Bladeren bron

Autistic naming changes, version 667...

master
Ognjen Milan Robovic 1 maand geleden
bovenliggende
commit
db42302736
3 gewijzigde bestanden met toevoegingen van 28 en 14 verwijderingen
  1. +2
    -0
      .gitignore
  2. +24
    -12
      source/item.ads
  3. +2
    -2
      source/main.adb

+ 2
- 0
.gitignore Bestand weergeven

@@ -1,3 +1,5 @@
source/*.o
source/*.ali
xhads
song/
sprite/ui/temporary

+ 24
- 12
source/item.ads Bestand weergeven

@@ -2,7 +2,7 @@
--
-- GNU General Public Licence (version 3 or later)

with core, effect, attribute, skill, faction;
with core, effect, attribute, faction;

package item is

@@ -14,8 +14,10 @@ package item is
);

type enumeration is (
iron_chestplate, iron_greaves, grey_tunic, iron_gauntlets, iron_helmet, iron_sword,
golden_necklace, iron_round_shield
iron_chestplate, iron_greaves, iron_gauntlets, iron_helmet, iron_sword,
golden_necklace, iron_round_shield,
grey_tunic, white_tunic, black_tunic, red_tunic, green_tunic, blue_tunic,
yellow_tunic, orange_tunic, cyan_tunic, lime_tunic, pink_tunic, purple_tunic
);

------------------------------------------------------------------------------------------
@@ -24,7 +26,6 @@ package item is
name : core.short_string;
kind : slot;
attributes : attribute.points;
bonus_skill : skill.enumeration;
favor : faction.enumeration;
evoke : effect.enumeration;
end record;
@@ -34,14 +35,25 @@ package item is
count : constant natural := enumeration'pos (enumeration'last) + 1;

trait : constant array (enumeration) of information := (
("Iron Chestplate ", chest, (0, 3, 0, 0, 0, 0), skill.leadership, faction.gnoll, effect.none),
("Iron Greaves ", feet, (0, 1, 0, 0, 0, 0), skill.logistics, faction.gnoll, effect.none),
("Grey Tunic ", full_body, (0, 1, 0, 1, 0, 0), skill.exploration, faction.neutral, effect.none),
("Iron Gauntlets ", hands, (0, 1, 0, 0, 0, 0), skill.logistics, faction.gnoll, effect.none),
("Iron Helmet ", head, (0, 1, 0, 0, 0, 0), skill.leadership, faction.gnoll, effect.none),
("Iron Sword ", main_hand, (1, 0, 0, 0, 1, 2), skill.tactics, faction.gnoll, effect.none),
("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), skill.estates, faction.fairy, effect.none),
("Iron Round Shield ", off_hand, (0, 2, 0, 0, 0, 1), skill.tactics, faction.gnoll, effect.none)
("Iron Chestplate ", chest, (0, 3, 0, 0, 0, 0), faction.gnoll, effect.none),
("Iron Greaves ", feet, (0, 1, 0, 0, 0, 0), faction.gnoll, effect.none),
("Iron Gauntlets ", hands, (0, 1, 0, 0, 0, 0), faction.gnoll, effect.none),
("Iron Helmet ", head, (0, 1, 0, 0, 0, 0), faction.gnoll, effect.none),
("Iron Sword ", main_hand, (1, 0, 0, 0, 1, 2), faction.gnoll, effect.none),
("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), faction.fairy, effect.none),
("Iron Round Shield ", off_hand, (0, 2, 0, 0, 0, 1), faction.gnoll, effect.none),
("Grey Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
("White Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
("Black Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
("Red Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
("Green Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
("Blue Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
("Yellow Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
("Orange Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
("Cyan Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
("Lime Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
("Pink Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none),
("Purple Tunic ", full_body, (0, 1, 0, 1, 0, 0), faction.neutral, effect.none)
);

------------------------------------------------------------------------------------------


+ 2
- 2
source/main.adb Bestand weergeven

@@ -117,8 +117,8 @@ begin
attribute.configure;
skill.configure;
resource.configure;
might.configure;
magic.configure;
--~might.configure;
--~magic.configure;
item.configure;
unit.configure;
construction.configure;


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