Added 3 types of troll...

Bu işleme şunda yer alıyor:
Ognjen Milan Robovic 2024-06-15 07:27:21 -04:00
ebeveyn bee22e4352
işleme c7ae66839f
4 değiştirilmiş dosya ile 7 ekleme ve 6 silme

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game/monster/cave_troll.png Normal dosya

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game/monster/hill_troll.png Normal dosya

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Dosyayı Görüntüle

@ -18,6 +18,7 @@ package monster is
type definition is record
name : access string := new string'("--");
attributes : attribute.bonus := (others => 0);
size : core.vector := (1, 1);
materials : access material.drops := new material.drops'((material.meat, 1, 1), (material.bone, 1, 1));
evoke : effect.information := effect.none;
end record;
@ -41,12 +42,12 @@ package monster is
description : constant array (enumeration) of definition := (
none => (others => <>),
--
hill_troll => (new string'("Hill Troll"), (3, 3, 3, 6, 6, 6), new material.drops'((material.meat, 3, 6), (material.skull, 1, 1)), effect.none),
cave_troll => (new string'("Cave Troll"), (3, 3, 3, 6, 6, 6), new material.drops'((material.meat, 3, 6), (material.skull, 1, 1)), effect.none),
mountain_troll => (new string'("Mountain Troll"), (3, 3, 3, 6, 6, 6), new material.drops'((material.meat, 3, 6), (material.skull, 1, 1)), effect.none),
swamp_worm => (new string'("Swamp Worm"), (2, 3, 3, 4, 6, 6), new material.drops'((material.meat, 3, 6), (material.bone, 1, 3)), effect.none),
sand_worm => (new string'("Sand Word"), (2, 3, 3, 4, 6, 6), new material.drops'((material.meat, 3, 6), (material.bone, 1, 3)), effect.none),
ash_worm => (new string'("Ash Worm"), (2, 3, 3, 4, 6, 6), new material.drops'((material.meat, 3, 6), (material.bone, 1, 3)), effect.none)
hill_troll => (new string'("Hill Troll"), (3, 3, 3, 6, 6, 6), (2, 2), new material.drops'((material.meat, 3, 6), (material.skull, 1, 1)), effect.none),
cave_troll => (new string'("Cave Troll"), (3, 3, 3, 6, 6, 6), (2, 2), new material.drops'((material.meat, 3, 6), (material.skull, 1, 1)), effect.none),
mountain_troll => (new string'("Mountain Troll"), (3, 3, 3, 6, 6, 6), (2, 2), new material.drops'((material.meat, 3, 6), (material.skull, 1, 1)), effect.none),
swamp_worm => (new string'("Swamp Worm"), (2, 3, 3, 4, 6, 6), (2, 2), new material.drops'((material.meat, 3, 6), (material.bone, 1, 3)), effect.none),
sand_worm => (new string'("Sand Word"), (2, 3, 3, 4, 6, 6), (2, 2), new material.drops'((material.meat, 3, 6), (material.bone, 1, 3)), effect.none),
ash_worm => (new string'("Ash Worm"), (2, 3, 3, 4, 6, 6), (2, 2), new material.drops'((material.meat, 3, 6), (material.bone, 1, 3)), effect.none)
);
game : array (enumeration) of core.sprite;