procedure stat (index : in codex; x, y : in integer; center : in boolean) is
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offset : constant integer := 16;
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width : constant integer := 160 + 2 * offset;
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height : constant integer := 128 + 2 * offset;
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width : constant integer := 10 + offset + 6 * (sprite (index).width + 8);
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height : constant integer := attribute.count * core.icon + 2 * offset + 10 + sprite (index).height;
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move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
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move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
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move : integer := 0;
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@ -99,12 +99,17 @@ package body unit is
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loop
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move := attribute.codex'pos (data) * core.icon;
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--
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ui.draw_icon ( move_x + view_width + 8 + offset, move_y + offset + move);
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attribute.draw (data, move_x + view_width + 8 + offset, move_y + offset + move);
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ui.draw_icon ( move_x + view_width + 12 + offset, move_y + offset + move);
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attribute.draw (data, move_x + view_width + 12 + offset, move_y + offset + move);
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--
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core.write (integer'image (trait (index).attributes (data)), move_x + view_width + 8 + offset + core.icon, move_y + offset + move, 16#999999#);
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core.write (integer'image (trait (index).attributes (data)), move_x + view_width + 12 + offset + core.icon, move_y + offset + move, 16#999999#);
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core.write (" /", move_x + view_width + 24 + offset + core.icon, move_y + offset + move, 16#CCCCCC#);
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core.write (integer'image (attribute.base_limit'last), move_x + view_width + 40 + offset + core.icon, move_y + offset + move, 16#CCCCCC#);
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core.write (integer'image (attribute.base_limit'last), move_x + view_width + 36 + offset + core.icon, move_y + offset + move, 16#CCCCCC#);
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end loop;
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for animate in animation
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loop
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draw (index, animate, move_x + offset + animation'pos (animate) * (sprite (index).width + 8), move_y + offset + 8 + core.icon * attribute.count);
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ui.draw_icon_menu (move_x + offset + animation'pos (animate) * (sprite (index).width + 8), move_y + offset + 8 + core.icon * attribute.count, sprite (index).width, sprite (index).height);
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end loop;
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end stat;
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@ -166,7 +166,7 @@ package unit is
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("Vampire ", faction.necropolis, (others => 1), effect.none),
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("Vampire Lord ", faction.necropolis, (others => 1), effect.none),
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("Lich ", faction.necropolis, (others => 1), effect.none),
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("Power Lich ", faction.necropolis, (others => 1), effect.none),
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("Power Lich ", faction.necropolis, (6, 3, 9, 7), effect.none),
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("Black Knight ", faction.necropolis, (others => 1), effect.none),
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("Dread Knight ", faction.necropolis, (others => 1), effect.none),
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("Bone Dragon ", faction.necropolis, (others => 1), effect.none),
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