Procházet zdrojové kódy

Refactored some core and UI code...

master
Ognjen Milan Robovic před 1 týdnem
rodič
revize
faad7fac15
2 změnil soubory, kde provedl 73 přidání a 70 odebrání
  1. +70
    -68
      source/main.adb
  2. +3
    -2
      source/ui.adb

+ 70
- 68
source/main.adb Zobrazit soubor

@@ -7,6 +7,8 @@ pragma ada_2012;
--~with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, deity, world, ai;
with core, ui, effect, attribute, skill, resource, faction, item, unit, construction, chad, world;

use core;

procedure main is

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -24,17 +26,17 @@ procedure main is
map_preview_panel, status_preview_panel, text_box_panel
);

view_icon : array (view) of core.sprite := (others => (others => 0));
view_list : array (view) of boolean := (others => true);
view_text : array (view) of core.long_string := (
view_icon : array (view) of sprite := (others => (others => 0));
view_list : array (view) of boolean := (others => true);
view_text : array (view) of long_string := (
"Toggle map preview panel. ",
"Toggle status preview panel. ",
"Toggle text box panel. "
);

procedure swap_map_preview_panel is begin view_list (map_preview_panel) := (if view_list (map_preview_panel) then false else true); end swap_map_preview_panel;
procedure swap_status_preview_panel is begin view_list (status_preview_panel) := (if view_list (status_preview_panel) then false else true); end swap_status_preview_panel;
procedure swap_text_box_panel is begin view_list (text_box_panel) := (if view_list (text_box_panel) then false else true); end swap_text_box_panel;
procedure swap_map_preview_panel is begin view_list (map_preview_panel) := not view_list (map_preview_panel); end swap_map_preview_panel;
procedure swap_status_preview_panel is begin view_list (status_preview_panel) := not view_list (status_preview_panel); end swap_status_preview_panel;
procedure swap_text_box_panel is begin view_list (text_box_panel) := not view_list (text_box_panel); end swap_text_box_panel;

view_show : array (view) of access procedure := (
swap_map_preview_panel'access,
@@ -44,59 +46,59 @@ procedure main is

------------------------------------------------------------------------------------------

procedure move_camera_up is
procedure check_move_camera_up is
begin
core.move_camera_up;
core.camera.y := core.clip (core.camera.y, 0, world.map.height - 1);
if world.map.clips (core.camera.x, core.camera.y) then
core.increment (core.camera.y);
move_camera_up;
camera.y := clip (camera.y, 0, world.map.height - 1);
if world.map.clips (camera.x, camera.y) then
increment (camera.y);
end if;
end move_camera_up;
end check_move_camera_up;

procedure move_camera_down is
procedure check_move_camera_down is
begin
core.move_camera_down;
core.camera.y := core.clip (core.camera.y, 0, world.map.height - 1);
if world.map.clips (core.camera.x, core.camera.y) then
core.decrement (core.camera.y);
move_camera_down;
camera.y := clip (camera.y, 0, world.map.height - 1);
if world.map.clips (camera.x, camera.y) then
decrement (camera.y);
end if;
end move_camera_down;
end check_move_camera_down;

procedure move_camera_left is
procedure check_move_camera_left is
begin
core.move_camera_left;
core.camera.x := core.clip (core.camera.x, 0, world.map.width - 1);
if world.map.clips (core.camera.x, core.camera.y) then
core.increment (core.camera.x);
move_camera_left;
camera.x := clip (camera.x, 0, world.map.width - 1);
if world.map.clips (camera.x, camera.y) then
increment (camera.x);
end if;
end move_camera_left;
end check_move_camera_left;

procedure move_camera_right is
procedure check_move_camera_right is
begin
core.move_camera_right;
core.camera.x := core.clip (core.camera.x, 0, world.map.width - 1);
if world.map.clips (core.camera.x, core.camera.y) then
core.decrement (core.camera.x);
move_camera_right;
camera.x := clip (camera.x, 0, world.map.width - 1);
if world.map.clips (camera.x, camera.y) then
decrement (camera.x);
end if;
end move_camera_right;
end check_move_camera_right;

procedure ui_main_style is
begin
ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod (ui.style'pos (ui.style'last) + 1));
end ui_main_style;

procedure zoom_in is begin core.zoom := 2; end zoom_in;
procedure zoom_out is begin core.zoom := 1; end zoom_out;
signal_list : constant array (core.signal_code) of access procedure := (
core.signal_up => move_camera_up'access,
core.signal_down => move_camera_down'access,
core.signal_left => move_camera_left'access,
core.signal_right => move_camera_right'access,
core.signal_v => ui_main_style'access,
core.signal_kp_add => zoom_in'access,
core.signal_kp_subtract => zoom_out'access,
others => core.idle'access
procedure zoom_in is begin zoom := 2; end zoom_in;
procedure zoom_out is begin zoom := 1; end zoom_out;
signal_list : constant array (signal_code) of access procedure := (
signal_up => check_move_camera_up'access,
signal_down => check_move_camera_down'access,
signal_left => check_move_camera_left'access,
signal_right => check_move_camera_right'access,
signal_v => ui_main_style'access,
signal_kp_add => zoom_in'access,
signal_kp_subtract => zoom_out'access,
others => idle'access
);

------------------------------------------------------------------------------------------
@@ -113,11 +115,11 @@ procedure main is
if not view_list (status_preview_panel) then
side_panel := 0;
else
side_panel := core.window_width / 4;
side_panel := window_width / 4;
end if;
--
preview_width := core.window_width - side_panel;
preview_height := core.window_height - text_box_height;
preview_width := window_width - side_panel;
preview_height := window_height - text_box_height;
text_box_height := 32;
--
world.draw;
@@ -132,17 +134,17 @@ procedure main is
end if;
--
if view_list (text_box_panel) then
ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (view'pos (view'last) + 1), text_box_height);
ui.draw_help_box (0, window_height - text_box_height, window_width - icon * (view'pos (view'last) + 1), text_box_height);
end if;
--
for index in view loop
ui.draw_icon (view_icon (index), view_text (index),
core.window_width - core.icon * (view'pos (view'last) + 1) + core.icon * view'pos (index),
core.window_height - text_box_height,
window_width - icon * (view'pos (view'last) + 1) + icon * view'pos (index),
window_height - text_box_height,
view_show (index));
end loop;
--
signal_list (core.signal_mode).all;
signal_list (signal_mode).all;
--
--~magic.menu (0, 0, true);
--~might.menu (0, 0, true);
@@ -156,18 +158,18 @@ procedure main is

begin

core.dash;
core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
core.echo (core.comment, "Version -- 1.0.0");
core.echo (core.comment, "License -- GNU/GPLv3+");
core.echo (core.comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
core.dash;
dash;
echo (comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
echo (comment, "Version -- 1.0.0");
echo (comment, "License -- GNU/GPLv3+");
echo (comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
dash;

core.initialize;
initialize;

ui.configure;

core.play (core.import_song (core.c_string ("./song/main_menu.ogg")).index);
play (import_song (c_string ("./song/main_menu.ogg")).index);

attribute.configure;
skill.configure;
@@ -183,40 +185,40 @@ begin

world.make (world.swamp, 120, 60);

core.dash;
core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
core.dash;
dash;
echo (success, "Successfully initialized game data, entering main gameplay loop.");
dash;

for index in view loop
view_icon (index) := core.import_sprite ("./sprite/ui/icon/" & core.lowercase (view'image (index)) & ".png", 1, 1);
view_icon (index) := import_sprite ("./sprite/ui/icon/" & lowercase (view'image (index)) & ".png", 1, 1);
end loop;

ui.active := ui.imp;

core.camera := (1, 1);
camera := (1, 1);

------------------------------------------------------------------------------------------

introduction_loop: loop
core.synchronize;
synchronize;
--
exit when core.signal_code'pos (core.signal_mode) = core.signal_code'pos (core.signal_space);
exit when signal_mode = signal_space;
--
introduction;
end loop introduction_loop;

gameplay_loop: loop
core.synchronize;
synchronize;
--
exit when core.engine_active = false;
exit when engine_active = false;
--
gameplay;
end loop gameplay_loop;

------------------------------------------------------------------------------------------

core.deinitialize;
deinitialize;

core.dash;
dash;

end main;

+ 3
- 2
source/ui.adb Zobrazit soubor

@@ -227,10 +227,11 @@ package body ui is
------------------------------------------------------------------------------------------

procedure synchronize is
use core;
begin
for index in 0 .. structure_count - 1 loop
if core.signal_code'pos (core.signal_mode) = core.signal_code'pos (structure_array (index).toggle) then
structure_array (index).show := (if structure_array (index).show then false else true);
if signal_mode = structure_array (index).toggle then
structure_array (index).show := not structure_array (index).show;
end if;
--
if structure_array (index).show then


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