Added movement arrow sprites and points...
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b355ad4db8
commit
cb34d6abf4
@ -55,7 +55,7 @@ package body chad is
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--
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--
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 1 * core.icon + offset, 360 - view_width - offset, float (player.health.value) / float (player.health.limit), (127, 0, 0, 255));
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 1 * core.icon + offset, 360 - view_width - offset, float (player.health.value) / float (player.health.limit), (127, 0, 0, 255));
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 2 * core.icon + offset, 360 - view_width - offset, float (player.mana.value) / float (player.mana.limit), (0, 0, 127, 255));
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 2 * core.icon + offset, 360 - view_width - offset, float (player.mana.value) / float (player.mana.limit), (0, 0, 127, 255));
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 3 * core.icon + offset, 360 - view_width - offset, float (player.stamina.value) / float (player.stamina.limit), (0, 127, 0, 255));
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ui.draw_tiny_fill_bar (x + view_width + 2 * offset, y + 3 * core.icon + offset, 360 - view_width - offset, float (player.movement.value) / float (player.movement.limit), (0, 127, 0, 255));
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--
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--
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ui.write (text => "Health " & player.health.value'image & " /" & player.health.limit'image,
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ui.write (text => "Health " & player.health.value'image & " /" & player.health.limit'image,
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x => x + view_width + core.icon + 3 * offset,
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x => x + view_width + core.icon + 3 * offset,
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@ -69,7 +69,7 @@ package body chad is
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tint => (127, 127, 255, 255),
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tint => (127, 127, 255, 255),
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size => 15,
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size => 15,
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code => true);
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code => true);
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ui.write (text => "Stamina" & player.stamina.value'image & " /" & player.stamina.limit'image,
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ui.write (text => "Stamina" & player.movement.value'image & " /" & player.movement.limit'image,
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x => x + view_width + core.icon + 3 * offset,
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x => x + view_width + core.icon + 3 * offset,
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y => y + 2 * core.icon + 2 * offset,
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y => y + 2 * core.icon + 2 * offset,
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tint => (127, 255, 127, 255),
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tint => (127, 255, 127, 255),
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@ -138,7 +138,7 @@ package body chad is
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--
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--
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core.save_point (here, data.health);
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core.save_point (here, data.health);
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core.save_point (here, data.mana);
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core.save_point (here, data.mana);
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core.save_point (here, data.stamina);
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core.save_point (here, data.movement);
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--
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--
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attribute.save_points (here, data.attributes);
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attribute.save_points (here, data.attributes);
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skill.save_points (here, data.skills);
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skill.save_points (here, data.skills);
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@ -170,7 +170,7 @@ package body chad is
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--
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--
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core.load_point (here, data.health);
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core.load_point (here, data.health);
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core.load_point (here, data.mana);
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core.load_point (here, data.mana);
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core.load_point (here, data.stamina);
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core.load_point (here, data.movement);
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--
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--
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attribute.load_points (here, data.attributes);
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attribute.load_points (here, data.attributes);
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skill.load_points (here, data.skills);
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skill.load_points (here, data.skills);
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@ -33,7 +33,7 @@ package chad is
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y : integer;
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y : integer;
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health : core.point;
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health : core.point;
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mana : core.point;
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mana : core.point;
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stamina : core.point;
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movement : core.point;
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attributes : attribute.points;
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attributes : attribute.points;
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skills : skill.points;
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skills : skill.points;
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resources : resource.points;
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resources : resource.points;
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@ -47,6 +47,7 @@ procedure main is
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core.signal_f5 => world.resource_cheat_5'access,
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core.signal_f5 => world.resource_cheat_5'access,
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core.signal_f6 => world.resource_cheat_6'access,
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core.signal_f6 => world.resource_cheat_6'access,
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core.signal_f7 => world.reveal_map'access,
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core.signal_f7 => world.reveal_map'access,
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core.signal_f8 => world.restore_points'access,
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core.signal_f => core.toggle_fullscreen'access,
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core.signal_f => core.toggle_fullscreen'access,
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others => core.idle_skip'access
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others => core.idle_skip'access
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);
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);
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@ -125,7 +126,7 @@ procedure main is
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y => 0,
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y => 0,
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health => (30, 40),
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health => (30, 40),
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mana => (20, 30),
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mana => (20, 30),
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stamina => (10, 20),
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movement => (10, 20),
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attributes => attribute.default,
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attributes => attribute.default,
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skills => skill.default,
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skills => skill.default,
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resources => ((101, 240), (103, 240), (107, 240), (109, 240), (113, 240), (127, 240)),
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resources => ((101, 240), (103, 240), (107, 240), (109, 240), (113, 240), (127, 240)),
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@ -779,12 +779,25 @@ package body world is
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------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------
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procedure restore_points is
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begin
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map.chads (1).health.value := map.chads (1).health.limit;
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map.chads (1).mana.value := map.chads (1).mana.limit;
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map.chads (1).movement.value := map.chads (1).movement.limit;
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end restore_points;
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------------------------------------------------------------------------------------------
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procedure player_up is
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procedure player_up is
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begin
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begin
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core.decrement (map.chads (1).y);
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core.decrement (map.chads (1).y);
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core.clip (map.chads (1).y, 0, map.height - 1);
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core.clip (map.chads (1).y, 0, map.height - 1);
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map.chads (1).movement := map.chads (1).movement - 1;
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if map.clips (map.chads (1).x, map.chads (1).y) then
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if map.clips (map.chads (1).x, map.chads (1).y) then
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core.increment (map.chads (1).y);
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core.increment (map.chads (1).y);
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if map.chads (1).movement.value > 0 then
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map.chads (1).movement := map.chads (1).movement + 1;
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end if;
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end if;
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end if;
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end player_up;
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end player_up;
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@ -794,8 +807,12 @@ package body world is
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begin
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begin
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core.increment (map.chads (1).y);
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core.increment (map.chads (1).y);
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core.clip (map.chads (1).y, 0, map.height - 1);
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core.clip (map.chads (1).y, 0, map.height - 1);
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map.chads (1).movement := map.chads (1).movement - 1;
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if map.clips (map.chads (1).x, map.chads (1).y) then
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if map.clips (map.chads (1).x, map.chads (1).y) then
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core.decrement (map.chads (1).y);
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core.decrement (map.chads (1).y);
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if map.chads (1).movement.value > 0 then
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map.chads (1).movement := map.chads (1).movement + 1;
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end if;
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end if;
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end if;
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end player_down;
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end player_down;
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@ -805,8 +822,12 @@ package body world is
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begin
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begin
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core.decrement (map.chads (1).x);
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core.decrement (map.chads (1).x);
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core.clip (map.chads (1).x, 0, map.width - 1);
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core.clip (map.chads (1).x, 0, map.width - 1);
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map.chads (1).movement := map.chads (1).movement - 1;
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if map.clips (map.chads (1).x, map.chads (1).y) then
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if map.clips (map.chads (1).x, map.chads (1).y) then
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core.increment (map.chads (1).x);
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core.increment (map.chads (1).x);
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if map.chads (1).movement.value > 0 then
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map.chads (1).movement := map.chads (1).movement + 1;
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end if;
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end if;
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end if;
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end player_left;
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end player_left;
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@ -816,8 +837,12 @@ package body world is
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begin
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begin
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core.increment (map.chads (1).x);
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core.increment (map.chads (1).x);
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core.clip (map.chads (1).x, 0, map.width - 1);
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core.clip (map.chads (1).x, 0, map.width - 1);
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map.chads (1).movement := map.chads (1).movement - 1;
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if map.clips (map.chads (1).x, map.chads (1).y) then
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if map.clips (map.chads (1).x, map.chads (1).y) then
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core.decrement (map.chads (1).x);
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core.decrement (map.chads (1).x);
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if map.chads (1).movement.value > 0 then
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map.chads (1).movement := map.chads (1).movement + 1;
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end if;
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end if;
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end if;
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end player_right;
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end player_right;
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@ -170,6 +170,7 @@ package world is
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procedure resource_cheat_5;
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procedure resource_cheat_5;
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procedure resource_cheat_6;
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procedure resource_cheat_6;
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procedure reveal_map;
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procedure reveal_map;
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procedure restore_points;
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procedure player_up;
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procedure player_up;
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procedure player_down;
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procedure player_down;
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BIN
ui/arrow_e.png
Normal file
BIN
ui/arrow_e.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 163 B |
BIN
ui/arrow_n.png
Normal file
BIN
ui/arrow_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 171 B |
BIN
ui/arrow_s.png
Normal file
BIN
ui/arrow_s.png
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Binary file not shown.
After Width: | Height: | Size: 171 B |
BIN
ui/arrow_w.png
Normal file
BIN
ui/arrow_w.png
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Binary file not shown.
After Width: | Height: | Size: 164 B |
BIN
ui/place.png
Normal file
BIN
ui/place.png
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Binary file not shown.
After Width: | Height: | Size: 176 B |
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