Added magic view, icon and menu...

This commit is contained in:
Ognjen Milan Robovic 2024-03-11 16:47:28 -04:00
parent c3b8831f7a
commit e50f17ce56
3 changed files with 49 additions and 7 deletions

View File

@ -1,4 +1,4 @@
with core, effect, magic;
with core, ui, effect, magic;
use magic;
@ -10,7 +10,11 @@ package body magic is
------------------------------------------------------------------------------------------
icon : sprite_array;
view_width : constant integer := 90;
view_height : constant integer := 90;
view_sprite : sprite_array;
icon_sprite : sprite_array;
------------------------------------------------------------------------------------------
@ -24,17 +28,51 @@ package body magic is
folder : constant string := core.lowercase (school'image (trait (index).kind));
file : constant string := core.lowercase (codex'image (index));
begin
icon (index) := core.load_sprite ("./sprite/magic/" & folder & "/" & file & ".png", 1, 1);
view_sprite (index) := core.load_sprite ("./sprite/magic/" & folder & "/" & file & ".png", 1, 1);
icon_sprite (index) := core.load_sprite ("./sprite/magic/icon/" & file & ".png", 1, 1);
end;
end loop;
end configure;
------------------------------------------------------------------------------------------
procedure draw (index : in codex; x, y : in integer) is
procedure icon (index : in codex; x, y : in integer) is
begin
core.draw (icon (index), x, y);
end draw;
core.draw (icon_sprite (index), x + 2, y + 2);
ui.draw_overicon (x, y);
end icon;
------------------------------------------------------------------------------------------
procedure view (index : in codex; x, y : in integer) is
offset : constant integer := 4;
begin
core.draw (view_sprite (index), x + offset, y + offset);
ui.draw_icon_menu (x, y, view_width + 2 * offset, view_height + 2 * offset);
end view;
------------------------------------------------------------------------------------------
procedure menu (x, y : in integer; center : in boolean) is
offset : constant integer := 16;
width : constant integer := 168 * 8 + 2 * offset;
height : constant integer := 12 * core.icon + 2 * offset;
move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
--
next : array (0 .. 7) of integer := (others => 0);
begin
ui.draw_tiny_menu (move_x, move_y, width, height, true);
ui.draw_title_bar (move_x, move_y, width, "Magic Abilities");
--
for index in codex
loop
icon (index, move_x + offset + school'pos (trait (index).kind) * 168, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
core.write (trait (index).name, move_x + offset + school'pos (trait (index).kind) * 168 + core.icon, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
--
next (school'pos (trait (index).kind)) := next (school'pos (trait (index).kind)) + 1;
end loop;
end menu;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

View File

@ -134,7 +134,10 @@ package magic is
procedure configure;
procedure draw (index : in codex; x, y : in integer);
procedure icon (index : in codex; x, y : in integer);
procedure view (index : in codex; x, y : in integer);
procedure menu (x, y : in integer; center : in boolean);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

View File

@ -106,6 +106,7 @@ begin
unit.stat (unit.griffin, 0, 0, true);
--
might.menu (0, 0, true);
magic.menu (0, 0, true);
end loop gameplay;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------