Added cursor movement with range 6 and more tiny fixes...
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@ -134,6 +134,18 @@ package body core is
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------------------------------------------------------------------------------------------
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function center_x (object : in integer) return integer is begin return (window_width - object) / 2; end center_x;
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function center_y (object : in integer) return integer is begin return (window_height - object) / 2; end center_y;
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------------------------------------------------------------------------------------------
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function cursor_inside (x, y, width, height : in integer) return boolean is
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begin
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return cursor.x > x and cursor.x < x + width and cursor.y > y and cursor.y < y + height;
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end cursor_inside;
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------------------------------------------------------------------------------------------
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function import_sprite (file_path : in string; frames, states : in integer) return sprite is
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this : sprite;
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begin
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@ -217,8 +229,8 @@ package body core is
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ray.draw_text (data => font_array (data.index),
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text => c_string (text),
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view => (float (x), float (y)),
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scale => float ((if size = 0 then data.scale else size)),
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space => float (data.space),
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scale => (if size = 0 then float (font_array (data.index).base) else float (size)),
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space => float (font_array (data.index).pad),
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tint => new_tint);
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end write;
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@ -110,6 +110,11 @@ package core is
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function window_width return integer;
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function window_height return integer;
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function center_x (object : in integer) return integer;
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function center_y (object : in integer) return integer;
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function cursor_inside (x, y, width, height : in integer) return boolean;
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function import_sprite (file_path : in string; frames, states : in integer) return sprite;
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function import_font (file_path : in string; scale, space : in integer) return font;
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function import_song (file_path : in string) return song;
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@ -105,7 +105,7 @@ procedure main is
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procedure introduction is
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begin
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ui.write ("[-- Please press Spacebar to continue]", 0, 0, 14, (102, 102, 102, 255));
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core.write ("[-- Please press Spacebar to continue]", 0, center_y (24), (102, 102, 102, 255));
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end introduction;
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------------------------------------------------------------------------------------------
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@ -70,13 +70,6 @@ package body ui is
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------------------------------------------------------------------------------------------
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function cursor_inside (x, y, width, height : in integer) return boolean is
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begin
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return core.cursor.x > x and core.cursor.x < x + width and core.cursor.y > y and core.cursor.y < y + height;
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end cursor_inside;
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------------------------------------------------------------------------------------------
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procedure draw (index : in element := none;
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x : in integer := 0;
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y : in integer := 0;
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@ -229,6 +222,8 @@ package body ui is
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procedure synchronize is
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use core;
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begin
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prioritize := false;
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--
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for index in 0 .. structure_count - 1 loop
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if signal_mode = structure_array (index).toggle then
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structure_array (index).show := not structure_array (index).show;
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@ -236,13 +231,15 @@ package body ui is
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--
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if structure_array (index).show then
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draw_structure (structure_array (index));
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--
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prioritize := true;
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end if;
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end loop;
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end synchronize;
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------------------------------------------------------------------------------------------
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procedure write (text : in string; x, y : in integer; size : in natural := 0; tint : in core.colour := (others => 255)) is
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procedure write (text : in string; x, y : in integer; tint : in core.colour := (others => 255); size : in natural := 0) is
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begin
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core.write (text, x, y, tint, font (active).scale, font (active));
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end write;
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@ -258,7 +255,7 @@ package body ui is
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core.draw (data, x, y);
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core.zoom := save_zoom;
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--
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if cursor_inside (x, y, core.icon, core.icon) then
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if core.cursor_inside (x, y, core.icon, core.icon) then
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draw (icon_selected, x, y);
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--
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core.write_text_box (description);
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@ -360,7 +357,7 @@ package body ui is
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--
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draw_horizontally (title_bar_middle, x + sprite (active, title_bar_left).width, y - sprite (active, title_bar_middle).height, middle_width);
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--
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write (title, x + sprite (active, title_bar_left).width + offset, y - font (active).scale - 4, tint => font_tint (active));
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write (title, x + sprite (active, title_bar_left).width, y - font (active).scale - 4, tint => font_tint (active));
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end draw_title_bar;
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------------------------------------------------------------------------------------------
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@ -47,14 +47,15 @@ package ui is
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------------------------------------------------------------------------------------------
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active : style := main;
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active : style := main;
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prioritize : boolean := false;
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------------------------------------------------------------------------------------------
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procedure configure;
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procedure synchronize;
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procedure write (text : in string; x, y : in integer; size : in natural := 0; tint : in core.colour := (others => 255));
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procedure write (text : in string; x, y : in integer; tint : in core.colour := (others => 255); size : in natural := 0);
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procedure draw_icon (data : in core.sprite; description : in string; x, y : in integer; action : core.pointer := core.idle'access);
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procedure draw_overicon (data : in core.sprite; description : in string; x, y : in integer; action : core.pointer := core.idle'access);
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@ -130,16 +130,15 @@ package body world is
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v => v,
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width => core.base,
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height => core.base);
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--~--MOVE PLAYER TO TILE WHERE YOU CLICKED
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--~if core.cursor.x > offset.x + (horizontal - core.camera.x ) * core.base * core.zoom
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--~and core.cursor.x < offset.x + (horizontal - core.camera.x + 1) * core.base * core.zoom
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--~and core.cursor.y > offset.y + (vertical - core.camera.y ) * core.base * core.zoom
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--~and core.cursor.y < offset.y + (vertical - core.camera.y + 1) * core.base * core.zoom
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--~and core.cursor_mode = 1 then
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--~core.camera.x := horizontal;
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--~core.camera.y := vertical;
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--~core.cursor_mode := 0;
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--~end if;
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if core.cursor.x > offset.x + (horizontal - core.camera.x ) * core.base * core.zoom - 6
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and core.cursor.x < offset.x + (horizontal - core.camera.x + 1) * core.base * core.zoom + 6
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and core.cursor.y > offset.y + (vertical - core.camera.y ) * core.base * core.zoom - 6
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and core.cursor.y < offset.y + (vertical - core.camera.y + 1) * core.base * core.zoom + 6
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and core.cursor_mode = 1 and not ui.prioritize then
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core.camera.x := horizontal;
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core.camera.y := vertical;
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core.cursor_mode := 0;
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end if;
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end if;
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end loop;
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end loop;
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@ -174,7 +173,7 @@ package body world is
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for horizontal in 0 .. map.width - 1 loop
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exit when offset.x + (horizontal - core.camera.x) * core.base * core.zoom > core.window_width;
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--
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if (horizontal - core.camera.x) ** 2 + (vertical - core.camera.y) ** 2 > view_reach then
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if (horizontal - core.camera.x) ** 2 + (vertical - core.camera.y) ** 2 > view_reach then
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core.draw (data => dark,
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x => offset.x + (horizontal - core.camera.x) * core.base * core.zoom,
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y => offset.y + (vertical - core.camera.y) * core.base * core.zoom);
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@ -189,11 +188,6 @@ package body world is
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offset : core.vector := ((core.window_width - core.base) / 2,
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(core.window_height - core.base) / 2);
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begin
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--~for x in 0 .. view_reach loop
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--~for y in 0 .. view_reach loop
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--~map.views ((x + core.camera.x - view_reach / 2) mod map.width, (y + core.camera.y - view_reach / 2) mod map.height) := true;
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--~end loop;
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--~end loop;
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for vertical in 0 .. map.height - 1 loop
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exit when offset.y + (vertical - core.camera.y) * core.base * core.zoom > core.window_height;
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--
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