-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, effect, attribute, faction, equipment; package unit is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type enumeration is ( dwarf_berserker, dwarf_elite_berserker, dwarf_guard, dwarf_elite_guard ); ------------------------------------------------------------------------------------------ type information is record name : core.short_string := "-- "; kind : faction.enumeration := faction.neutral; attributes : attribute.bonus := (others => 0); daily_fee : natural := 0; equipments : equipment.equip_array := (others => equipment.none); end record; --~bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate, --~leather_chestplate, mithril_chestplate, steel_chestplate, bone_greaves, bronze_greaves, chainmail_greaves, --~crystal_greaves, golden_greaves, iron_greaves, leather_greaves, mithril_greaves, steel_greaves, --~black_tunic, blue_tunic, cyan_tunic, green_tunic, grey_tunic, lime_tunic, --~orange_tunic, pink_tunic, purple_tunic, red_tunic, white_tunic, yellow_tunic, --~bone_gauntlets, bronze_gauntlets, chainmail_gauntlets, crystal_gauntlets, golden_gauntlets, iron_gauntlets, --~leather_gauntlets, mithril_gauntlets, steel_gauntlets, bone_helmet, bronze_helmet, chainmail_helmet, --~crystal_helmet, golden_helmet, iron_helmet, leather_helmet, mithril_helmet, steel_helmet, --~bone_axe, bone_battleaxe, bone_bow, bone_mace, bone_spear, bone_sword, --~bronze_axe, bronze_greatsword, bronze_mace, bronze_spear, bronze_sword, club, --~crystal_bow, crystal_greatsword, crystal_mace, crystal_spear, crystal_sword, golden_axe, --~golden_battleaxe, golden_bow, golden_greatsword, golden_sword, iron_axe, iron_bow, --~iron_mace, iron_spear, iron_sword, jade_axe, jade_battleaxe, jade_greatsword, --~jade_mace, jade_spear, jade_sword, maul, mithril_axe, mithril_battleaxe, --~mithril_bow, mithril_mace, mithril_spear, sledge_hammer, spiked_club, spiked_staff, --~staff, steel_battleaxe, steel_bow, steel_greatsword, steel_mace, steel_sword, --~wooden_bow, wooden_greatsword, wooden_sword, golden_necklace, bronze_shield, crystal_shield, --~golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield, wooden_armour, --~fur_armour, fur_greaves, fur_gauntlets, red_hood, white_hood, wooden_helmet, --~human_helmet, human_armour, elven_helmet, elven_armour, orcish_helmet, orcish_armour, --~black_robe, cyan_robe, lime_dress, magenta_dress, orange_robe, pink_dress, --~red_robe, sexy_dress, white_robe, lime_robe, orange_hood, fur_helmet, --~black_hood, cyan_hood, lime_hood --~full_body, head, chest, hands, feet, neck, --~main_hand, off_hand ------------------------------------------------------------------------------------------ count : constant natural := enumeration'pos (enumeration'last) + 1; trait : constant array (enumeration) of information := ( dwarf_berserker => ("Dwarf Berserker ", faction.dwarf, (3, 2, 1, 3, 2, 2), 1, ( equipment.blue_tunic, equipment.leather_helmet, equipment.leather_chestplate, equipment.none, equipment.leather_greaves, equipment.none, equipment.iron_axe, equipment.none)), dwarf_elite_berserker => ("Dwarf Elite Berserker ", faction.dwarf, (3, 2, 1, 3, 2, 2), 3, ( equipment.cyan_tunic, equipment.mithril_helmet, equipment.mithril_chestplate, equipment.leather_gauntlets, equipment.leather_greaves, equipment.none, equipment.mithril_axe, equipment.none)), dwarf_guard => ("Dwarf Guard ", faction.dwarf, (3, 2, 1, 3, 2, 2), 4, ( equipment.cyan_tunic, equipment.steel_helmet, equipment.steel_chestplate, equipment.leather_gauntlets, equipment.leather_greaves, equipment.none, equipment.steel_battleaxe, equipment.steel_shield)), dwarf_elite_guard => ("Dwarf Elite Guard ", faction.dwarf, (3, 2, 1, 3, 2, 2), 6, ( equipment.cyan_tunic, equipment.steel_helmet, equipment.mithril_chestplate, equipment.steel_gauntlets, equipment.steel_greaves, equipment.none, equipment.mithril_axe, equipment.steel_shield)) ); ------------------------------------------------------------------------------------------ procedure configure; procedure draw (index : in enumeration; state : in core.animation; x, y : in integer); --~procedure draw_icon (index : in enumeration; x, y : in integer); --~procedure draw_view (index : in enumeration; x, y : in integer); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end unit;