-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) pragma ada_2012; with core, ui, effect, lore, biome, attribute, skill, resource, faction, deity, material, magic, equipment, unit, construction, chad, world; use type core.cursor_code; use type core.signal_code; use type core.point; procedure main is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type view is ( map_preview_panel, status_preview_panel, text_box_panel, fullscreen ); ------------------------------------------------------------------------------------------ procedure swap_map_preview_panel; procedure swap_status_preview_panel; procedure swap_text_box_panel; procedure swap_fullscreen; ------------------------------------------------------------------------------------------ signal_list : constant array (core.signal_code) of core.pointer := ( core.signal_up => world.player_up'access, core.signal_down => world.player_down'access, core.signal_left => world.player_left'access, core.signal_right => world.player_right'access, core.signal_v => ui.iterate_style'access, core.signal_kp_add => core.zoom_in'access, core.signal_kp_subtract => core.zoom_out'access, core.signal_f1 => world.reveal_map'access, core.signal_f2 => world.restore_points'access, core.signal_f3 => world.increase_attributes'access, core.signal_f4 => world.increase_resources'access, others => core.idle_skip'access ); view_show : array (view) of access procedure := ( swap_map_preview_panel'access, swap_status_preview_panel'access, swap_text_box_panel'access, swap_fullscreen'access ); view_icon : array (view, boolean) of core.sprite := (others => (others => (others => 0))); view_list : array (view) of boolean := (fullscreen => false, others => true); view_text : constant array (view) of access string := ( new string'("Toggle map preview panel."), new string'("Toggle status preview panel."), new string'("Toggle text box panel."), new string'("Toggle fullscreen or windowed mode.") ); game_title : core.sprite; game_preview : array (biome.enumeration) of core.sprite; switch : natural := 0; choose : biome.enumeration := biome.grass; --~view_source_code : natural := 17; --~source_code : constant array (0 .. 22) of access string := ( --~new string'(core.folder & "/source/ai.adb"), --~new string'(core.folder & "/source/ai.ads"), --~new string'(core.folder & "/source/attribute.ads"), --~new string'(core.folder & "/source/chad.ads"), --~new string'(core.folder & "/source/construction.ads"), --~new string'(core.folder & "/source/core.adb"), --~new string'(core.folder & "/source/core.ads"), --~new string'(core.folder & "/source/deity.ads"), --~new string'(core.folder & "/source/effect.ads"), --~new string'(core.folder & "/source/equipment.ads"), --~new string'(core.folder & "/source/faction.ads"), --~new string'(core.folder & "/source/magic.ads"), --~new string'(core.folder & "/source/main.adb"), --~new string'(core.folder & "/source/material.ads"), --~new string'(core.folder & "/source/might.ads"), --~new string'(core.folder & "/source/ray.ads"), --~new string'(core.folder & "/source/resource.ads"), --~new string'(core.folder & "/source/skill.ads"), --~new string'(core.folder & "/source/ui.adb"), --~new string'(core.folder & "/source/ui.ads"), --~new string'(core.folder & "/source/unit.ads"), --~new string'(core.folder & "/source/world.adb"), --~new string'(core.folder & "/source/world.ads") --~); side_panel : integer := 0; preview_width : integer := 0; preview_height : integer := 0; text_box_height : integer := 0; player : chad.information := ( skills => ((skill.archery, 1, 3), (skill.athletics, 1, 3), (skill.tactics, 1, 3), others => <>), -- equipments => (equipment.chest => equipment.crystal_chestplate, equipment.head => equipment.crystal_helmet, equipment.hands => equipment.crystal_gauntlets, equipment.feet => equipment.crystal_greaves, equipment.main_hand => equipment.crystal_greatsword, equipment.full_body => equipment.cyan_robe, others => equipment.none), -- others => <> ); opponent : chad.information := ( index => chad.ognjen, x => 6, y => 6, -- equipments => (equipment.chest => equipment.steel_chestplate, equipment.head => equipment.steel_helmet, equipment.hands => equipment.steel_gauntlets, equipment.feet => equipment.steel_greaves, equipment.main_hand => equipment.steel_sword, others => equipment.none), -- others => <> ); ------------------------------------------------------------------------------------------ procedure swap_map_preview_panel is begin view_list (map_preview_panel) := not view_list (map_preview_panel); end swap_map_preview_panel; procedure swap_status_preview_panel is begin view_list (status_preview_panel) := not view_list (status_preview_panel); end swap_status_preview_panel; procedure swap_text_box_panel is begin view_list (text_box_panel) := not view_list (text_box_panel); end swap_text_box_panel; procedure swap_fullscreen is begin view_list (fullscreen) := not view_list (fullscreen); end swap_fullscreen; ------------------------------------------------------------------------------------------ procedure time_information (x, y : in integer) is offset : constant integer := 8; width : constant integer := side_panel - 2 * core.icon; height : constant integer := 3 * core.icon + 2 * offset; more : constant natural := 10; begin ui.draw_frame (x, y, width, height); -- ui.draw_text (lore.day_name (7).all, x + offset, y + 0 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0); ui.draw_text (lore.week_name (6).all, x + offset, y + 1 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0); ui.draw_text (lore.month_name (2).all, x + offset, y + 2 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0); -- ui.draw_end_turn_button (x + width - offset - 64, y + offset + core.icon / 2); end time_information; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ begin core.dash; core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic"); core.echo (core.comment, "Version -- 1.0.0"); core.echo (core.comment, "License -- GNU/GPLv3+"); core.echo (core.comment, "Xorana is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation."); core.dash; core.initialize; ui.active := ui.main; ui.configure; --~core.play (core.import_song (core.c_string (core.folder & "/song/main_menu.ogg")).index); world.configure; --~ai.configure; core.dash; core.echo (core.success, "Successfully initialized game data, entering main gameplay loop."); core.dash; for index in view loop view_icon (index, false) := core.import_sprite (core.folder & "/icon/engine/" & core.lowercase (view'image (index)) & "_off.png", 1, 1); view_icon (index, true) := core.import_sprite (core.folder & "/icon/engine/" & core.lowercase (view'image (index)) & "_on.png", 1, 1); end loop; game_title := core.import_sprite (core.folder & "/ui/game_title.png", 1, 1); for index in biome.enumeration loop game_preview (index) := core.import_sprite (core.folder & "/ui/preview/" & core.lowercase (index'image) & "land.png", 1, 1); end loop; ------------------------------------------------------------------------------------------ introduction_loop: loop core.synchronize; -- exit when core.signal_mode = core.signal_space or core.cursor_mode = core.cursor_right; -- case core.signal_mode is when core.signal_none => null; when core.signal_space => null; when others => switch := (switch + 1) mod biome.count; choose := biome.enumeration'val (switch); end case; -- core.draw (game_preview (choose), core.center_x (game_preview (choose).width * 2), core.center_y (game_preview (choose).height * 2), factor => 2); core.draw (game_title, core.center_x (game_title.width * 2), core.center_y (game_title.height * 2), factor => 2); -- ui.write ("[-- Press Spacebar or RMB to continue]", 0, core.center_y (24), (102, 102, 102, 255)); end loop introduction_loop; core.cursor_mode := core.cursor_none; --~main_menu_loop: loop --~core.synchronize; --~-- --~exit when core.signal_mode = core.signal_space or core.cursor_mode = core.cursor_right; --~-- --~declare source_code_data : core.string_box_data; --~begin --~core.import_text (source_code_data, source_code (view_source_code).all); --~-- --~if core.cursor_mode = core.cursor_left then --~view_source_code := (view_source_code + 1) mod 23; --~core.cursor_mode := core.cursor_none; --~core.wheel := 0.0; --~end if; --~-- --~ui.write_ada_code (source_code_data, 0, integer (core.wheel) * 30); --~end; --~end loop main_menu_loop; --~core.cursor_mode := core.cursor_none; world.make (biome.rough, 640, 480, 480, 240, 60, 600, 600, 8); world.insert_chad (player); world.insert_chad (opponent); --~world.load ("heyo"); ui.active := ui.style'val (faction.enumeration'pos (chad.description (player.index).kind) + 1); gameplay_loop: loop core.synchronize; -- exit when core.engine_active = false; -- if not view_list (status_preview_panel) then side_panel := 0; else side_panel := 480; end if; -- preview_width := core.window_width - side_panel; preview_height := core.window_height - text_box_height; text_box_height := 32; -- world.draw; -- if view_list (map_preview_panel) then ui.draw_menu (0, 0, preview_width, preview_height); end if; -- if view_list (status_preview_panel) then ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height); -- world.view_chad_information (world.map.chads (1), preview_width + core.icon, core.icon, side_panel - 2 * core.icon); -- ui.draw_console_box (x => core.window_width - core.icon - (side_panel - 2 * core.icon), y => core.window_height - core.icon - text_box_height - 106, width => side_panel - 2 * core.icon, height => 106); end if; -- if view_list (text_box_panel) then ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (view'pos (view'last) + 1), text_box_height); -- ui.write (core.framerate'image, core.window_width - core.icon * (view'pos (view'last) + 1) - 64, core.window_height - 27); end if; -- for index in view loop ui.draw_icon (data => view_icon (index, view_list (index)), text => view_text (index).all, x => core.window_width - core.icon * (view'pos (view'last) + 1) + core.icon * view'pos (index), y => core.window_height - core.icon, action => view_show (index)); end loop; -- for index in resource.enumeration loop ui.draw_icon (resource.icon (index), resource.description (index).text.all, (preview_width - 5 * core.icon * resource.count) / 2 + (5 * core.icon) * resource.enumeration'pos (index), core.base); ui.draw_text (world.map.chads (1).resources (index).value'image & " /" & world.map.chads (1).resources (index).limit'image, (preview_width - 5 * core.icon * resource.count) / 2 + (5 * core.icon) * resource.enumeration'pos (index) + core.icon, core.base, 4 * core.icon, core.icon, 10); end loop; -- --~declare move_x : integer := (preview_width - core.icon * material.count) / 2; --~begin --~for index in material.enumeration loop --~if world.map.chads (1).materials (index).value > 0 then --~ui.draw_icon (material.icon (index), material.description (index).name.all, move_x, core.base + core.icon); --~ui.draw_text (world.map.chads (1).materials (index).value'image, move_x, core.base + 2 * core.icon, core.icon, core.icon, 10); --~-- --~move_x := move_x + core.icon; --~end if; --~end loop; --~end; -- signal_list (core.signal_mode).all; -- core.camera.x := world.map.chads (1).x; core.camera.y := world.map.chads (1).y; -- world.restore_points; ui.synchronize; end loop gameplay_loop; world.save ("heyo"); --~world.mapshot (core.folder & "/mapshot.png"); ------------------------------------------------------------------------------------------ core.deinitialize; core.dash; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end main;