-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) pragma ada_2012; --~with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, world, ai; with core, ui, effect, attribute, skill, resource, faction, chad, ai; procedure main is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ side_panel : integer := 480; preview_x : integer := 24; preview_y : integer := 24; preview_width : integer := 0; preview_height : integer := 0; player : chad.information := chad.trait (chad.ognjen); ------------------------------------------------------------------------------------------ --~type menu_index is ( --~menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic --~); --~menu_limit : constant integer := 3; --~menu_count : integer := 0; --~menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none); --~procedure menu_insert (index : in menu_index) is --~begin --~if menu_count = menu_limit then return; end if; --~-- --~menu_count := menu_count mod menu_limit + 1; --~-- --~menu_stack (menu_count) := index; --~end menu_insert; --~procedure menu_remove is --~begin --~if menu_count = 0 then return; end if; --~-- --~menu_stack (menu_count) := menu_none; --~-- --~menu_count := menu_count - 1; --~end menu_remove; --~procedure menu_render is --~begin --~if menu_count > 0 then --~core.overlay; --~end if; --~-- --~for index in 1 .. menu_limit --~loop --~case menu_stack (index) is --~when menu_none => null; --~when menu_attribute => attribute.menu (100, 100, false); --~when menu_skill => skill.menu (200, 200, false); --~when menu_resource => resource.menu (300, 300, false); --~when menu_unit => unit.menu (0, 0, true); --~when menu_might => might.menu (0, 0, true); --~when menu_magic => magic.menu (0, 0, true); --~end case; --~end loop; --~end menu_render; ------------------------------------------------------------------------------------------ procedure idle is begin null; end idle; procedure move_camera_up is begin core.camera.y := core.camera.y - 1; end move_camera_up; procedure move_camera_down is begin core.camera.y := core.camera.y + 1; end move_camera_down; procedure move_camera_left is begin core.camera.x := core.camera.x - 1; end move_camera_left; procedure move_camera_right is begin core.camera.x := core.camera.x + 1; end move_camera_right; --~procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu; --~procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu; --~procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu; --~procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu; --~procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu; --~procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu; --~procedure hide_top_menu is begin menu_remove; end hide_top_menu; signal_list : constant array (core.signal_code) of access procedure := ( core.signal_up => move_camera_up'access, core.signal_down => move_camera_down'access, core.signal_left => move_camera_left'access, core.signal_right => move_camera_right'access, --~core.signal_a => show_attribute_menu'access, --~core.signal_s => show_skill_menu'access, --~core.signal_r => show_resource_menu'access, --~core.signal_u => show_unit_menu'access, --~core.signal_m => show_might_menu'access, --~core.signal_n => show_magic_menu'access, --~core.signal_grave => hide_top_menu'access, others => idle'access ); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ begin core.dash; core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic"); core.echo (core.comment, "Version -- 1.0.0"); core.echo (core.comment, "License -- GNU/GPLv3+"); core.echo (core.comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation."); core.dash; core.initialize; ui.configure; core.play_song (core.import_song (core.c_string ("./song/main_menu.ogg"))); attribute.configure; skill.configure; resource.configure; --~might.configure; --~magic.configure; --~item.configure; --~unit.configure; --~construction.configure; chad.configure; --~world.configure; ai.configure; --~world.make (world.rough, 120, 100); preview_width := core.window_width - side_panel; preview_height := core.window_height; core.dash; core.echo (core.success, "Successfully initialized game data, entering main gameplay loop."); core.dash; ------------------------------------------------------------------------------------------ gameplay: loop core.synchronize; -- exit when core.engine_active = false; -- ui.active := (if core.cursor_mode = 3 then ui.default else ui.steam); -- --~core.draw (core.hexagon_fill_sprite, 0, 0); --~core.draw (core.hexagon_grid_sprite, 0, 0); -- --~core.camera.x := core.clip (core.camera.x, 0, world.map.width - preview_width / core.base); --~core.camera.y := core.clip (core.camera.y, 0, world.map.height - preview_height / core.base); -- --~world.draw (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y - 32, core.signal_mode = core.signal_code'pos (core.signal_g)); -- --~core.draw_central_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y); --~core.draw_squared_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y); --~core.draw_hexagon_grid (preview_x, preview_y, preview_width - 2 * preview_x, preview_height - 2 * preview_y); -- ui.draw_menu (0, 0, preview_width, preview_height - 32, false); ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height - 32, true); -- ui.draw_state_box (preview_width + 32, 32); -- signal_list (core.signal_code'val (core.signal_mode)).all; -- --~ai.review; --~ai.view_actor_state (1); -- --~magic.menu (0, 0, true); --~might.menu (0, 0, true); -- --~menu_render; -- --~ui.write (menu_count'image, 16, 16); -- ui.draw_text_box (0, core.window_height - 32, core.window_width, 32); end loop gameplay; ------------------------------------------------------------------------------------------ core.deinitialize; core.dash; end main;