Last change for today...
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1ab1daff56
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@ -131,7 +131,7 @@ begin
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world.configure;
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ai.configure;
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world.make (world.rough, 40, 20);
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world.make (world.rough, 140, 120);
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core.dash;
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core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
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@ -169,7 +169,7 @@ begin
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--
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menu_render;
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--
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--~ui.draw_fill_bar (600, 400, 400, 0.3);
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ui.draw_fill_bar (64, core.window_height - 56, 320, 0.7);
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--
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chad.draw_pepe;
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--
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@ -128,8 +128,8 @@ package body world is
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y => offset.y + (move_y - core.camera.y) * core.base * core.zoom,
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u => u,
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v => v,
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width => core.base-1,
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height => core.base-1);
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width => core.base,
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height => core.base);
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--
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if core.cursor.x > offset.x + (move_x - core.camera.x ) * core.base * core.zoom
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and core.cursor.x < offset.x + (move_x - core.camera.x + 1) * core.base * core.zoom
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