-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, effect, attribute, faction; package equipment is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type slot is ( full_body, head, chest, hands, feet, neck, main_hand, off_hand ); type enumeration is ( none, bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate, leather_chestplate, mithril_chestplate, steel_chestplate, bone_greaves, bronze_greaves, chainmail_greaves, crystal_greaves, golden_greaves, iron_greaves, leather_greaves, mithril_greaves, steel_greaves, black_tunic, blue_tunic, cyan_tunic, green_tunic, grey_tunic, lime_tunic, orange_tunic, pink_tunic, purple_tunic, red_tunic, white_tunic, yellow_tunic, bone_gauntlets, bronze_gauntlets, chainmail_gauntlets, crystal_gauntlets, golden_gauntlets, iron_gauntlets, leather_gauntlets, mithril_gauntlets, steel_gauntlets, bone_helmet, bronze_helmet, chainmail_helmet, crystal_helmet, golden_helmet, iron_helmet, leather_helmet, mithril_helmet, steel_helmet, bone_axe, bone_battleaxe, bone_bow, bone_mace, bone_spear, bone_sword, bronze_axe, bronze_greatsword, bronze_mace, bronze_spear, bronze_sword, club, crystal_bow, crystal_greatsword, crystal_mace, crystal_spear, crystal_sword, golden_axe, golden_battleaxe, golden_bow, golden_greatsword, golden_sword, iron_axe, iron_bow, iron_mace, iron_spear, iron_sword, jade_axe, jade_battleaxe, jade_greatsword, jade_mace, jade_spear, jade_sword, maul, mithril_axe, mithril_battleaxe, mithril_bow, mithril_mace, mithril_spear, sledge_hammer, spiked_club, spiked_staff, staff, steel_battleaxe, steel_bow, steel_greatsword, steel_mace, steel_sword, wooden_bow, wooden_greatsword, wooden_sword, golden_necklace, bronze_shield, crystal_shield, golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield, wooden_armour, fur_armour, fur_greaves, fur_gauntlets, red_hood, white_hood, wooden_helmet, human_helmet, human_armour, elven_helmet, elven_armour, orcish_helmet, orcish_armour, black_robe, cyan_robe, lime_dress, magenta_dress, orange_robe, pink_dress, red_robe, sexy_dress, white_robe, lime_robe, orange_hood, fur_helmet, black_hood, cyan_hood, lime_hood ); ------------------------------------------------------------------------------------------ type definition is record name : core.short_string; kind : slot; attributes : attribute.bonus; favor : faction.enumeration; evoke : effect.value; end record; type equip_array is array (slot) of enumeration; ------------------------------------------------------------------------------------------ count : constant natural := enumeration'pos (enumeration'last) + 1; description : constant array (enumeration) of definition := ( none => ("-- ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_chestplate => ("Bone Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_chestplate => ("Bronze Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), chainmail_chestplate => ("Chainmail Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_chestplate => ("Crystal Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_chestplate => ("Golden Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_chestplate => ("Iron Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), leather_chestplate => ("Leather Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_chestplate => ("Mithril Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_chestplate => ("Steel Chestplate ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_greaves => ("Bone Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_greaves => ("Bronze Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), chainmail_greaves => ("Chainmail Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_greaves => ("Crystal Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_greaves => ("Golden Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_greaves => ("Iron Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), leather_greaves => ("Leather Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_greaves => ("Mithril Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_greaves => ("Steel Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), black_tunic => ("Black Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), blue_tunic => ("Blue Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), cyan_tunic => ("Cyan Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), green_tunic => ("Green Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), grey_tunic => ("Grey Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), lime_tunic => ("Lime Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), orange_tunic => ("Orange Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), pink_tunic => ("Pink Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), purple_tunic => ("Purple Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), red_tunic => ("Red Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), white_tunic => ("White Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), yellow_tunic => ("Yellow Tunic ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_gauntlets => ("Bone Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_gauntlets => ("Bronze Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), chainmail_gauntlets => ("Chainmail Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_gauntlets => ("Crystal Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_gauntlets => ("Golden Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_gauntlets => ("Iron Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), leather_gauntlets => ("Leather Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_gauntlets => ("Mithril Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_gauntlets => ("Steel Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_helmet => ("Bone Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_helmet => ("Bronze Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), chainmail_helmet => ("Chainmail Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_helmet => ("Crystal Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_helmet => ("Golden Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_helmet => ("Iron Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), leather_helmet => ("Leather Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_helmet => ("Mithril Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_helmet => ("Steel Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_axe => ("Bone Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_battleaxe => ("Bone Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_bow => ("Bone Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_mace => ("Bone Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_spear => ("Bone Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bone_sword => ("Bone Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_axe => ("Bronze Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_greatsword => ("Bronze Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_mace => ("Bronze Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_spear => ("Bronze Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_sword => ("Bronze Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), club => ("Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_bow => ("Crystal Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_greatsword => ("Crystal Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_mace => ("Crystal Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_spear => ("Crystal Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_sword => ("Crystal Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_axe => ("Golden Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_battleaxe => ("Golden Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_bow => ("Golden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_greatsword => ("Golden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_sword => ("Golden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_axe => ("Iron Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_bow => ("Iron Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_mace => ("Iron Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_spear => ("Iron Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_sword => ("Iron Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_axe => ("Jade Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_battleaxe => ("Jade Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_greatsword => ("Jade Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_mace => ("Jade Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_spear => ("Jade Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), jade_sword => ("Jade Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), maul => ("Maul ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_axe => ("Mithril Axe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_battleaxe => ("Mithril Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_bow => ("Mithril Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_mace => ("Mithril Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_spear => ("Mithril Spear ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), sledge_hammer => ("Sledge Hammer ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), spiked_club => ("Spiked Club ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), spiked_staff => ("Spiked Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), staff => ("Staff ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_battleaxe => ("Steel Battleaxe ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_bow => ("Steel Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_greatsword => ("Steel Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_mace => ("Steel Mace ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_sword => ("Steel Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), wooden_bow => ("Wooden Bow ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), wooden_greatsword => ("Wooden Greatsword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), wooden_sword => ("Wooden Sword ", main_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_necklace => ("Golden Necklace ", neck, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), bronze_shield => ("Bronze Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), crystal_shield => ("Crystal Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), golden_shield => ("Golden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), iron_shield => ("Iron Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), mithril_shield => ("Mithril Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), steel_shield => ("Steel Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), wooden_shield => ("Wooden Shield ", off_hand, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), wooden_armour => ("Wooden Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), fur_armour => ("Fur Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), fur_greaves => ("Fur Greaves ", feet, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), fur_gauntlets => ("Fur Gauntlets ", hands, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), red_hood => ("Red Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), white_hood => ("White Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), wooden_helmet => ("Wooden Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), human_helmet => ("Human Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), human_armour => ("Human Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), elven_helmet => ("Elven Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), elven_armour => ("Elven Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), orcish_helmet => ("Orcish Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), orcish_armour => ("Orcish Armour ", chest, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), black_robe => ("Black Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), cyan_robe => ("Cyan Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), lime_dress => ("Lime Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), magenta_dress => ("Magenta Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), orange_robe => ("Orange Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), pink_dress => ("Pink Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), red_robe => ("Red Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), sexy_dress => ("Sexy Dress ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), white_robe => ("White Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), lime_robe => ("Lime Robe ", full_body, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), orange_hood => ("Orange Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), fur_helmet => ("Fur Helmet ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), black_hood => ("Black Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), cyan_hood => ("Cyan Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none), lime_hood => ("Lime Hood ", head, (0, 0, 0, 0, 0, 0), faction.neutral, effect.none) ); sprite : array (enumeration) of core.sprite; icon : array (enumeration) of core.sprite; ------------------------------------------------------------------------------------------ function "=" (a, b : in enumeration) return boolean; function "/" (a, b : in enumeration) return boolean; procedure configure; procedure draw (index : in enumeration; state : in core.animation; x, y : in integer); procedure draw_plus (index : in enumeration; state : in core.animation; x, y : in integer); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end equipment;