Added fill bar and refactored UI more...
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@ -163,6 +163,8 @@ begin
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--
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menu_render;
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--
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ui.draw_fill_bar (400, 400, 400, 0.6);
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--
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ui.synchronize;
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--
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ui.draw_help_box (0, core.window_height - text_box_height, core.window_width, text_box_height);
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@ -43,10 +43,12 @@ package body ui is
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------------------------------------------------------------------------------------------
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structure_limit : constant natural := 12;
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sprite : array (style, element) of core.sprite;
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font : array (style) of core.font;
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structure_array : array (0 .. 12) of structure;
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structure_array : array (0 .. structure_limit) of structure;
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structure_count : natural := 0;
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@ -180,7 +182,7 @@ package body ui is
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procedure synchronize is
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begin
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for index in 0 .. 12 loop
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for index in 0 .. structure_limit loop
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exit when index = structure_count;
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--
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if core.signal_mode = core.signal_code'pos (structure_array (index).toggle) then
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@ -323,6 +325,21 @@ package body ui is
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------------------------------------------------------------------------------------------
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procedure draw_fill_bar (x, y, width : in integer; fill : in float) is
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middle_width : constant integer := width - sprite (active, fill_bar_left).width - sprite (active, fill_bar_right).width;
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fill_width : constant integer := integer (float (middle_width) * fill);
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begin
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draw (fill_bar_left, x, y - sprite (active, fill_bar_left).height);
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draw (fill_bar_right, x + middle_width + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_right).height);
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--
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draw_horizontally (fill_bar_horizontal, x + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_horizontal).height, middle_width);
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draw_horizontally (fill_horizontal, x + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_horizontal).height, fill_width);
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--
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select_text_box ("", x, y, width, sprite (active, fill_bar_horizontal).height);
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end draw_fill_bar;
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------------------------------------------------------------------------------------------
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procedure draw_scroll_bar (x, y, height : in integer; offset : in integer) is
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middle_height : constant integer := height - sprite (active, scroll_bar_upper).height - sprite (active, scroll_bar_lower).height;
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begin
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@ -408,7 +425,7 @@ package body ui is
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------------------------------------------------------------------------------------------
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procedure draw_state_box (x, y : in integer) is
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procedure draw_state_box (x, y : in integer) is -- TODO: Delete this at some point.
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begin
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ui.write ("Cursor X:" & core.cursor.x'image, x, y + 0);
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ui.write ("Cursor Y:" & core.cursor.y'image, x, y + 32);
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@ -423,7 +440,7 @@ package body ui is
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------------------------------------------------------------------------------------------
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procedure add_structure (data : in structure) is
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procedure add_structure (data : in structure) is -- TODO: This is dumb, tho less error-prone...
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begin
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structure_array (structure_count) := data;
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--
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@ -58,6 +58,7 @@ package ui is
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procedure draw_frame (description : in string; x, y, width, height : in integer; action : core.pointer := core.idle'access);
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procedure draw_title_bar (x, y, width : in integer; title : in string);
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procedure draw_fill_bar (x, y, width : in integer; fill : in float);
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procedure draw_scroll_bar (x, y, height : in integer; offset : in integer);
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procedure draw_menu (x, y, width, height : in integer);
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