Finished Equipment package and minor style refactoring...

This commit is contained in:
Ognjen Milan Robovic 2024-06-05 07:55:45 -04:00
parent d6913d1875
commit dc6084ec6d
12 changed files with 372 additions and 372 deletions

View File

@ -124,75 +124,75 @@ package equipment is
elven_armour => (new string'("Elven Armour"), chest, (0, 7, 0, 0, 0, 0), faction.elf, effect.none),
orcish_helmet => (new string'("Orcish Helmet"), head, (0, 4, 0, 0, 0, 0), faction.orc, effect.none),
orcish_armour => (new string'("Orcish Armour"), chest, (0, 5, 0, 0, 0, 0), faction.orc, effect.none),
bronze_chestplate => (new string' ("Bronze Chestplate"), chest, (0, 2, 0, 0, 1, 0), faction.neutral, effect.none),
chainmail_chestplate => (new string' ("Chainmail Chestplate"), chest, (0, 3, 0, 0, 0, 0), faction.neutral, effect.none),
leather_chestplate => (new string' ("Leather Chestplate"), chest, (0, 2, 0, 0, 1, 0), faction.neutral, effect.none),
bronze_greaves => (new string' ("Bronze Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_greaves => (new string' ("Chainmail Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
leather_greaves => (new string' ("Leather Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
black_tunic => (new string' ("Black Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
blue_tunic => (new string' ("Blue Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
cyan_tunic => (new string' ("Cyan Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
green_tunic => (new string' ("Green Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
grey_tunic => (new string' ("Grey Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_tunic => (new string' ("Lime Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orange_tunic => (new string' ("Orange Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
pink_tunic => (new string' ("Pink Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
purple_tunic => (new string' ("Purple Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
red_tunic => (new string' ("Red Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
white_tunic => (new string' ("White Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
yellow_tunic => (new string' ("Yellow Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_gauntlets => (new string' ("Bronze Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_gauntlets => (new string' ("Chainmail Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
leather_gauntlets => (new string' ("Leather Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_helmet => (new string' ("Bronze Helmet"), head, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_helmet => (new string' ("Chainmail Helmet"), head, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
leather_helmet => (new string' ("Leather Helmet"), head, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
bronze_axe => (new string'("Bronze Axe"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_greatsword => (new string'("Bronze Greatsword"), main_hand, (3, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_mace => (new string'("Bronze Mace"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_spear => (new string'("Bronze Spear"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_sword => (new string'("Bronze Sword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
club => (new string' ("Club"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_shield => (new string'("Bronze Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_helmet => (new string'("Bronze Helmet"), head, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_chestplate => (new string'("Bronze Chestplate"), chest, (0, 2, 0, 0, 1, 0), faction.neutral, effect.none),
bronze_gauntlets => (new string'("Bronze Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_greaves => (new string'("Bronze Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_helmet => (new string'("Chainmail Helmet"), head, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_chestplate => (new string'("Chainmail Chestplate"), chest, (0, 3, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_gauntlets => (new string'("Chainmail Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
chainmail_greaves => (new string'("Chainmail Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
leather_helmet => (new string'("Leather Helmet"), head, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
leather_chestplate => (new string'("Leather Chestplate"), chest, (0, 2, 0, 0, 1, 0), faction.neutral, effect.none),
leather_gauntlets => (new string'("Leather Gauntlets"), hands, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
leather_greaves => (new string'("Leather Greaves"), feet, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
fur_helmet => (new string'("Fur Helmet"), head, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
fur_armour => (new string'("Fur Armour"), chest, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
fur_gauntlets => (new string'("Fur Gauntlets"), hands, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
fur_greaves => (new string'("Fur Greaves"), feet, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
wooden_sword => (new string'("Wooden Sword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_greatsword => (new string'("Wooden Greatsword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_bow => (new string'("Wooden Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_shield => (new string'("Wooden Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_helmet => (new string'("Wooden Helmet"), head, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_armour => (new string'("Wooden Armour"), chest, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
jade_axe => (new string'("Jade Axe"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
jade_battleaxe => (new string'("Jade Battleaxe"), main_hand, (4, 0, 0, 0, 0, 0), faction.neutral, effect.none),
jade_greatsword => (new string'("Jade Greatsword"), main_hand, (3, 0, 0, 0, 0, 0), faction.neutral, effect.none),
jade_mace => (new string'("Jade Mace"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
jade_spear => (new string'("Jade Spear"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
jade_sword => (new string'("Jade Sword"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
club => (new string'("Club"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
spiked_club => (new string'("Spiked Club"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
staff => (new string'("Staff"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
spiked_staff => (new string'("Spiked Staff"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
maul => (new string'("Maul"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
sledge_hammer => (new string'("Sledge Hammer"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
spiked_club => (new string' ("Spiked Club"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
spiked_staff => (new string' ("Spiked Staff"), main_hand, (2, 0, 0, 0, 0, 0), faction.neutral, effect.none),
staff => (new string' ("Staff"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_bow => (new string' ("Wooden Bow"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_greatsword => (new string' ("Wooden Greatsword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_sword => (new string' ("Wooden Sword"), main_hand, (1, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_necklace => (new string' ("Golden Necklace"), neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
bronze_shield => (new string' ("Bronze Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_shield => (new string' ("Wooden Shield"), off_hand, (0, 2, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_helmet => (new string' ("Wooden Helmet"), head, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
wooden_armour => (new string' ("Wooden Armour"), chest, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
fur_helmet => (new string' ("Fur Helmet"), head, (0, 1, 0, 0, 0, 0), faction.neutral, effect.none),
fur_armour => (new string' ("Fur Armour"), chest, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
fur_greaves => (new string' ("Fur Greaves"), feet, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
fur_gauntlets => (new string' ("Fur Gauntlets"), hands, (0, 1, 0, 0, 1, 0), faction.neutral, effect.none),
red_hood => (new string' ("Red Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
white_hood => (new string' ("White Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
black_robe => (new string' ("Black Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
cyan_robe => (new string' ("Cyan Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_dress => (new string' ("Lime Dress"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
magenta_dress => (new string'("Magenta Dress"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orange_robe => (new string' ("Orange Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_dress => (new string'("Lime Dress"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
pink_dress => (new string'("Pink Dress"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
red_robe => (new string' ("Red Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
sexy_dress => (new string'("Sexy Dress"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
white_tunic => (new string'("White Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
grey_tunic => (new string'("Grey Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
black_tunic => (new string'("Black Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
red_tunic => (new string'("Red Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
green_tunic => (new string'("Green Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
blue_tunic => (new string'("Blue Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
cyan_tunic => (new string'("Cyan Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
pink_tunic => (new string'("Pink Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
yellow_tunic => (new string'("Yellow Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_tunic => (new string'("Lime Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orange_tunic => (new string'("Orange Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
purple_tunic => (new string'("Purple Tunic"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
white_robe => (new string'("White Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
black_robe => (new string'("Black Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
red_robe => (new string'("Red Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
cyan_robe => (new string'("Cyan Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_robe => (new string'("Lime Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orange_hood => (new string' ("Orange Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
orange_robe => (new string'("Orange Robe"), full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
white_hood => (new string'("White Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
black_hood => (new string'("Black Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
red_hood => (new string'("Red Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
cyan_hood => (new string'("Cyan Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_hood => (new string' ("Lime Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none)
orange_hood => (new string'("Orange Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
lime_hood => (new string'("Lime Hood"), head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none),
golden_necklace => (new string'("Golden Necklace"), neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none)
);
sprite : array (enumeration) of core.sprite;