diff --git a/game/world/terrain/ash.png b/game/world/terrain/ash.png index a3af156..0898518 100644 Binary files a/game/world/terrain/ash.png and b/game/world/terrain/ash.png differ diff --git a/game/world/terrain/grass.png b/game/world/terrain/grass.png index 8cb03f9..6891960 100644 Binary files a/game/world/terrain/grass.png and b/game/world/terrain/grass.png differ diff --git a/game/world/terrain/rough.png b/game/world/terrain/rough.png index a7606ab..ae63014 100644 Binary files a/game/world/terrain/rough.png and b/game/world/terrain/rough.png differ diff --git a/game/world/terrain/sand.png b/game/world/terrain/sand.png index 563def1..b0f8450 100644 Binary files a/game/world/terrain/sand.png and b/game/world/terrain/sand.png differ diff --git a/game/world/terrain/snow.png b/game/world/terrain/snow.png index 0775f11..dfe108f 100644 Binary files a/game/world/terrain/snow.png and b/game/world/terrain/snow.png differ diff --git a/game/world/terrain/swamp.png b/game/world/terrain/swamp.png index 6e94599..d96297e 100644 Binary files a/game/world/terrain/swamp.png and b/game/world/terrain/swamp.png differ diff --git a/source/main.adb b/source/main.adb index b72c821..3b0921d 100644 --- a/source/main.adb +++ b/source/main.adb @@ -204,7 +204,7 @@ begin world.configure; --~ai.configure; - world.make (world.rough, 240, 180, 8); + world.make (world.swamp, 240, 180, 8); world.add_chad (player); core.dash; @@ -264,7 +264,7 @@ begin core.cursor_mode := core.cursor_none; - world.load ("heyo"); + --~world.load ("heyo"); ui.active := ui.style'val (faction.enumeration'pos (chad.trait (player.index).kind) + 1); diff --git a/source/world.adb b/source/world.adb index 46c8ae4..b183d6e 100644 --- a/source/world.adb +++ b/source/world.adb @@ -99,6 +99,17 @@ package body world is end loop; end loop; -- + -- WATER TESTING + map.tiles (10, 10) := 28; + map.tiles (11, 10) := 24; + map.tiles (12, 10) := 29; + map.tiles (10, 11) := 26; + map.tiles (11, 11) := 18; + map.tiles (12, 11) := 27; + map.tiles (10, 12) := 30; + map.tiles (11, 12) := 25; + map.tiles (12, 12) := 31; + -- for index in 1 .. landmark_limit loop map.landmarks (index).index := core.random (0, landmark_count - 1); map.landmarks (index).state := 0;