Finished Equipment package and minor style refactoring...
This commit is contained in:
parent
d6913d1875
commit
dc6084ec6d
@ -124,75 +124,75 @@ package equipment is
|
||||
elven_armour => (new string'("Elven Armour"), chest, (0, 7, 0, 0, 0, 0), faction.elf, effect.none),
|
||||
orcish_helmet => (new string'("Orcish Helmet"), head, (0, 4, 0, 0, 0, 0), faction.orc, effect.none),
|
||||
orcish_armour => (new string'("Orcish Armour"), chest, (0, 5, 0, 0, 0, 0), faction.orc, effect.none),
|
||||
bronze_chestplate => (new string' ("Bronze Chestplate"), chest, (0, 2, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
chainmail_chestplate => (new string' ("Chainmail Chestplate"), chest, (0, 3, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
leather_chestplate => (new string' ("Leather Chestplate"), chest, (0, 2, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
bronze_greaves => (new string' ("Bronze Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
chainmail_greaves => (new string' ("Chainmail Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
leather_greaves => (new string' ("Leather Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
black_tunic => (new string' ("Black Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
blue_tunic => (new string' ("Blue Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
cyan_tunic => (new string' ("Cyan Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
green_tunic => (new string' ("Green Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
grey_tunic => (new string' ("Grey Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
lime_tunic => (new string' ("Lime Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
orange_tunic => (new string' ("Orange Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
pink_tunic => (new string' ("Pink Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
purple_tunic => (new string' ("Purple Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
red_tunic => (new string' ("Red Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
white_tunic => (new string' ("White Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
yellow_tunic => (new string' ("Yellow Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
bronze_gauntlets => (new string' ("Bronze Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
chainmail_gauntlets => (new string' ("Chainmail Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
leather_gauntlets => (new string' ("Leather Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
bronze_helmet => (new string' ("Bronze Helmet"), head, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
chainmail_helmet => (new string' ("Chainmail Helmet"), head, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
leather_helmet => (new string' ("Leather Helmet"), head, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
bronze_axe => (new string'("Bronze Axe"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
bronze_greatsword => (new string'("Bronze Greatsword"), main_hand, (3, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
bronze_mace => (new string'("Bronze Mace"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
bronze_spear => (new string'("Bronze Spear"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
bronze_sword => (new string'("Bronze Sword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
club => (new string' ("Club"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
bronze_shield => (new string'("Bronze Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
bronze_helmet => (new string'("Bronze Helmet"), head, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
bronze_chestplate => (new string'("Bronze Chestplate"), chest, (0, 2, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
bronze_gauntlets => (new string'("Bronze Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
bronze_greaves => (new string'("Bronze Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
chainmail_helmet => (new string'("Chainmail Helmet"), head, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
chainmail_chestplate => (new string'("Chainmail Chestplate"), chest, (0, 3, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
chainmail_gauntlets => (new string'("Chainmail Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
chainmail_greaves => (new string'("Chainmail Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
leather_helmet => (new string'("Leather Helmet"), head, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
leather_chestplate => (new string'("Leather Chestplate"), chest, (0, 2, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
leather_gauntlets => (new string'("Leather Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
leather_greaves => (new string'("Leather Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
fur_helmet => (new string'("Fur Helmet"), head, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
fur_armour => (new string'("Fur Armour"), chest, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
fur_gauntlets => (new string'("Fur Gauntlets"), hands, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
fur_greaves => (new string'("Fur Greaves"), feet, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
wooden_sword => (new string'("Wooden Sword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
wooden_greatsword => (new string'("Wooden Greatsword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
wooden_bow => (new string'("Wooden Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
wooden_shield => (new string'("Wooden Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
wooden_helmet => (new string'("Wooden Helmet"), head, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
wooden_armour => (new string'("Wooden Armour"), chest, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
jade_axe => (new string'("Jade Axe"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
jade_battleaxe => (new string'("Jade Battleaxe"), main_hand, (4, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
jade_greatsword => (new string'("Jade Greatsword"), main_hand, (3, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
jade_mace => (new string'("Jade Mace"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
jade_spear => (new string'("Jade Spear"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
jade_sword => (new string'("Jade Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
club => (new string'("Club"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
spiked_club => (new string'("Spiked Club"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
staff => (new string'("Staff"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
spiked_staff => (new string'("Spiked Staff"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
maul => (new string'("Maul"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
sledge_hammer => (new string'("Sledge Hammer"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
spiked_club => (new string' ("Spiked Club"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
spiked_staff => (new string' ("Spiked Staff"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
staff => (new string' ("Staff"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
wooden_bow => (new string' ("Wooden Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
wooden_greatsword => (new string' ("Wooden Greatsword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
wooden_sword => (new string' ("Wooden Sword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
golden_necklace => (new string' ("Golden Necklace"), neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
bronze_shield => (new string' ("Bronze Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
wooden_shield => (new string' ("Wooden Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
wooden_helmet => (new string' ("Wooden Helmet"), head, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
wooden_armour => (new string' ("Wooden Armour"), chest, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
fur_helmet => (new string' ("Fur Helmet"), head, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
fur_armour => (new string' ("Fur Armour"), chest, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
fur_greaves => (new string' ("Fur Greaves"), feet, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
fur_gauntlets => (new string' ("Fur Gauntlets"), hands, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
|
||||
red_hood => (new string' ("Red Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
white_hood => (new string' ("White Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
black_robe => (new string' ("Black Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
cyan_robe => (new string' ("Cyan Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
lime_dress => (new string' ("Lime Dress"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
magenta_dress => (new string'("Magenta Dress"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
orange_robe => (new string' ("Orange Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
lime_dress => (new string'("Lime Dress"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
pink_dress => (new string'("Pink Dress"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
red_robe => (new string' ("Red Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
sexy_dress => (new string'("Sexy Dress"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
white_tunic => (new string'("White Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
grey_tunic => (new string'("Grey Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
black_tunic => (new string'("Black Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
red_tunic => (new string'("Red Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
green_tunic => (new string'("Green Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
blue_tunic => (new string'("Blue Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
cyan_tunic => (new string'("Cyan Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
pink_tunic => (new string'("Pink Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
yellow_tunic => (new string'("Yellow Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
lime_tunic => (new string'("Lime Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
orange_tunic => (new string'("Orange Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
purple_tunic => (new string'("Purple Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
white_robe => (new string'("White Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
black_robe => (new string'("Black Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
red_robe => (new string'("Red Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
cyan_robe => (new string'("Cyan Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
lime_robe => (new string'("Lime Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
orange_hood => (new string' ("Orange Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
orange_robe => (new string'("Orange Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
white_hood => (new string'("White Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
black_hood => (new string'("Black Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
red_hood => (new string'("Red Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
cyan_hood => (new string'("Cyan Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
lime_hood => (new string' ("Lime Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none)
|
||||
orange_hood => (new string'("Orange Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
lime_hood => (new string'("Lime Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
|
||||
golden_necklace => (new string'("Golden Necklace"), neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none)
|
||||
);
|
||||
|
||||
sprite : array (enumeration) of core.sprite;
|
||||
|
Loading…
Reference in New Issue
Block a user