Temporary refactoring of Equipment package...
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@ -43,11 +43,11 @@ package equipment is
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------------------------------------------------------------------------------------------
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type definition is record
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name : access string;
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kind : slot;
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attributes : attribute.bonus;
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favor : faction.enumeration;
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evoke : effect.information;
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name : access string := new string' ("--");
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kind : slot := full_body;
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attributes : attribute.bonus := (others => 0);
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favor : faction.enumeration := faction.neutral;
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evoke : effect.information := effect.none;
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end record;
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type equip_array is array (slot) of enumeration;
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@ -57,142 +57,142 @@ package equipment is
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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description : constant array (enumeration) of definition := (
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none => (new string' ("--"), full_body, (others => 0), faction.neutral, effect.none),
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bone_chestplate => (new string' ("Bone Chestplate"), chest, (others => 0), faction.neutral, effect.none),
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bronze_chestplate => (new string' ("Bronze Chestplate"), chest, (others => 0), faction.neutral, effect.none),
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chainmail_chestplate => (new string' ("Chainmail Chestplate"), chest, (others => 0), faction.neutral, effect.none),
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crystal_chestplate => (new string' ("Crystal Chestplate"), chest, (others => 0), faction.neutral, effect.none),
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golden_chestplate => (new string' ("Golden Chestplate"), chest, (others => 0), faction.neutral, effect.none),
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iron_chestplate => (new string' ("Iron Chestplate"), chest, (others => 0), faction.neutral, effect.none),
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leather_chestplate => (new string' ("Leather Chestplate"), chest, (others => 0), faction.neutral, effect.none),
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mithril_chestplate => (new string' ("Mithril Chestplate"), chest, (others => 0), faction.neutral, effect.none),
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steel_chestplate => (new string' ("Steel Chestplate"), chest, (others => 0), faction.neutral, effect.none),
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bone_greaves => (new string' ("Bone Greaves"), feet, (others => 0), faction.neutral, effect.none),
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bronze_greaves => (new string' ("Bronze Greaves"), feet, (others => 0), faction.neutral, effect.none),
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chainmail_greaves => (new string' ("Chainmail Greaves"), feet, (others => 0), faction.neutral, effect.none),
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crystal_greaves => (new string' ("Crystal Greaves"), feet, (others => 0), faction.neutral, effect.none),
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golden_greaves => (new string' ("Golden Greaves"), feet, (others => 0), faction.neutral, effect.none),
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iron_greaves => (new string' ("Iron Greaves"), feet, (others => 0), faction.neutral, effect.none),
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leather_greaves => (new string' ("Leather Greaves"), feet, (others => 0), faction.neutral, effect.none),
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mithril_greaves => (new string' ("Mithril Greaves"), feet, (others => 0), faction.neutral, effect.none),
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steel_greaves => (new string' ("Steel Greaves"), feet, (others => 0), faction.neutral, effect.none),
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black_tunic => (new string' ("Black Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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blue_tunic => (new string' ("Blue Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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cyan_tunic => (new string' ("Cyan Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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green_tunic => (new string' ("Green Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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grey_tunic => (new string' ("Grey Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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lime_tunic => (new string' ("Lime Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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orange_tunic => (new string' ("Orange Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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pink_tunic => (new string' ("Pink Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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purple_tunic => (new string' ("Purple Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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red_tunic => (new string' ("Red Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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white_tunic => (new string' ("White Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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yellow_tunic => (new string' ("Yellow Tunic"), full_body, (others => 0), faction.neutral, effect.none),
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bone_gauntlets => (new string' ("Bone Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
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bronze_gauntlets => (new string' ("Bronze Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
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chainmail_gauntlets => (new string' ("Chainmail Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
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crystal_gauntlets => (new string' ("Crystal Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
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golden_gauntlets => (new string' ("Golden Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
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iron_gauntlets => (new string' ("Iron Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
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leather_gauntlets => (new string' ("Leather Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
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mithril_gauntlets => (new string' ("Mithril Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
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steel_gauntlets => (new string' ("Steel Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
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bone_helmet => (new string' ("Bone Helmet"), head, (others => 0), faction.neutral, effect.none),
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bronze_helmet => (new string' ("Bronze Helmet"), head, (others => 0), faction.neutral, effect.none),
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chainmail_helmet => (new string' ("Chainmail Helmet"), head, (others => 0), faction.neutral, effect.none),
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crystal_helmet => (new string' ("Crystal Helmet"), head, (others => 0), faction.neutral, effect.none),
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golden_helmet => (new string' ("Golden Helmet"), head, (others => 0), faction.neutral, effect.none),
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iron_helmet => (new string' ("Iron Helmet"), head, (others => 0), faction.neutral, effect.none),
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leather_helmet => (new string' ("Leather Helmet"), head, (others => 0), faction.neutral, effect.none),
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mithril_helmet => (new string' ("Mithril Helmet"), head, (others => 0), faction.neutral, effect.none),
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steel_helmet => (new string' ("Steel Helmet"), head, (others => 0), faction.neutral, effect.none),
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bone_axe => (new string' ("Bone Axe"), main_hand, (others => 0), faction.neutral, effect.none),
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bone_battleaxe => (new string' ("Bone Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none),
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bone_bow => (new string' ("Bone Bow"), main_hand, (others => 0), faction.neutral, effect.none),
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bone_mace => (new string' ("Bone Mace"), main_hand, (others => 0), faction.neutral, effect.none),
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bone_spear => (new string' ("Bone Spear"), main_hand, (others => 0), faction.neutral, effect.none),
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bone_sword => (new string' ("Bone Sword"), main_hand, (others => 0), faction.neutral, effect.none),
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bronze_axe => (new string' ("Bronze Axe"), main_hand, (others => 0), faction.neutral, effect.none),
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bronze_greatsword => (new string' ("Bronze Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
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bronze_mace => (new string' ("Bronze Mace"), main_hand, (others => 0), faction.neutral, effect.none),
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bronze_spear => (new string' ("Bronze Spear"), main_hand, (others => 0), faction.neutral, effect.none),
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bronze_sword => (new string' ("Bronze Sword"), main_hand, (others => 0), faction.neutral, effect.none),
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club => (new string' ("Club"), main_hand, (others => 0), faction.neutral, effect.none),
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crystal_bow => (new string' ("Crystal Bow"), main_hand, (others => 0), faction.neutral, effect.none),
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crystal_greatsword => (new string' ("Crystal Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
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crystal_mace => (new string' ("Crystal Mace"), main_hand, (others => 0), faction.neutral, effect.none),
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crystal_spear => (new string' ("Crystal Spear"), main_hand, (others => 0), faction.neutral, effect.none),
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crystal_sword => (new string' ("Crystal Sword"), main_hand, (others => 0), faction.neutral, effect.none),
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golden_axe => (new string' ("Golden Axe"), main_hand, (others => 0), faction.neutral, effect.none),
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golden_battleaxe => (new string' ("Golden Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none),
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golden_bow => (new string' ("Golden Bow"), main_hand, (others => 0), faction.neutral, effect.none),
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golden_greatsword => (new string' ("Golden Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
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golden_sword => (new string' ("Golden Sword"), main_hand, (others => 0), faction.neutral, effect.none),
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iron_axe => (new string' ("Iron Axe"), main_hand, (others => 0), faction.neutral, effect.none),
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iron_bow => (new string' ("Iron Bow"), main_hand, (others => 0), faction.neutral, effect.none),
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iron_mace => (new string' ("Iron Mace"), main_hand, (others => 0), faction.neutral, effect.none),
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iron_spear => (new string' ("Iron Spear"), main_hand, (others => 0), faction.neutral, effect.none),
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iron_sword => (new string' ("Iron Sword"), main_hand, (others => 0), faction.neutral, effect.none),
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jade_axe => (new string' ("Jade Axe"), main_hand, (others => 0), faction.neutral, effect.none),
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jade_battleaxe => (new string' ("Jade Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none),
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jade_greatsword => (new string' ("Jade Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
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jade_mace => (new string' ("Jade Mace"), main_hand, (others => 0), faction.neutral, effect.none),
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jade_spear => (new string' ("Jade Spear"), main_hand, (others => 0), faction.neutral, effect.none),
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jade_sword => (new string' ("Jade Sword"), main_hand, (others => 0), faction.neutral, effect.none),
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maul => (new string' ("Maul"), main_hand, (others => 0), faction.neutral, effect.none),
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mithril_axe => (new string' ("Mithril Axe"), main_hand, (others => 0), faction.neutral, effect.none),
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mithril_battleaxe => (new string' ("Mithril Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none),
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mithril_bow => (new string' ("Mithril Bow"), main_hand, (others => 0), faction.neutral, effect.none),
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mithril_mace => (new string' ("Mithril Mace"), main_hand, (others => 0), faction.neutral, effect.none),
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mithril_spear => (new string' ("Mithril Spear"), main_hand, (others => 0), faction.neutral, effect.none),
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sledge_hammer => (new string' ("Sledge Hammer"), main_hand, (others => 0), faction.neutral, effect.none),
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spiked_club => (new string' ("Spiked Club"), main_hand, (others => 0), faction.neutral, effect.none),
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spiked_staff => (new string' ("Spiked Staff"), main_hand, (others => 0), faction.neutral, effect.none),
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staff => (new string' ("Staff"), main_hand, (others => 0), faction.neutral, effect.none),
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steel_battleaxe => (new string' ("Steel Battleaxe"), main_hand, (others => 0), faction.neutral, effect.none),
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steel_bow => (new string' ("Steel Bow"), main_hand, (others => 0), faction.neutral, effect.none),
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steel_greatsword => (new string' ("Steel Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
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steel_mace => (new string' ("Steel Mace"), main_hand, (others => 0), faction.neutral, effect.none),
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steel_sword => (new string' ("Steel Sword"), main_hand, (others => 0), faction.neutral, effect.none),
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wooden_bow => (new string' ("Wooden Bow"), main_hand, (others => 0), faction.neutral, effect.none),
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wooden_greatsword => (new string' ("Wooden Greatsword"), main_hand, (others => 0), faction.neutral, effect.none),
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wooden_sword => (new string' ("Wooden Sword"), main_hand, (others => 0), faction.neutral, effect.none),
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golden_necklace => (new string' ("Golden Necklace"), neck, (others => 0), faction.neutral, effect.none),
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bronze_shield => (new string' ("Bronze Shield"), off_hand, (others => 0), faction.neutral, effect.none),
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crystal_shield => (new string' ("Crystal Shield"), off_hand, (others => 0), faction.neutral, effect.none),
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golden_shield => (new string' ("Golden Shield"), off_hand, (others => 0), faction.neutral, effect.none),
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iron_shield => (new string' ("Iron Shield"), off_hand, (others => 0), faction.neutral, effect.none),
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mithril_shield => (new string' ("Mithril Shield"), off_hand, (others => 0), faction.neutral, effect.none),
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steel_shield => (new string' ("Steel Shield"), off_hand, (others => 0), faction.neutral, effect.none),
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wooden_shield => (new string' ("Wooden Shield"), off_hand, (others => 0), faction.neutral, effect.none),
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wooden_armour => (new string' ("Wooden Armour"), chest, (others => 0), faction.neutral, effect.none),
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fur_armour => (new string' ("Fur Armour"), chest, (others => 0), faction.neutral, effect.none),
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fur_greaves => (new string' ("Fur Greaves"), feet, (others => 0), faction.neutral, effect.none),
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fur_gauntlets => (new string' ("Fur Gauntlets"), hands, (others => 0), faction.neutral, effect.none),
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red_hood => (new string' ("Red Hood"), head, (others => 0), faction.neutral, effect.none),
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white_hood => (new string' ("White Hood"), head, (others => 0), faction.neutral, effect.none),
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wooden_helmet => (new string' ("Wooden Helmet"), head, (others => 0), faction.neutral, effect.none),
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human_helmet => (new string' ("Human Helmet"), head, (others => 0), faction.neutral, effect.none),
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human_armour => (new string' ("Human Armour"), chest, (others => 0), faction.neutral, effect.none),
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elven_helmet => (new string' ("Elven Helmet"), head, (others => 0), faction.neutral, effect.none),
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elven_armour => (new string' ("Elven Armour"), chest, (others => 0), faction.neutral, effect.none),
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orcish_helmet => (new string' ("Orcish Helmet"), head, (others => 0), faction.neutral, effect.none),
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orcish_armour => (new string' ("Orcish Armour"), chest, (others => 0), faction.neutral, effect.none),
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black_robe => (new string' ("Black Robe"), full_body, (others => 0), faction.neutral, effect.none),
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cyan_robe => (new string' ("Cyan Robe"), full_body, (others => 0), faction.neutral, effect.none),
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lime_dress => (new string' ("Lime Dress"), full_body, (others => 0), faction.neutral, effect.none),
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magenta_dress => (new string' ("Magenta Dress"), full_body, (others => 0), faction.neutral, effect.none),
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orange_robe => (new string' ("Orange Robe"), full_body, (others => 0), faction.neutral, effect.none),
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pink_dress => (new string' ("Pink Dress"), full_body, (others => 0), faction.neutral, effect.none),
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red_robe => (new string' ("Red Robe"), full_body, (others => 0), faction.neutral, effect.none),
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sexy_dress => (new string' ("Sexy Dress"), full_body, (others => 0), faction.neutral, effect.none),
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white_robe => (new string' ("White Robe"), full_body, (others => 0), faction.neutral, effect.none),
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lime_robe => (new string' ("Lime Robe"), full_body, (others => 0), faction.neutral, effect.none),
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orange_hood => (new string' ("Orange Hood"), head, (others => 0), faction.neutral, effect.none),
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fur_helmet => (new string' ("Fur Helmet"), head, (others => 0), faction.neutral, effect.none),
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black_hood => (new string' ("Black Hood"), head, (others => 0), faction.neutral, effect.none),
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cyan_hood => (new string' ("Cyan Hood"), head, (others => 0), faction.neutral, effect.none),
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lime_hood => (new string' ("Lime Hood"), head, (others => 0), faction.neutral, effect.none)
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none => (new string' ("--"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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bone_chestplate => (new string' ("Bone Chestplate"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
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bronze_chestplate => (new string' ("Bronze Chestplate"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
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chainmail_chestplate => (new string' ("Chainmail Chestplate"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
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crystal_chestplate => (new string' ("Crystal Chestplate"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
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golden_chestplate => (new string' ("Golden Chestplate"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
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iron_chestplate => (new string' ("Iron Chestplate"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
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leather_chestplate => (new string' ("Leather Chestplate"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
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mithril_chestplate => (new string' ("Mithril Chestplate"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
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steel_chestplate => (new string' ("Steel Chestplate"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
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bone_greaves => (new string' ("Bone Greaves"), feet, others => <>), --(others => 0), faction.neutral, effect.none),
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bronze_greaves => (new string' ("Bronze Greaves"), feet, others => <>), --(others => 0), faction.neutral, effect.none),
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chainmail_greaves => (new string' ("Chainmail Greaves"), feet, others => <>), --(others => 0), faction.neutral, effect.none),
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crystal_greaves => (new string' ("Crystal Greaves"), feet, others => <>), --(others => 0), faction.neutral, effect.none),
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golden_greaves => (new string' ("Golden Greaves"), feet, others => <>), --(others => 0), faction.neutral, effect.none),
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iron_greaves => (new string' ("Iron Greaves"), feet, others => <>), --(others => 0), faction.neutral, effect.none),
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leather_greaves => (new string' ("Leather Greaves"), feet, others => <>), --(others => 0), faction.neutral, effect.none),
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mithril_greaves => (new string' ("Mithril Greaves"), feet, others => <>), --(others => 0), faction.neutral, effect.none),
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steel_greaves => (new string' ("Steel Greaves"), feet, others => <>), --(others => 0), faction.neutral, effect.none),
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black_tunic => (new string' ("Black Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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blue_tunic => (new string' ("Blue Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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cyan_tunic => (new string' ("Cyan Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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green_tunic => (new string' ("Green Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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grey_tunic => (new string' ("Grey Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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lime_tunic => (new string' ("Lime Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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orange_tunic => (new string' ("Orange Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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pink_tunic => (new string' ("Pink Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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purple_tunic => (new string' ("Purple Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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red_tunic => (new string' ("Red Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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white_tunic => (new string' ("White Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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yellow_tunic => (new string' ("Yellow Tunic"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
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bone_gauntlets => (new string' ("Bone Gauntlets"), hands, others => <>), --(others => 0), faction.neutral, effect.none),
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bronze_gauntlets => (new string' ("Bronze Gauntlets"), hands, others => <>), --(others => 0), faction.neutral, effect.none),
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chainmail_gauntlets => (new string' ("Chainmail Gauntlets"), hands, others => <>), --(others => 0), faction.neutral, effect.none),
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crystal_gauntlets => (new string' ("Crystal Gauntlets"), hands, others => <>), --(others => 0), faction.neutral, effect.none),
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golden_gauntlets => (new string' ("Golden Gauntlets"), hands, others => <>), --(others => 0), faction.neutral, effect.none),
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iron_gauntlets => (new string' ("Iron Gauntlets"), hands, others => <>), --(others => 0), faction.neutral, effect.none),
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leather_gauntlets => (new string' ("Leather Gauntlets"), hands, others => <>), --(others => 0), faction.neutral, effect.none),
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mithril_gauntlets => (new string' ("Mithril Gauntlets"), hands, others => <>), --(others => 0), faction.neutral, effect.none),
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steel_gauntlets => (new string' ("Steel Gauntlets"), hands, others => <>), --(others => 0), faction.neutral, effect.none),
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bone_helmet => (new string' ("Bone Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
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bronze_helmet => (new string' ("Bronze Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
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chainmail_helmet => (new string' ("Chainmail Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
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crystal_helmet => (new string' ("Crystal Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
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golden_helmet => (new string' ("Golden Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
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iron_helmet => (new string' ("Iron Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
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leather_helmet => (new string' ("Leather Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
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mithril_helmet => (new string' ("Mithril Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
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steel_helmet => (new string' ("Steel Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
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bone_axe => (new string' ("Bone Axe"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
bone_battleaxe => (new string' ("Bone Battleaxe"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
bone_bow => (new string' ("Bone Bow"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
bone_mace => (new string' ("Bone Mace"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
bone_spear => (new string' ("Bone Spear"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
bone_sword => (new string' ("Bone Sword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
bronze_axe => (new string' ("Bronze Axe"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
bronze_greatsword => (new string' ("Bronze Greatsword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
bronze_mace => (new string' ("Bronze Mace"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
bronze_spear => (new string' ("Bronze Spear"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
bronze_sword => (new string' ("Bronze Sword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
club => (new string' ("Club"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
crystal_bow => (new string' ("Crystal Bow"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
crystal_greatsword => (new string' ("Crystal Greatsword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
crystal_mace => (new string' ("Crystal Mace"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
crystal_spear => (new string' ("Crystal Spear"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
crystal_sword => (new string' ("Crystal Sword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
golden_axe => (new string' ("Golden Axe"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
golden_battleaxe => (new string' ("Golden Battleaxe"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
golden_bow => (new string' ("Golden Bow"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
golden_greatsword => (new string' ("Golden Greatsword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
golden_sword => (new string' ("Golden Sword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
iron_axe => (new string' ("Iron Axe"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
iron_bow => (new string' ("Iron Bow"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
iron_mace => (new string' ("Iron Mace"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
iron_spear => (new string' ("Iron Spear"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
iron_sword => (new string' ("Iron Sword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
jade_axe => (new string' ("Jade Axe"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
jade_battleaxe => (new string' ("Jade Battleaxe"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
jade_greatsword => (new string' ("Jade Greatsword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
jade_mace => (new string' ("Jade Mace"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
jade_spear => (new string' ("Jade Spear"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
jade_sword => (new string' ("Jade Sword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
maul => (new string' ("Maul"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
mithril_axe => (new string' ("Mithril Axe"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
mithril_battleaxe => (new string' ("Mithril Battleaxe"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
mithril_bow => (new string' ("Mithril Bow"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
mithril_mace => (new string' ("Mithril Mace"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
mithril_spear => (new string' ("Mithril Spear"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
sledge_hammer => (new string' ("Sledge Hammer"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
spiked_club => (new string' ("Spiked Club"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
spiked_staff => (new string' ("Spiked Staff"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
staff => (new string' ("Staff"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
steel_battleaxe => (new string' ("Steel Battleaxe"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
steel_bow => (new string' ("Steel Bow"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
steel_greatsword => (new string' ("Steel Greatsword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
steel_mace => (new string' ("Steel Mace"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
steel_sword => (new string' ("Steel Sword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
wooden_bow => (new string' ("Wooden Bow"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
wooden_greatsword => (new string' ("Wooden Greatsword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
wooden_sword => (new string' ("Wooden Sword"), main_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
golden_necklace => (new string' ("Golden Necklace"), neck, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
bronze_shield => (new string' ("Bronze Shield"), off_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
crystal_shield => (new string' ("Crystal Shield"), off_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
golden_shield => (new string' ("Golden Shield"), off_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
iron_shield => (new string' ("Iron Shield"), off_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
mithril_shield => (new string' ("Mithril Shield"), off_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
steel_shield => (new string' ("Steel Shield"), off_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
wooden_shield => (new string' ("Wooden Shield"), off_hand, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
wooden_armour => (new string' ("Wooden Armour"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
fur_armour => (new string' ("Fur Armour"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
fur_greaves => (new string' ("Fur Greaves"), feet, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
fur_gauntlets => (new string' ("Fur Gauntlets"), hands, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
red_hood => (new string' ("Red Hood"), head, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
white_hood => (new string' ("White Hood"), head, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
wooden_helmet => (new string' ("Wooden Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
human_helmet => (new string' ("Human Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
human_armour => (new string' ("Human Armour"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
elven_helmet => (new string' ("Elven Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
elven_armour => (new string' ("Elven Armour"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
orcish_helmet => (new string' ("Orcish Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
orcish_armour => (new string' ("Orcish Armour"), chest, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
black_robe => (new string' ("Black Robe"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
cyan_robe => (new string' ("Cyan Robe"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
lime_dress => (new string' ("Lime Dress"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
magenta_dress => (new string' ("Magenta Dress"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
orange_robe => (new string' ("Orange Robe"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
pink_dress => (new string' ("Pink Dress"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
red_robe => (new string' ("Red Robe"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
sexy_dress => (new string' ("Sexy Dress"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
white_robe => (new string' ("White Robe"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
lime_robe => (new string' ("Lime Robe"), full_body, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
orange_hood => (new string' ("Orange Hood"), head, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
fur_helmet => (new string' ("Fur Helmet"), head, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
black_hood => (new string' ("Black Hood"), head, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
cyan_hood => (new string' ("Cyan Hood"), head, others => <>), --(others => 0), faction.neutral, effect.none),
|
||||
lime_hood => (new string' ("Lime Hood"), head, others => <>) --(others => 0), faction.neutral, effect.none)
|
||||
);
|
||||
|
||||
sprite : array (enumeration) of core.sprite;
|
||||
|
@ -59,8 +59,6 @@ package body ui is
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
structure_limit : constant natural := 12;
|
||||
|
||||
font_tint : array (style) of core.colour := (
|
||||
main => (127, 127, 127, 255),
|
||||
fairy => ( 0, 127, 255, 255),
|
||||
@ -72,7 +70,6 @@ package body ui is
|
||||
);
|
||||
|
||||
sprite : array (style, element) of core.sprite;
|
||||
font : array (style) of core.font;
|
||||
|
||||
monospace : core.font;
|
||||
|
||||
@ -205,9 +202,9 @@ package body ui is
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
||||
procedure write (text : in string; x, y : in integer; tint : in core.colour := (others => 255); size : in natural := 15; code : in boolean := false) is
|
||||
procedure write (text : in string; x, y : in integer; tint : in core.colour := (others => 255); size : in natural := font (active).scale; code : in boolean := false) is
|
||||
begin
|
||||
core.write (text, x, y, tint, (if code then 15 else font (active).scale), (if code then monospace else font (active)));
|
||||
core.write (text, x, y, tint, (if code then 15 else size), (if code then monospace else font (active)));
|
||||
end write;
|
||||
|
||||
------------------------------------------------------------------------------------------
|
||||
|
@ -22,6 +22,8 @@ package ui is
|
||||
|
||||
style_count : constant natural := style'pos (style'last) + 1;
|
||||
|
||||
font : array (style) of core.font;
|
||||
|
||||
active : style := main;
|
||||
prioritize : boolean := false;
|
||||
|
||||
@ -32,7 +34,7 @@ package ui is
|
||||
|
||||
procedure echo (message : in string);
|
||||
|
||||
procedure write (text : in string; x, y : in integer; tint : in core.colour := (others => 255); size : in natural := 15; code : in boolean := false);
|
||||
procedure write (text : in string; x, y : in integer; tint : in core.colour := (others => 255); size : in natural := font (active).scale; code : in boolean := false);
|
||||
|
||||
procedure draw_icon (data : in core.sprite; text : in string; x, y : in integer; action : core.pointer := core.idle_skip'access);
|
||||
procedure draw_overicon (data : in core.sprite; text : in string; x, y : in integer; action : core.pointer := core.idle_skip'access);
|
||||
|
Loading…
Reference in New Issue
Block a user