Using points, work in progress...
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@ -17,7 +17,7 @@ package construction is
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type information is record
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name : core.short_string;
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kind : faction.enumeration;
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price : resource.points;
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price : resource.prices;
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frames : integer;
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evoke : effect.value;
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end record;
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@ -56,7 +56,7 @@ package body core is
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function "+" (data : in point; modifier : in natural) return point is
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this : point := data;
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begin
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this.value := (if (data.value + modifier) > data.limit then data.limit else (data.value + modifier));
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this.value := (if (this.value + modifier) > this.limit then this.limit else (this.value + modifier));
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--
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return this;
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end "+";
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@ -66,7 +66,7 @@ package body core is
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function "-" (data : in point; modifier : in natural) return point is
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this : point := data;
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begin
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this.value := (if (data.value - modifier) <= 0 then 0 else (data.value - modifier));
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this.value := (if (this.value - modifier) <= 0 then 0 else (this.value - modifier));
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--
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return this;
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end "-";
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@ -76,7 +76,7 @@ package body core is
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function "*" (data : in point; modifier : in natural) return point is
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this : point := data;
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begin
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this.value := (if (data.value * modifier) > data.limit then data.limit else (data.value * modifier));
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this.value := (if (this.value * modifier) > this.limit then this.limit else (this.value * modifier));
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--
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return this;
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end "*";
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@ -86,7 +86,7 @@ package body core is
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function "/" (data : in point; modifier : in natural) return point is
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this : point := data;
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begin
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this.value := (if (data.value / modifier) <= 0 then 0 else (data.value / modifier));
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this.value := (if (this.value / modifier) <= 0 then 0 else (this.value / modifier));
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--
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return this;
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end "/";
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@ -31,9 +31,9 @@ procedure main is
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stamina => (10, 20),
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attributes => (1, 2, 3, 4, 5, 6),
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skills => (1, 2, 3, 4, 5, 6, 7, 8, 9, others => 0),
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resources => (101, 103, 107, 109, 113, 127),
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resources => ((101, 240), (103, 240), (107, 240), (109, 240), (113, 240), (127, 240)),
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equipments => (equipment.chest => equipment.elven_armour,
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--~equipment.head => equipment.elven_helmet,
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equipment.head => equipment.elven_helmet,
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equipment.hands => equipment.leather_gauntlets,
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equipment.feet => equipment.leather_greaves,
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equipment.main_hand => equipment.jade_sword,
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@ -42,7 +42,7 @@ package body resource is
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for index in enumeration loop
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ui.draw_icon (icon (index), trait (index).text, x + 4 * core.icon * enumeration'pos (index), y);
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ui.draw_frame (trait (index).text, x + 4 * core.icon * enumeration'pos (index) + core.icon, y, 3 * core.icon, core.icon);
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ui.write (data (index)'image, x + 4 * core.icon * enumeration'pos (index) + core.icon - 3, y + 6, size => 18);
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ui.write (data (index).value'image, x + 4 * core.icon * enumeration'pos (index) + core.icon - 1, y + 6, size => 18);
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end loop;
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end draw_points;
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@ -20,7 +20,8 @@ package resource is
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text : core.long_string;
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end record;
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type points is array (enumeration) of natural;
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type points is array (enumeration) of core.point;
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type prices is array (enumeration) of natural;
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------------------------------------------------------------------------------------------
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@ -5,6 +5,7 @@
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with core, ui, resource, equipment, unit, construction, chad, effect;
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use type core.cursor_code;
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use type core.point;
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package body world is
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