with core, ui, effect, faction, unit; use unit; package body unit is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type sprite_array is array (codex) of core.sprite; sprite : sprite_array; icon_sprite : sprite_array; view_sprite : sprite_array; ------------------------------------------------------------------------------------------ procedure configure is begin core.echo (core.comment, "Configuring unit components..."); -- for index in codex loop declare folder : constant string := core.lowercase (faction.codex'image (trait (index).kind)); file : constant string := core.lowercase (codex'image (index)); begin sprite (index) := core.load_sprite ("./sprite/unit/" & folder & "/" & file & ".png", 6, 6); icon_sprite (index) := core.load_sprite ("./sprite/unit/icon/" & file & ".png", 1, 1); view_sprite (index) := core.load_sprite ("./sprite/unit/view/" & file & ".png", 1, 1); end; end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw (index : in codex; state : in animation; x, y : in integer) is begin core.move (sprite (index), x, y, 6, animation'pos (state)); end draw; ------------------------------------------------------------------------------------------ procedure icon (index : in codex; x, y : in integer) is begin core.draw (icon_sprite (index), x + 2, y + 2); ui.draw_overicon (x, y); end icon; ------------------------------------------------------------------------------------------ procedure view (index : in codex; x, y : in integer) is begin core.draw (view_sprite (index), x, y); --~ui.draw_tiny_frame (); end view; ------------------------------------------------------------------------------------------ procedure menu (x, y : in integer; center : in boolean) is offset : constant integer := 16; width : constant integer := 168 * faction.count + 2 * offset; height : constant integer := 14 * core.icon + 2 * offset; move_x : constant integer := (if center then (core.window_width - width) / 2 else x); move_y : constant integer := (if center then (core.window_height - height) / 2 else y); begin ui.draw_tiny_menu (move_x, move_y, width, height, true); ui.draw_title_bar (move_x, move_y, width, "Units"); -- for index in codex loop icon (index, move_x + offset + faction.codex'pos (trait (index).kind) * 168, move_y + offset + (codex'pos (index) mod 14) * core.icon); core.write (trait (index).name, move_x + offset + faction.codex'pos (trait (index).kind) * 168 + core.icon, move_y + offset + (codex'pos (index) mod 14) * core.icon); end loop; end menu; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end unit;