Removed usage of Core package namespace from Main...

This commit is contained in:
Ognjen Milan Robovic 2024-05-23 07:30:44 -04:00
parent 75e3770bff
commit cfb053bb9c

View File

@ -10,7 +10,9 @@ with core, ui, effect, attribute, skill, resource, faction, deity, material, mag
with ada.strings.unbounded;
use ada.strings.unbounded;
use core;
use type core.point;
use type core.signal_code;
use type core.cursor_code;
procedure main is
@ -48,9 +50,10 @@ procedure main is
map_preview_panel, status_preview_panel, text_box_panel
);
view_icon : array (view) of sprite := (others => (others => 0));
view_icon : array (view) of core.sprite := (others => (others => 0));
view_list : array (view) of boolean := (others => true);
view_text : array (view) of long_string := (
view_text : array (view) of core.long_string := (
"Toggle map preview panel. ",
"Toggle status preview panel. ",
"Toggle text box panel. "
@ -66,8 +69,8 @@ procedure main is
swap_text_box_panel'access
);
game_title : sprite;
game_preview : array (world.biome) of sprite;
game_title : core.sprite;
game_preview : array (world.biome) of core.sprite;
switch : natural := 0;
choose : world.biome := world.grass;
@ -76,37 +79,37 @@ procedure main is
procedure check_move_camera_up is
begin
decrement (world.map.chads (1).y);
world.map.chads (1).y := clip (world.map.chads (1).y, 0, world.map.height - 1);
core.decrement (world.map.chads (1).y);
world.map.chads (1).y := core.clip (world.map.chads (1).y, 0, world.map.height - 1);
if world.map.clips (world.map.chads (1).x, world.map.chads (1).y) then
increment (world.map.chads (1).y);
core.increment (world.map.chads (1).y);
end if;
end check_move_camera_up;
procedure check_move_camera_down is
begin
increment (world.map.chads (1).y);
world.map.chads (1).y := clip (world.map.chads (1).y, 0, world.map.height - 1);
core.increment (world.map.chads (1).y);
world.map.chads (1).y := core.clip (world.map.chads (1).y, 0, world.map.height - 1);
if world.map.clips (world.map.chads (1).x, world.map.chads (1).y) then
decrement (world.map.chads (1).y);
core.decrement (world.map.chads (1).y);
end if;
end check_move_camera_down;
procedure check_move_camera_left is
begin
decrement (world.map.chads (1).x);
world.map.chads (1).x := clip (world.map.chads (1).x, 0, world.map.width - 1);
core.decrement (world.map.chads (1).x);
world.map.chads (1).x := core.clip (world.map.chads (1).x, 0, world.map.width - 1);
if world.map.clips (world.map.chads (1).x, world.map.chads (1).y) then
increment (world.map.chads (1).x);
core.increment (world.map.chads (1).x);
end if;
end check_move_camera_left;
procedure check_move_camera_right is
begin
increment (world.map.chads (1).x);
world.map.chads (1).x := clip (world.map.chads (1).x, 0, world.map.width - 1);
core.increment (world.map.chads (1).x);
world.map.chads (1).x := core.clip (world.map.chads (1).x, 0, world.map.width - 1);
if world.map.clips (world.map.chads (1).x, world.map.chads (1).y) then
decrement (world.map.chads (1).x);
core.decrement (world.map.chads (1).x);
end if;
end check_move_camera_right;
@ -115,34 +118,34 @@ procedure main is
ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod ui.style_count);
end ui_main_style;
procedure zoom_in is begin zoom := 2; end zoom_in;
procedure zoom_out is begin zoom := 1; end zoom_out;
procedure zoom_in is begin core.zoom := 2; end zoom_in;
procedure zoom_out is begin core.zoom := 1; end zoom_out;
signal_list : constant array (signal_code) of access procedure := (
signal_up => check_move_camera_up'access,
signal_down => check_move_camera_down'access,
signal_left => check_move_camera_left'access,
signal_right => check_move_camera_right'access,
signal_v => ui_main_style'access,
signal_kp_add => zoom_in'access,
signal_kp_subtract => zoom_out'access,
signal_f1 => world.resource_cheat_1'access,
signal_f2 => world.resource_cheat_2'access,
signal_f3 => world.resource_cheat_3'access,
signal_f4 => world.resource_cheat_4'access,
signal_f5 => world.resource_cheat_5'access,
signal_f6 => world.resource_cheat_6'access,
signal_f7 => world.reveal_map'access,
signal_f => toggle_fullscreen'access,
others => idle_skip'access
signal_list : constant array (core.signal_code) of access procedure := (
core.signal_up => check_move_camera_up'access,
core.signal_down => check_move_camera_down'access,
core.signal_left => check_move_camera_left'access,
core.signal_right => check_move_camera_right'access,
core.signal_v => ui_main_style'access,
core.signal_kp_add => zoom_in'access,
core.signal_kp_subtract => zoom_out'access,
core.signal_f1 => world.resource_cheat_1'access,
core.signal_f2 => world.resource_cheat_2'access,
core.signal_f3 => world.resource_cheat_3'access,
core.signal_f4 => world.resource_cheat_4'access,
core.signal_f5 => world.resource_cheat_5'access,
core.signal_f6 => world.resource_cheat_6'access,
core.signal_f7 => world.reveal_map'access,
core.signal_f => core.toggle_fullscreen'access,
others => core.idle_skip'access
);
------------------------------------------------------------------------------------------
procedure main_menu is
begin
draw (game_preview (world.ash), center_x (game_preview (world.ash).width * 2), center_y (game_preview (world.ash).height * 2), factor => 2);
draw (game_title, center_x (game_title.width * 2), center_y (game_title.height * 2), factor => 2);
core.draw (game_preview (world.ash), core.center_x (game_preview (world.ash).width * 2), core.center_y (game_preview (world.ash).height * 2), factor => 2);
core.draw (game_title, core.center_x (game_title.width * 2), core.center_y (game_title.height * 2), factor => 2);
--
ui.write ("Main Menu", 0, 0);
--
@ -154,62 +157,62 @@ procedure main is
view_source_code : natural := 25;
source_code : array (0 .. 35) of unbounded_string := (
to_unbounded_string (folder & "/source/ai.adb"),
to_unbounded_string (folder & "/source/ai.ads"),
to_unbounded_string (folder & "/source/attribute.adb"),
to_unbounded_string (folder & "/source/attribute.ads"),
to_unbounded_string (folder & "/source/chad.adb"),
to_unbounded_string (folder & "/source/chad.ads"),
to_unbounded_string (folder & "/source/construction.adb"),
to_unbounded_string (folder & "/source/construction.ads"),
to_unbounded_string (folder & "/source/core.adb"),
to_unbounded_string (folder & "/source/core.ads"),
to_unbounded_string (folder & "/source/deity.adb"),
to_unbounded_string (folder & "/source/deity.ads"),
to_unbounded_string (folder & "/source/effect.adb"),
to_unbounded_string (folder & "/source/effect.ads"),
to_unbounded_string (folder & "/source/equipment.adb"),
to_unbounded_string (folder & "/source/equipment.ads"),
to_unbounded_string (folder & "/source/faction.adb"),
to_unbounded_string (folder & "/source/faction.ads"),
to_unbounded_string (folder & "/source/magic.adb"),
to_unbounded_string (folder & "/source/magic.ads"),
to_unbounded_string (folder & "/source/main.adb"),
to_unbounded_string (folder & "/source/material.adb"),
to_unbounded_string (folder & "/source/material.ads"),
to_unbounded_string (folder & "/source/might.adb"),
to_unbounded_string (folder & "/source/might.ads"),
to_unbounded_string (folder & "/source/ray.ads"),
to_unbounded_string (folder & "/source/resource.adb"),
to_unbounded_string (folder & "/source/resource.ads"),
to_unbounded_string (folder & "/source/skill.adb"),
to_unbounded_string (folder & "/source/skill.ads"),
to_unbounded_string (folder & "/source/ui.adb"),
to_unbounded_string (folder & "/source/ui.ads"),
to_unbounded_string (folder & "/source/unit.adb"),
to_unbounded_string (folder & "/source/unit.ads"),
to_unbounded_string (folder & "/source/world.adb"),
to_unbounded_string (folder & "/source/world.ads")
to_unbounded_string (core.folder & "/source/ai.adb"),
to_unbounded_string (core.folder & "/source/ai.ads"),
to_unbounded_string (core.folder & "/source/attribute.adb"),
to_unbounded_string (core.folder & "/source/attribute.ads"),
to_unbounded_string (core.folder & "/source/chad.adb"),
to_unbounded_string (core.folder & "/source/chad.ads"),
to_unbounded_string (core.folder & "/source/construction.adb"),
to_unbounded_string (core.folder & "/source/construction.ads"),
to_unbounded_string (core.folder & "/source/core.adb"),
to_unbounded_string (core.folder & "/source/core.ads"),
to_unbounded_string (core.folder & "/source/deity.adb"),
to_unbounded_string (core.folder & "/source/deity.ads"),
to_unbounded_string (core.folder & "/source/effect.adb"),
to_unbounded_string (core.folder & "/source/effect.ads"),
to_unbounded_string (core.folder & "/source/equipment.adb"),
to_unbounded_string (core.folder & "/source/equipment.ads"),
to_unbounded_string (core.folder & "/source/faction.adb"),
to_unbounded_string (core.folder & "/source/faction.ads"),
to_unbounded_string (core.folder & "/source/magic.adb"),
to_unbounded_string (core.folder & "/source/magic.ads"),
to_unbounded_string (core.folder & "/source/main.adb"),
to_unbounded_string (core.folder & "/source/material.adb"),
to_unbounded_string (core.folder & "/source/material.ads"),
to_unbounded_string (core.folder & "/source/might.adb"),
to_unbounded_string (core.folder & "/source/might.ads"),
to_unbounded_string (core.folder & "/source/ray.ads"),
to_unbounded_string (core.folder & "/source/resource.adb"),
to_unbounded_string (core.folder & "/source/resource.ads"),
to_unbounded_string (core.folder & "/source/skill.adb"),
to_unbounded_string (core.folder & "/source/skill.ads"),
to_unbounded_string (core.folder & "/source/ui.adb"),
to_unbounded_string (core.folder & "/source/ui.ads"),
to_unbounded_string (core.folder & "/source/unit.adb"),
to_unbounded_string (core.folder & "/source/unit.ads"),
to_unbounded_string (core.folder & "/source/world.adb"),
to_unbounded_string (core.folder & "/source/world.ads")
);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
begin
dash;
echo (comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
echo (comment, "Version -- 1.0.0");
echo (comment, "License -- GNU/GPLv3+");
echo (comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
dash;
core.dash;
core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
core.echo (core.comment, "Version -- 1.0.0");
core.echo (core.comment, "License -- GNU/GPLv3+");
core.echo (core.comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
core.dash;
initialize;
core.initialize;
ui.active := ui.main;
ui.configure;
--~play (import_song (c_string (core.folder & "/song/main_menu.ogg")).index);
--~core.play (core.import_song (core.c_string (core.folder & "/song/main_menu.ogg")).index);
attribute.configure;
skill.configure;
@ -228,71 +231,69 @@ begin
world.make (world.swamp, 240, 180, 8);
world.add_chad (player);
dash;
echo (success, "Successfully initialized game data, entering main gameplay loop.");
dash;
core.dash;
core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
core.dash;
for index in view loop
view_icon (index) := import_sprite (core.folder & "/icon/engine/" & lowercase (view'image (index)) & ".png", 1, 1);
view_icon (index) := core.import_sprite (core.folder & "/icon/engine/" & core.lowercase (view'image (index)) & ".png", 1, 1);
end loop;
game_title := import_sprite (core.folder & "/ui/game_title.png", 1, 1);
game_title := core.import_sprite (core.folder & "/ui/game_title.png", 1, 1);
for index in world.biome loop
game_preview (index) := import_sprite (core.folder & "/ui/preview/" & lowercase (world.biome'image (index)) & "land.png", 1, 1);
game_preview (index) := core.import_sprite (core.folder & "/ui/preview/" & core.lowercase (world.biome'image (index)) & "land.png", 1, 1);
end loop;
------------------------------------------------------------------------------------------
introduction_loop: loop
synchronize;
core.synchronize;
--
exit when signal_mode = signal_space or cursor_mode = cursor_right;
exit when core.signal_mode = core.signal_space or core.cursor_mode = core.cursor_right;
--
case signal_mode is
when signal_none => null;
when signal_space => null;
when others => switch := (switch + 1) mod world.biome_count;
choose := world.biome'val (switch);
case core.signal_mode is
when core.signal_none => null;
when core.signal_space => null;
when others => switch := (switch + 1) mod world.biome_count;
choose := world.biome'val (switch);
end case;
--
draw (game_preview (choose), center_x (game_preview (choose).width * 2), center_y (game_preview (choose).height * 2), factor => 2);
draw (game_title, center_x (game_title.width * 2), center_y (game_title.height * 2), factor => 2);
core.draw (game_preview (choose), core.center_x (game_preview (choose).width * 2), core.center_y (game_preview (choose).height * 2), factor => 2);
core.draw (game_title, core.center_x (game_title.width * 2), core.center_y (game_title.height * 2), factor => 2);
--
ui.write ("[-- Press Spacebar or RMB to continue]", 0, center_y (24), (102, 102, 102, 255));
ui.write ("[-- Press Spacebar or RMB to continue]", 0, core.center_y (24), (102, 102, 102, 255));
end loop introduction_loop;
cursor_mode := cursor_none;
core.cursor_mode := core.cursor_none;
main_menu_loop: loop
synchronize;
core.synchronize;
--
exit when signal_mode = signal_space or cursor_mode = cursor_right;
exit when core.signal_mode = core.signal_space or core.cursor_mode = core.cursor_right;
--
--~main_menu;
--
declare source_code_data : string_box_data;
declare source_code_data : core.string_box_data;
begin
import_text (source_code_data, to_string (source_code (view_source_code)));
core.import_text (source_code_data, to_string (source_code (view_source_code)));
--
if cursor_mode = cursor_left then
if core.cursor_mode = core.cursor_left then
view_source_code := (view_source_code + 1) mod 36;
cursor_mode := cursor_none;
wheel := 0.0;
core.cursor_mode := core.cursor_none;
core.wheel := 0.0;
end if;
--
ui.write_ada_code (source_code_data, 0, integer (wheel) * 30);
ui.write_ada_code (source_code_data, 0, integer (core.wheel) * 30);
end;
end loop main_menu_loop;
cursor_mode := cursor_none;
core.cursor_mode := core.cursor_none;
ui.active := ui.style'val (faction.enumeration'pos (chad.trait (player.index).kind) + 1);
gameplay_loop: loop
synchronize;
core.synchronize;
--
exit when engine_active = false;
exit when core.engine_active = false;
--
if not view_list (status_preview_panel) then
side_panel := 0;
@ -300,8 +301,8 @@ begin
side_panel := 376 + 2 * 32;
end if;
--
preview_width := window_width - side_panel;
preview_height := window_height - text_box_height;
preview_width := core.window_width - side_panel;
preview_height := core.window_height - text_box_height;
text_box_height := 32;
--
world.draw;
@ -317,19 +318,19 @@ begin
end if;
--
if view_list (text_box_panel) then
ui.draw_help_box (0, window_height - text_box_height, window_width - icon * (view'pos (view'last) + 1), text_box_height);
ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (view'pos (view'last) + 1), text_box_height);
end if;
--
for index in view loop
ui.draw_icon (view_icon (index), view_text (index),
window_width - icon * (view'pos (view'last) + 1) + icon * view'pos (index),
window_height - text_box_height,
core.window_width - core.icon * (view'pos (view'last) + 1) + core.icon * view'pos (index),
core.window_height - text_box_height,
view_show (index));
end loop;
--
resource.draw_points (world.map.chads (1).resources, (preview_width - 5 * icon * resource.count) / 2, (if view_list (map_preview_panel) then icon else 0));
resource.draw_points (world.map.chads (1).resources, (preview_width - 5 * core.icon * resource.count) / 2, (if view_list (map_preview_panel) then core.icon else 0));
--
signal_list (signal_mode).all;
signal_list (core.signal_mode).all;
--
--~magic.menu (0, 0, true);
--~might.menu (0, 0, true);
@ -339,10 +340,10 @@ begin
--~deity.draw (deity.AEZORA, 300, 300);
--~deity.draw (deity.ULDRAE, 500, 300);
--
ui.write (framerate'image, window_width - 5 * core.icon + 3, window_height - 27);
ui.write (core.framerate'image, core.window_width - 5 * core.icon + 3, core.window_height - 27);
--
camera.x := world.map.chads (1).x;
camera.y := world.map.chads (1).y;
core.camera.x := world.map.chads (1).x;
core.camera.y := world.map.chads (1).y;
--
ui.synchronize;
end loop gameplay_loop;
@ -351,8 +352,8 @@ begin
------------------------------------------------------------------------------------------
deinitialize;
core.deinitialize;
dash;
core.dash;
end main;