Finished map frame, ez...
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@ -213,10 +213,10 @@ package body world is
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core.draw_vertically (border_left, x, y + core.base * core.zoom, height - 2 * core.base * core.zoom, core.zoom);
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core.draw_vertically (border_left, x, y + core.base * core.zoom, height - 2 * core.base * core.zoom, core.zoom);
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core.draw_vertically (border_right, x - core.base * core.zoom + width, y + core.base * core.zoom, height - 2 * core.base * core.zoom, core.zoom);
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core.draw_vertically (border_right, x - core.base * core.zoom + width, y + core.base * core.zoom, height - 2 * core.base * core.zoom, core.zoom);
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--
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--
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--~core.draw (corner_upper_left, x, y, core.zoom);
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core.draw (corner_upper_left, x, y, factor => core.zoom);
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--~core.draw (corner_upper_right, x + width - core.base * core.zoom, y, core.zoom);
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core.draw (corner_upper_right, x - core.base * core.zoom + width, y, factor => core.zoom);
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--~core.draw (corner_lower_left, x, y + height - core.base * core.zoom, core.zoom);
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core.draw (corner_lower_left, x, y - core.base * core.zoom + height, factor => core.zoom);
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--~core.draw (corner_lower_right, x + width - core.base * core.zoom, y + height - core.base * core.zoom, core.zoom);
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core.draw (corner_lower_right, x - core.base * core.zoom + width, y - core.base * core.zoom + height, factor => core.zoom);
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end;
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end;
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--
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--
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for vertical in 0 .. map.height - 1 loop
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for vertical in 0 .. map.height - 1 loop
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