with core, faction, attribute, skill, resource; package chad is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type codex is ( ognjen, richard, eric, linus, ada, marina, angela, wouter, john ); ------------------------------------------------------------------------------------------ type information is record name : core.short_string; kind : faction.codex; attributes : attribute.value_array; skills : skill.value_array; resources : resource.value_array; end record; type trait_array is array (codex) of information; type sprite_array is array (codex) of core.sprite; ------------------------------------------------------------------------------------------ sprite : sprite_array; count : constant natural := codex'pos (codex'last) + 1; trait : constant trait_array := ( ("Ognjen Milan Robovic ", faction.castle, (attribute.power => 2, others => 1), (skill.archery => 6, others => 3), (others => 0)), ("Richard Martin Stallman ", faction.stronghold, (attribute.knowledge => 2, others => 1), (skill.leadership => 6, others => 3), (others => 0)), ("Eric Steven Raymond ", faction.inferno, (attribute.defense => 2, others => 1), (skill.resistance => 6, others => 3), (others => 0)), ("Linus Benedict Torvalds ", faction.tower, (attribute.attack => 2, others => 1), (skill.necromancy => 6, others => 3), (others => 0)), ("Ada Augusta King ", faction.conflux, (attribute.defense => 2, others => 1), (skill.sorcery => 6, others => 3), (others => 0)), ("Marina Ann Hantzis ", faction.necropolis, (attribute.attack => 2, others => 1), (skill.first_aid => 6, others => 3), (others => 0)), ("Angela <> Collier ", faction.rampart, (attribute.knowledge => 2, others => 1), (skill.mysticism => 6, others => 3), (others => 0)), ("Wouter van Oortmerssen ", faction.fortress, (attribute.power => 2, others => 1), (skill.offense => 6, others => 3), (others => 0)), ("John Warner Backus ", faction.dungeon, (attribute.knowledge => 2, others => 1), (skill.intelligence => 6, others => 3), (others => 0)) ); ------------------------------------------------------------------------------------------ procedure configure; procedure draw (index : in codex; x, y : in integer); function name (index : in integer) return core.short_string; function icon (index : in integer) return core.sprite; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end chad;