From cc7c27833d6f5e61d6a3683ee872a84a9479c728 Mon Sep 17 00:00:00 2001 From: xolatile Date: Fri, 3 May 2024 05:28:44 -0400 Subject: [PATCH] Fixed world UV rendering bug, added Alice into dumb rendering process. --- source/chad.adb | 9 ++++++ source/chad.ads | 1 + source/main.adb | 8 ++--- source/world.adb | 92 ++++++++++++-------------------------------------------- source/world.ads | 52 ++++++++++++++++++++++++++++++-- 5 files changed, 82 insertions(+), 80 deletions(-) diff --git a/source/chad.adb b/source/chad.adb index b4fed44..5115aa1 100644 --- a/source/chad.adb +++ b/source/chad.adb @@ -11,6 +11,7 @@ package body chad is sprite : array (enumeration) of core.sprite; pepe_the_frog : core.sprite; + alice_the_mad : core.sprite; ------------------------------------------------------------------------------------------ @@ -19,6 +20,7 @@ package body chad is core.echo (core.comment, "Configuring chad components..."); -- pepe_the_frog := core.import_sprite ("./sprite/unit/pepe_the_frog.png", 4, 6); + alice_the_mad := core.import_sprite ("./sprite/unit/alice_the_mad.png", 4, 6); -- for index in enumeration loop --~sprite (index) := core.import_sprite ("./sprite/chad/" & core.lowercase (enumeration'image (index)) & ".png", 4, 6); @@ -40,6 +42,13 @@ package body chad is core.draw (pepe_the_frog, (core.window_width - core.base) / 2, (core.window_height - core.base) / 2); end draw_pepe; + ------------------------------------------------------------------------------------------ + + procedure draw_alice is + begin + core.draw (alice_the_mad, (core.window_width - core.base) / 2, (core.window_height - core.base) / 2); + end draw_alice; + ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end chad; diff --git a/source/chad.ads b/source/chad.ads index 549ca5e..84ee0a7 100644 --- a/source/chad.ads +++ b/source/chad.ads @@ -49,6 +49,7 @@ package chad is procedure draw (index : in enumeration; x, y : in integer); procedure draw_pepe; + procedure draw_alice; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ diff --git a/source/main.adb b/source/main.adb index 3d298ae..d17c857 100644 --- a/source/main.adb +++ b/source/main.adb @@ -131,7 +131,7 @@ begin world.configure; ai.configure; - world.make (world.rough, 140, 120); + world.make (world.grass, 140, 120); core.dash; core.echo (core.success, "Successfully initialized game data, entering main gameplay loop."); @@ -149,8 +149,8 @@ begin preview_height := core.window_height - text_box_height; text_box_height := 32; -- - core.camera.x := core.clip (core.camera.x, 0, world.width - 1); - core.camera.y := core.clip (core.camera.y, 0, world.height - 1); + core.camera.x := core.clip (core.camera.x, 0, world.map.width - 1); + core.camera.y := core.clip (core.camera.y, 0, world.map.height - 1); -- world.draw; -- @@ -171,7 +171,7 @@ begin -- --~ui.draw_fill_bar (64, core.window_height - 56, 320, 0.7); -- - chad.draw_pepe; + chad.draw_alice; -- ui.synchronize; -- diff --git a/source/world.adb b/source/world.adb index a89c17f..017570a 100644 --- a/source/world.adb +++ b/source/world.adb @@ -8,55 +8,6 @@ package body world is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ - type landmark_index is ( - dead_tree, mossy_rock, palm_tree, pine_tree, reeds, rock, snowed_pine_tree, snowed_rock, spiky_rock - ); - - type landmark_trait is record - spawn : biome; - clip : boolean; - frames : integer; - end record; - - type landmark_value is record - index : landmark_index; - x, y : integer; - end record; - - type tile_array is array (natural range <>, natural range <>) of integer; - type landmark_array is array (natural range <>) of landmark_value; - - type information is record - kind : biome; - width : natural; - height : natural; - tiles : access tile_array; - landmarks : access landmark_array; - end record; - - ------------------------------------------------------------------------------------------ - - map : information; - - tiles : core.sprite; - landmarks : array (landmark_index) of core.sprite; - - landmark_limit : constant integer := 120; - - trait : constant array (landmark_index) of landmark_trait := ( - dead_tree => (ash, true, 1), - mossy_rock => (swamp, true, 1), - palm_tree => (sand, true, 4), - pine_tree => (grass, true, 4), - reeds => (swamp, false, 4), - rock => (sand, true, 1), - snowed_pine_tree => (snow, true, 4), - snowed_rock => (snow, true, 1), - spiky_rock => (ash, true, 1) - ); - - ------------------------------------------------------------------------------------------ - procedure configure is begin core.echo (core.comment, "Configuring world components..."); @@ -85,7 +36,7 @@ package body world is map.kind := index; map.width := width; map.height := height; - map.tiles := new tile_array (0 .. width - 1, 0 .. height - 1); + map.tiles := new tile_array (0 .. map.width - 1, 0 .. map.height - 1); map.landmarks := new landmark_array (1 .. landmark_limit); -- for x in 0 .. width - 1 loop @@ -96,8 +47,8 @@ package body world is -- for index in 1 .. landmark_limit loop map.landmarks (index).index := landmark_index'val (core.random (0, 8)); - map.landmarks (index).x := core.random (0, width - 1); - map.landmarks (index).y := core.random (0, height - 1); + map.landmarks (index).x := core.random (0, map.width - 1); + map.landmarks (index).y := core.random (0, map.height - 1); end loop; -- core.echo (core.success, "Finished procedurally generating new map."); @@ -110,34 +61,34 @@ package body world is v : integer := 0; offset : core.vector := ((core.window_width - core.base) / 2, (core.window_height - core.base) / 2); - render : core.vector := ((if (core.window_width / core.base / core.zoom + 1 < width - 1) then core.window_width / core.base / core.zoom + 1 else width - 1), - (if (core.window_height / core.base / core.zoom + 1 < height - 1) then core.window_height / core.base / core.zoom + 1 else height - 1)); + render : core.vector := (map.width - 1, + map.height - 1); begin - for move_y in 0 .. render.y loop - --~exit when core.camera.y + move_y > render.y; + for vertical in 0 .. map.height - 1 loop + exit when offset.y + (vertical - core.camera.y) * core.base * core.zoom > core.window_height; -- - for move_x in 0 .. render.x loop - --~exit when core.camera.x + move_x > render.x; + for horizontal in 0 .. map.width - 1 loop + exit when offset.x + (horizontal - core.camera.x) * core.base * core.zoom > core.window_width; -- u := core.base * biome'pos (map.kind) * 4; - v := core.base * map.tiles ((core.camera.x + move_x) mod width, - (core.camera.y + move_y) mod height); + --~v := core.base * map.tiles ((horizontal - core.camera.x) mod map.width, (vertical - core.camera.y) mod map.height); + v := core.base * map.tiles (horizontal, vertical); -- core.draw (data => tiles, - x => offset.x + (move_x - core.camera.x) * core.base * core.zoom, - y => offset.y + (move_y - core.camera.y) * core.base * core.zoom, + x => offset.x + (horizontal - core.camera.x) * core.base * core.zoom, + y => offset.y + (vertical - core.camera.y) * core.base * core.zoom, u => u, v => v, width => core.base, height => core.base); -- - if core.cursor.x > offset.x + (move_x - core.camera.x ) * core.base * core.zoom - and core.cursor.x < offset.x + (move_x - core.camera.x + 1) * core.base * core.zoom - and core.cursor.y > offset.y + (move_y - core.camera.y ) * core.base * core.zoom - and core.cursor.y < offset.y + (move_y - core.camera.y + 1) * core.base * core.zoom + if core.cursor.x > offset.x + (horizontal - core.camera.x ) * core.base * core.zoom + and core.cursor.x < offset.x + (horizontal - core.camera.x + 1) * core.base * core.zoom + and core.cursor.y > offset.y + (vertical - core.camera.y ) * core.base * core.zoom + and core.cursor.y < offset.y + (vertical - core.camera.y + 1) * core.base * core.zoom and core.cursor_mode = 1 and not ui.prioritize then - core.camera.x := move_x; - core.camera.y := move_y; + core.camera.x := horizontal; + core.camera.y := vertical; core.cursor_mode := 0; end if; end loop; @@ -168,11 +119,6 @@ package body world is --~end loop; --~end draw; - ------------------------------------------------------------------------------------------ - - function width return integer is begin return map.width; end width; - function height return integer is begin return map.height; end height; - ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end world; diff --git a/source/world.ads b/source/world.ads index a7a7a13..a346bab 100644 --- a/source/world.ads +++ b/source/world.ads @@ -14,15 +14,61 @@ package world is ------------------------------------------------------------------------------------------ + type landmark_index is ( + dead_tree, mossy_rock, palm_tree, pine_tree, reeds, rock, snowed_pine_tree, snowed_rock, spiky_rock + ); + + type landmark_trait is record + spawn : biome; + clip : boolean; + frames : integer; + end record; + + type landmark_value is record + index : landmark_index; + x, y : integer; + end record; + + type tile_array is array (natural range <>, natural range <>) of integer; + type landmark_array is array (natural range <>) of landmark_value; + + type information is record + kind : biome; + width : natural; + height : natural; + tiles : access tile_array; + landmarks : access landmark_array; + end record; + + ------------------------------------------------------------------------------------------ + + tiles : core.sprite; + landmarks : array (landmark_index) of core.sprite; + + landmark_limit : constant integer := 120; + + trait : constant array (landmark_index) of landmark_trait := ( + dead_tree => (ash, true, 1), + mossy_rock => (swamp, true, 1), + palm_tree => (sand, true, 4), + pine_tree => (grass, true, 4), + reeds => (swamp, false, 4), + rock => (sand, true, 1), + snowed_pine_tree => (snow, true, 4), + snowed_rock => (snow, true, 1), + spiky_rock => (ash, true, 1) + ); + + map : information; + + ------------------------------------------------------------------------------------------ + procedure configure; procedure make (index : in biome; width, height : in natural); procedure draw; - function width return integer; - function height return integer; - ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end world;