Autistic naming changes, version 667...
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@ -1,3 +1,5 @@
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source/*.o
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source/*.ali
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xhads
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song/
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sprite/ui/temporary
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@ -2,7 +2,7 @@
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--
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-- GNU General Public Licence (version 3 or later)
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with core, effect, attribute, skill, faction;
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with core, effect, attribute, faction;
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package item is
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@ -14,8 +14,10 @@ package item is
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);
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type enumeration is (
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iron_chestplate, iron_greaves, grey_tunic, iron_gauntlets, iron_helmet, iron_sword,
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golden_necklace, iron_round_shield
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iron_chestplate, iron_greaves, iron_gauntlets, iron_helmet, iron_sword,
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golden_necklace, iron_round_shield,
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grey_tunic, white_tunic, black_tunic, red_tunic, green_tunic, blue_tunic,
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yellow_tunic, orange_tunic, cyan_tunic, lime_tunic, pink_tunic, purple_tunic
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);
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------------------------------------------------------------------------------------------
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@ -24,7 +26,6 @@ package item is
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name : core.short_string;
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kind : slot;
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attributes : attribute.points;
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bonus_skill : skill.enumeration;
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favor : faction.enumeration;
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evoke : effect.enumeration;
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end record;
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@ -34,14 +35,25 @@ package item is
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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trait : constant array (enumeration) of information := (
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("Iron Chestplate ", chest, (0, 3, 0, 0, 0, 0), skill.leadership, faction.gnoll, effect.none),
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("Iron Greaves ", feet, (0, 1, 0, 0, 0, 0), skill.logistics, faction.gnoll, effect.none),
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("Grey Tunic ", full_body, (0, 1, 0, 1, 0, 0), skill.exploration, faction.neutral, effect.none),
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("Iron Gauntlets ", hands, (0, 1, 0, 0, 0, 0), skill.logistics, faction.gnoll, effect.none),
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("Iron Helmet ", head, (0, 1, 0, 0, 0, 0), skill.leadership, faction.gnoll, effect.none),
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("Iron Sword ", main_hand, (1, 0, 0, 0, 1, 2), skill.tactics, faction.gnoll, effect.none),
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("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), skill.estates, faction.fairy, effect.none),
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("Iron Round Shield ", off_hand, (0, 2, 0, 0, 0, 1), skill.tactics, faction.gnoll, effect.none)
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("Iron Chestplate ", chest, (0, 3, 0, 0, 0, 0), faction.gnoll, effect.none),
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("Iron Greaves ", feet, (0, 1, 0, 0, 0, 0), faction.gnoll, effect.none),
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("Iron Gauntlets ", hands, (0, 1, 0, 0, 0, 0), faction.gnoll, effect.none),
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("Iron Helmet ", head, (0, 1, 0, 0, 0, 0), faction.gnoll, effect.none),
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("Iron Sword ", main_hand, (1, 0, 0, 0, 1, 2), faction.gnoll, effect.none),
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("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), faction.fairy, effect.none),
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("Iron Round Shield ", off_hand, (0, 2, 0, 0, 0, 1), faction.gnoll, effect.none),
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("Grey Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
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("White Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
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("Black Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
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("Red Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
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("Green Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
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("Blue Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
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("Yellow Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
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("Orange Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
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("Cyan Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
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("Lime Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
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("Pink Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
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("Purple Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none)
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);
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------------------------------------------------------------------------------------------
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@ -117,8 +117,8 @@ begin
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attribute.configure;
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skill.configure;
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resource.configure;
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might.configure;
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magic.configure;
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--~might.configure;
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--~magic.configure;
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item.configure;
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unit.configure;
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construction.configure;
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