-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, ui, effect, magic; use magic; package body magic is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ view_width : constant natural := 90; view_height : constant natural := 90; view_sprite : array (codex) of core.sprite; icon_sprite : array (codex) of core.sprite; ------------------------------------------------------------------------------------------ procedure configure is begin core.echo (core.comment, "Configuring magic components..."); -- for index in codex loop declare folder : constant string := core.lowercase (school'image (trait (index).kind)); file : constant string := core.lowercase (codex'image (index)); begin view_sprite (index) := core.import_sprite ("./sprite/magic/" & folder & "/" & file & ".png", 1, 1); icon_sprite (index) := core.import_sprite ("./sprite/magic/icon/" & file & ".png", 1, 1); end; end loop; end configure; ------------------------------------------------------------------------------------------ procedure icon (index : in codex; x, y : in integer) is begin core.draw (icon_sprite (index), x + 2, y + 2); ui.draw_overicon (trait (index).text, x, y); end icon; ------------------------------------------------------------------------------------------ procedure view (index : in codex; x, y : in integer) is offset : constant integer := 4; begin core.draw (view_sprite (index), x + offset, y + offset); ui.draw_icon_menu (trait (index).text, x, y, view_width + 2 * offset, view_height + 2 * offset); end view; ------------------------------------------------------------------------------------------ procedure menu (x, y : in integer; center : in boolean) is offset : constant integer := 16; width : constant integer := 168 * 8 + 2 * offset; height : constant integer := 12 * core.icon + 2 * offset; move_x : constant integer := (if center then (core.window_width - width) / 2 else x); move_y : constant integer := (if center then (core.window_height - height) / 2 else y); -- next : array (0 .. 7) of integer := (others => 0); begin ui.draw_tiny_menu (move_x, move_y, width, height, true); ui.draw_title_bar (move_x, move_y, width, "Magic Abilities"); -- for index in codex loop icon (index, move_x + offset + school'pos (trait (index).kind) * 168, move_y + offset + next (school'pos (trait (index).kind)) * core.icon); ui.write (trait (index).name, move_x + offset + school'pos (trait (index).kind) * 168 + core.icon, move_y + offset + next (school'pos (trait (index).kind)) * core.icon); -- next (school'pos (trait (index).kind)) := next (school'pos (trait (index).kind)) + 1; end loop; end menu; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end magic;