diff --git a/source/main.adb b/source/main.adb index 1ffc20c..9757098 100644 --- a/source/main.adb +++ b/source/main.adb @@ -140,6 +140,8 @@ procedure main is ------------------------------------------------------------------------------------------ procedure player_information is + player_1 : chad.information renames world.map.chads (1); + -- x : constant integer := preview_width + core.icon; y : constant integer := core.icon; width : constant integer := side_panel - 2 * core.icon; @@ -149,16 +151,16 @@ procedure main is at_y : integer := 0; begin ui.draw_frame ("--", x, y, width, height); - ui.draw_sprite (chad.view (player.index), chad.description (player.index).name.all, x + offset, y + offset, 0); + ui.draw_sprite (chad.view (player_1.index), chad.description (player_1.index).name.all, x + offset, y + offset, 0); ui.draw_text_box (x + chad.view_width + offset, y + offset, width - chad.view_width - 2 * offset, core.icon); - ui.write (chad.description (player.index).name.all, x + chad.view_width + offset + 5, y + offset + 5); + ui.write (chad.description (player_1.index).name.all, x + chad.view_width + offset + 5, y + offset + 5); -- ui.draw_text_box (x => x + chad.view_width + attribute.count * core.icon + offset, y => y + core.icon + offset, width => width - chad.view_width - attribute.count * core.icon - 2 * offset, height => core.icon); -- - ui.write (text => chad.description (player.index).title.all, + ui.write (text => chad.description (player_1.index).title.all, x => x + chad.view_width + attribute.count * core.icon + offset + 10, y => y + core.icon + offset + 10, code => true); @@ -168,7 +170,7 @@ procedure main is width => width - chad.view_width - attribute.count * core.icon - 2 * offset, height => core.icon); -- - ui.write (text => "Level" & player.level'image, + ui.write (text => "Level" & player_1.level'image, x => x + chad.view_width + attribute.count * core.icon + offset + 10, y => y + 2 * core.icon + offset + 10, code => true); @@ -178,7 +180,7 @@ procedure main is for index in attribute.enumeration loop ui.draw_icon (attribute.icon (index), attribute.description (index).text.all, move_x, y + core.icon + offset); ui.draw_text_box (move_x, y + 2 * core.icon + offset, core.icon, core.icon); - ui.write (player.attributes (index).value'image, move_x + 5, y + 2 * core.icon + offset + 10, code => true); + ui.write (player_1.attributes (index).value'image, move_x + 5, y + 2 * core.icon + offset + 10, code => true); -- move_x := move_x + core.icon; end loop; @@ -187,33 +189,18 @@ procedure main is at_x := x + offset; at_y := y + offset + chad.view_height + core.icon; -- - ui.draw_tiny_fill_bar (at_x, at_y + 0 * core.icon, width - 2 * offset, float (player.health.value) / float (player.health.limit), (127, 0, 0, 255)); - ui.draw_tiny_fill_bar (at_x, at_y + 1 * core.icon, width - 2 * offset, float (player.mana.value) / float (player.mana.limit), (0, 0, 127, 255)); - ui.draw_tiny_fill_bar (at_x, at_y + 2 * core.icon, width - 2 * offset, float (player.movement.value) / float (player.movement.limit), (0, 127, 0, 255)); + ui.draw_tiny_fill_bar (at_x, at_y + 0 * core.icon, width - 2 * offset, float (player_1.health.value) / float (player_1.health.limit), (127, 0, 0, 255)); + ui.draw_tiny_fill_bar (at_x, at_y + 1 * core.icon, width - 2 * offset, float (player_1.mana.value) / float (player_1.mana.limit), (0, 0, 127, 255)); + ui.draw_tiny_fill_bar (at_x, at_y + 2 * core.icon, width - 2 * offset, float (player_1.movement.value) / float (player_1.movement.limit), (0, 127, 0, 255)); -- - --~ui.write (text => "Health " & player.health.value'image & " /" & player.health.limit'image, - --~x => x + chad.view_width + core.icon + 3 * 8, - --~y => y + 2 * 8, - --~tint => (255, 127, 127, 255), - --~size => 15, - --~code => true); - --~ui.write (text => "Mana " & player.mana.value'image & " /" & player.mana.limit'image, - --~x => x + chad.view_width + core.icon + 3 * 8, - --~y => y + core.icon + 2 * 8, - --~tint => (127, 127, 255, 255), - --~size => 15, - --~code => true); - --~ui.write (text => "Stamina" & player.movement.value'image & " /" & player.movement.limit'image, - --~x => x + chad.view_width + core.icon + 3 * 8, - --~y => y + 2 * core.icon + 2 * 8, - --~tint => (127, 255, 127, 255), - --~size => 15, - --~code => true); + ui.write ("Health " & player_1.health.value'image & " /" & player_1.health.limit'image, at_x + core.icon, at_y - core.icon + 10, code => true); + ui.write ("Mana " & player_1.mana.value'image & " /" & player_1.mana.limit'image, at_x + core.icon, at_y + 10, code => true); + ui.write ("Movement" & player_1.movement.value'image & " /" & player_1.movement.limit'image, at_x + core.icon, at_y + core.icon + 10, code => true); -- --~for index_y in 0 .. 3 loop --~for index_x in 0 .. 5 loop - --~ui.draw_icon (data => equipment.icon (player.items (6 * index_y + index_x)), - --~text => equipment.description (player.items (6 * index_y + index_x)).name.all, + --~ui.draw_icon (data => equipment.icon (player_1.items (6 * index_y + index_x)), + --~text => equipment.description (player_1.items (6 * index_y + index_x)).name.all, --~x => x + index_x * core.icon, --~y => y + 96 + 4 * 8 + 2 * core.icon + index_y * core.icon); --~end loop; @@ -230,7 +217,7 @@ procedure main is --~-- --~ui.draw_icon (skill.icon (index), skill.description (index).text.all, move_x, move_y); --~ui.draw_text_box (move_x + core.icon, move_y, core.icon, core.icon); - --~ui.write (player.skills (index).value'image, move_x + core.icon, move_y + 8, (others => 255), 15, true); + --~ui.write (player_1.skills (index).value'image, move_x + core.icon, move_y + 8, (others => 255), 15, true); --~ui.write (skill.description (index).name.all, move_x + 2 * core.icon + 4, move_y + 8, (others => 255), 15, true); --~-- --~move_y := move_y + core.icon; diff --git a/source/world.adb b/source/world.adb index 1a18cdd..2dcbbd4 100644 --- a/source/world.adb +++ b/source/world.adb @@ -893,7 +893,6 @@ package body world is and map.locations (index).state = 0 and core.signal_code'pos (core.signal_mode) = core.signal_code'pos (core.signal_e) and not ui.prioritize then - --~effect.apply (); declare player : chad.information renames world.map.chads (1); -- data : effect.information := location_description (location_index'val (map.locations (index).index)).evoke;