-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core; with ada.strings.unbounded; use ada.strings.unbounded; package body ui is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type element is ( none, main_background, -- corner_upper_left, border_upper, corner_upper_right, border_left, border_right, corner_lower_left, border_lower, corner_lower_right, -- tiny_corner_upper_left, tiny_border_upper, tiny_corner_upper_right, tiny_border_left, tiny_border_right, tiny_corner_lower_left, tiny_border_lower, tiny_corner_lower_right, -- frame_upper_left, frame_upper, frame_upper_right, frame_left, frame_middle, frame_right, frame_lower_left, frame_lower, frame_lower_right, -- icon_upper_left, icon_upper, icon_upper_right, icon_left, icon_right, icon_lower_left, icon_lower, icon_lower_right, -- text_upper_left, text_upper, text_upper_right, text_left, text_middle, text_right, text_lower_left, text_lower, text_lower_right, -- cursor, icon, overicon, icon_selected, -- fill_bar_left, fill_bar_horizontal, fill_bar_right, fill_horizontal, tiny_fill_bar_left, tiny_fill_bar_horizontal, tiny_fill_bar_right, tiny_fill_horizontal, -- scroll_bar_lower, scroll_bar_middle, scroll_bar_upper, -- title_bar_left, title_bar_middle, title_bar_right, -- check_box_on, check_box_off ); ------------------------------------------------------------------------------------------ type rectangle is record x, y, width, height : integer; end record; ------------------------------------------------------------------------------------------ structure_limit : constant natural := 12; font_tint : array (style) of core.colour := ( main => (127, 127, 127, 255), fairy => ( 0, 127, 255, 255), dwarf => (127, 255, 255, 255), gnoll => (255, 255, 0, 255), kobold => (255, 127, 255, 255), goblin => ( 0, 255, 127, 255), imp => (255, 127, 0, 255) ); sprite : array (style, element) of core.sprite; font : array (style) of core.font; structure_array : array (0 .. structure_limit) of structure; structure_count : natural := 0; monospace : core.font; ------------------------------------------------------------------------------------------ procedure draw (index : in element := none; x : in integer := 0; y : in integer := 0; width : in integer := 0; height : in integer := 0) is begin core.draw (sprite (active, index), x, y, 0, 0, width, height, factor => 1); end draw; ------------------------------------------------------------------------------------------ procedure draw_horizontally (index : in element; x, y, width : in integer; action : core.pointer := core.idle_skip'access) is begin core.draw_horizontally (sprite (active, index), x, y, width, factor => 1); -- --~if core.cursor_mode = 1 and cursor_inside (x, y, width / core.zoom, sprite (active, index).height / core.zoom) then --~action.all; --~core.cursor_mode := 0; --~end if; end draw_horizontally; ------------------------------------------------------------------------------------------ procedure draw_vertically (index : in element; x, y, height : in integer; action : core.pointer := core.idle_skip'access) is begin core.draw_vertically (sprite (active, index), x, y, height, factor => 1); -- --~if core.cursor_mode = 1 and cursor_inside (x, y, sprite (active, index).width / core.zoom, height / core.zoom) then --~action.all; --~core.cursor_mode := 0; --~end if; end draw_vertically; ------------------------------------------------------------------------------------------ procedure draw_background (index : in element; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access) is base_width : integer := sprite (active, index).width; base_height : integer := sprite (active, index).height; crop_width : integer := width mod base_width; crop_height : integer := height mod base_height; begin for move_y in 0 .. height / base_height - 1 loop for move_x in 0 .. width / base_width - 1 loop draw (index, x + move_x * base_width, y + move_y * base_height); end loop; -- if width mod base_width > 0 then draw (index, x + width - crop_width, y + move_y * base_height, crop_width, base_height); end if; end loop; -- for move_x in 0 .. width / base_width - 1 loop if height mod base_height > 0 then draw (index, x + move_x * base_width, y + height - crop_height, base_width, crop_height); end if; end loop; -- if width mod base_width > 0 and height mod base_height > 0 then draw (index, x + width - crop_width, y + height - crop_height, crop_width, crop_height); end if; end draw_background; ------------------------------------------------------------------------------------------ procedure draw_popup_box is width : constant integer := 320; height : constant integer := core.icon; middle : constant integer := sprite (active, text_middle).width; offset : constant integer := 16; begin draw_background (text_middle, core.cursor.x + middle + offset, core.cursor.y + middle + offset, width - 2 * middle, height - 2 * middle); -- draw_horizontally (text_upper, core.cursor.x + middle + offset, core.cursor.y + offset, width - 2 * middle); draw_horizontally (text_lower, core.cursor.x + middle + offset, core.cursor.y + height - middle + offset, width - 2 * middle); draw_vertically (text_left, core.cursor.x + offset, core.cursor.y + middle + offset, height - 2 * middle); draw_vertically (text_right, core.cursor.x + width - middle + offset, core.cursor.y + middle + offset, height - 2 * middle); -- draw (text_upper_left, core.cursor.x + offset, core.cursor.y + offset); draw (text_upper_right, core.cursor.x + width - middle + offset, core.cursor.y + offset); draw (text_lower_left, core.cursor.x + offset, core.cursor.y + height - middle + offset); draw (text_lower_right, core.cursor.x + width - middle + offset, core.cursor.y + height - middle + offset); -- write (core.read_text_box, core.cursor.x + 4 + offset, core.cursor.y + 6 + offset); end draw_popup_box; ------------------------------------------------------------------------------------------ procedure draw_structure (data : in structure) is offset : constant integer := core.icon / 4; orients : natural := 0; -- frame_data : rectangle := (others => 0); button_data : rectangle := (others => 0); begin for index in 0 .. data.gui_n - 1 loop if data.gui_list (index).kind = gui_orient then orients := orients + 1; end if; end loop; -- frame_data.width := (if data.resize then 320 else data.width) * (orients + 1) - offset * orients; frame_data.height := (if data.resize then data.gui_n * (core.icon + 2 * offset) + 2 * core.icon else data.height) / (orients + 1) + offset * orients; frame_data.x := (if data.center then (core.window_width - frame_data.width) / 2 else data.x); frame_data.y := (if data.center then (core.window_height - frame_data.height) / 2 else data.y); button_data.width := frame_data.width / (orients + 1) - 2 * core.icon; button_data.height := core.icon + 2 * offset; button_data.x := frame_data.x + core.icon; button_data.y := frame_data.y + core.icon; -- draw_tiny_menu (frame_data.x, frame_data.y, frame_data.width, frame_data.height); draw_title_bar (frame_data.x, frame_data.y, frame_data.width, data.title); -- for x in 0 .. data.gui_n - 1 loop case data.gui_list (x).kind is when gui_button => draw_button (text => data.gui_list (x).text, description => data.gui_list (x).info, icon => data.gui_list (x).image, x => button_data.x, y => button_data.y, width => button_data.width, height => button_data.height); -- button_data.y := button_data.y + button_data.height; when gui_orient => button_data.x := button_data.x + frame_data.width / (orients + 1) - 2 * core.icon + offset; button_data.y := frame_data.y + core.icon; when others => null; end case; end loop; -- if orients > 0 then draw_scroll_bar (frame_data.x + frame_data.width - 2 * core.icon, frame_data.y + core.icon, frame_data.height - 2 * core.icon, 4); end if; end draw_structure; ------------------------------------------------------------------------------------------ procedure configure is procedure load_ui (index : in style; folder_path : in string) is begin font (index) := core.import_font (core.folder & "/ui/" & folder_path & "/font.png", 24, 0); -- for this in element loop sprite (index, this) := core.import_sprite (core.folder & "/ui/" & folder_path & "/" & core.lowercase (element'image (this)) & ".png", 1, 1); end loop; end load_ui; begin monospace := core.import_font (core.folder & "/ui/monospace.png", 15, 0); -- core.echo (core.comment, "Configuring UI components..."); -- for index in style loop load_ui (index, core.lowercase (style'image (index))); end loop; end configure; ------------------------------------------------------------------------------------------ procedure synchronize is use core; begin prioritize := false; -- for index in 0 .. structure_count - 1 loop if signal_mode = structure_array (index).toggle then structure_array (index).show := not structure_array (index).show; end if; -- if structure_array (index).show then draw_structure (structure_array (index)); -- prioritize := true; end if; end loop; -- if read_text_box /= "--" then draw_popup_box; end if; -- core.write_text_box ("--"); end synchronize; ------------------------------------------------------------------------------------------ procedure write (text : in string; x, y : in integer; tint : in core.colour := (others => 255); size : in natural := 0; code : in boolean := false) is begin core.write (text, x, y, tint, (if size = 0 then font (active).scale else size), (if code then monospace else font (active))); end write; ------------------------------------------------------------------------------------------ procedure draw_icon (data : in core.sprite; text : in string; x, y : in integer; action : core.pointer := core.idle_skip'access) is begin draw (icon, x, y); -- core.draw (data, x, y, factor => 1); -- if core.cursor_inside (x, y, core.icon / core.zoom, core.icon / core.zoom) then prioritize := true; -- draw (icon_selected, x, y); -- core.write_help_box (text); -- if core.cursor_mode = 1 then action.all; core.cursor_mode := 0; end if; end if; end draw_icon; ------------------------------------------------------------------------------------------ procedure draw_overicon (data : in core.sprite; text : in string; x, y : in integer; action : core.pointer := core.idle_skip'access) is begin core.draw (data, x, y, factor => 1); -- draw (overicon, x, y); end draw_overicon; ------------------------------------------------------------------------------------------ procedure draw_sprite (data : in core.sprite; text : in string; x, y, offset : in integer; action : core.pointer := core.idle_skip'access) is begin core.draw (data, x + offset, y + offset, factor => 1); -- draw_icon_menu (x, y, data.width + 2 * offset, data.height + 2 * offset); -- if core.cursor_inside (x, y, (data.width + 2 * offset) / core.zoom, (data.height + 2 * offset) / core.zoom) then prioritize := true; -- core.write_help_box (text); -- if core.cursor_mode = 1 then action.all; core.cursor_mode := 0; end if; end if; end draw_sprite; ------------------------------------------------------------------------------------------ procedure draw_text_box (x, y, width, height : in integer) is middle : constant integer := sprite (active, text_middle).width; begin draw_background (text_middle, x + middle, y + middle, width - 2 * middle, height - 2 * middle); -- draw_horizontally (text_upper, x + middle, y, width - 2 * middle); draw_horizontally (text_lower, x + middle, y + height - middle, width - 2 * middle); draw_vertically (text_left, x, y + middle, height - 2 * middle); draw_vertically (text_right, x + width - middle, y + middle, height - 2 * middle); -- draw (text_upper_left, x, y); draw (text_upper_right, x + width - middle, y); draw (text_lower_left, x, y + height - middle); draw (text_lower_right, x + width - middle, y + height - middle); end draw_text_box; ------------------------------------------------------------------------------------------ procedure draw_help_box (x, y, width, height : in integer; action : core.pointer := core.idle_skip'access) is offset : constant integer := sprite (active, text_middle).width; begin if core.cursor_inside (x, y, width, height) then prioritize := true; end if; -- draw_background (text_middle, x + offset, y + offset, width - 2 * offset, height - 2 * offset); -- draw_horizontally (text_upper, x + offset, y, width - 2 * offset); draw_horizontally (text_lower, x + offset, y + height - offset, width - 2 * offset); draw_vertically (text_left, x, y + offset, height - 2 * offset); draw_vertically (text_right, x + width - offset, y + offset, height - 2 * offset); -- draw (text_upper_left, x, y); draw (text_upper_right, x + width - offset, y); draw (text_lower_left, x, y + height - offset); draw (text_lower_right, x + width - offset, y + height - offset); -- write (core.read_help_box, (core.icon - font (active).scale) / 2 + x + 4, (core.icon - font (active).scale) / 2 + y); -- core.write_help_box ("--"); end draw_help_box; ------------------------------------------------------------------------------------------ procedure draw_frame (description : in string; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access) is offset_x : constant integer := sprite (active, frame_middle).width; offset_y : constant integer := sprite (active, frame_middle).height; begin if height < core.icon or width < core.icon then return; end if; -- draw_background (frame_middle, x + offset_x, y + offset_y, width - 2 * offset_x, height - 2 * offset_y); -- draw_horizontally (frame_upper, x + offset_x, y, width - 2 * offset_x); draw_horizontally (frame_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x); draw_vertically (frame_left, x, y + offset_y, height - 2 * offset_y); draw_vertically (frame_right, x + width - offset_x, y + offset_y, height - 2 * offset_y); -- draw (frame_upper_left, x, y); draw (frame_upper_right, x + width - sprite (active, frame_upper_right).width, y); draw (frame_lower_left, x, y + height - sprite (active, frame_lower_left).height); draw (frame_lower_right, x + width - sprite (active, frame_lower_right).width, y + height - sprite (active, frame_lower_right).height); -- if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then prioritize := true; -- core.write_help_box (description); -- if core.cursor_mode = 1 then action.all; core.cursor_mode := 0; end if; end if; end draw_frame; ------------------------------------------------------------------------------------------ procedure draw_button (text, description : in string; icon : in core.sprite; x, y, width, height : in integer; action : core.pointer := core.idle_skip'access) is offset : constant integer := core.icon / 4; begin draw_frame (description, x, y, width, height); draw_icon (icon, description, x + offset, y + offset); -- write (text, x + offset + (core.icon - font (active).scale) / 2 + core.icon, y + offset + (core.icon - font (active).scale) / 2, (if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then font_tint (active) else (others => 255))); -- if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then prioritize := true; -- if core.cursor_mode = 1 then action.all; core.cursor_mode := 0; end if; end if; end draw_button; ------------------------------------------------------------------------------------------ procedure draw_check_box (x, y : in integer; on : in out boolean; text : in string) is begin draw ((if on then check_box_on else check_box_off), x, y); -- write (text, x + sprite (active, check_box_on).width, y); -- if core.cursor_mode = 1 and core.cursor_inside (x, y, sprite (active, check_box_on).width / core.zoom, sprite (active, check_box_on).height / core.zoom) then on := not on; core.cursor_mode := 0; end if; end draw_check_box; ------------------------------------------------------------------------------------------ procedure draw_title_bar (x, y, width : in integer; title : in string) is middle_width : constant integer := width - sprite (active, title_bar_left).width - sprite (active, title_bar_right).width; offset : constant integer := (sprite (active, title_bar_middle).height - font (active).scale) / 2; begin if core.cursor_inside (x, y, width / core.zoom, sprite (active, title_bar_left).height / core.zoom) then prioritize := true; end if; -- draw (title_bar_left, x, y - sprite (active, title_bar_left).height); draw (title_bar_right, x + middle_width + sprite (active, title_bar_left).width, y - sprite (active, title_bar_right).height); -- draw_horizontally (title_bar_middle, x + sprite (active, title_bar_left).width, y - sprite (active, title_bar_middle).height, middle_width); -- write (title, x + sprite (active, title_bar_left).width, y - font (active).scale - 4, tint => font_tint (active)); end draw_title_bar; ------------------------------------------------------------------------------------------ procedure draw_fill_bar (x, y, width : in integer; fill : in float) is middle_width : constant integer := width - sprite (active, fill_bar_left).width - sprite (active, fill_bar_right).width; fill_width : constant integer := integer (float (middle_width) * fill); begin draw (fill_bar_left, x, y - sprite (active, fill_bar_left).height); draw (fill_bar_right, x + middle_width + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_right).height); -- draw_horizontally (fill_bar_horizontal, x + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_horizontal).height, middle_width); draw_horizontally (fill_horizontal, x + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_horizontal).height, fill_width); end draw_fill_bar; ------------------------------------------------------------------------------------------ procedure draw_tiny_fill_bar (x, y, width : in integer; fill : in float; tint : in core.colour) is middle_width : constant integer := width - sprite (active, tiny_fill_bar_left).width - sprite (active, tiny_fill_bar_right).width; fill_width : constant integer := integer (float (middle_width) * fill); crop_width : constant integer := sprite (active, tiny_fill_horizontal).width; crop_height : constant integer := sprite (active, tiny_fill_horizontal).height; begin draw (tiny_fill_bar_left, x, y - crop_height); draw (tiny_fill_bar_right, x + middle_width + crop_width, y - crop_height); -- draw_horizontally (tiny_fill_bar_horizontal, x + sprite (active, tiny_fill_bar_left).width, y - crop_height, middle_width); -- for move in 0 .. fill_width / crop_width - 1 loop core.draw (data => sprite (active, tiny_fill_horizontal), x => x + crop_width + move * crop_width, y => y - crop_height, tint => tint, factor => 1); end loop; -- if width mod crop_width > 0 then core.draw (data => sprite (active, tiny_fill_horizontal), x => x + crop_width + (fill_width / crop_width) * crop_width, y => y - crop_height, width => fill_width mod crop_width, height => crop_height, tint => tint, factor => 1); end if; end draw_tiny_fill_bar; ------------------------------------------------------------------------------------------ procedure draw_scroll_bar (x, y, height, offset : in integer) is middle_height : constant integer := height - sprite (active, scroll_bar_upper).height - sprite (active, scroll_bar_lower).height; begin draw (scroll_bar_upper, x, y); draw (scroll_bar_lower, x, y + middle_height + sprite (active, scroll_bar_upper).height); -- draw_vertically (scroll_bar_middle, x, y + sprite (active, scroll_bar_upper).height, middle_height); end draw_scroll_bar; ------------------------------------------------------------------------------------------ procedure draw_menu (x, y, width, height : in integer) is offset : constant integer := sprite (active, none).width; begin if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then prioritize := true; end if; -- declare upper : constant integer := width - sprite (active, corner_upper_left).width - sprite (active, corner_upper_right).width; lower : constant integer := width - sprite (active, corner_lower_left).width - sprite (active, corner_lower_right).width; left : constant integer := height - sprite (active, corner_upper_left).height - sprite (active, corner_lower_left).height; right : constant integer := height - sprite (active, corner_upper_right).height - sprite (active, corner_lower_right).height; begin draw_horizontally (border_upper, x + sprite (active, corner_upper_left).width, y, upper, action => core.move_camera_up'access); draw_horizontally (border_lower, x + sprite (active, corner_lower_left).width, y + height - sprite (active, border_lower).height, lower, action => core.move_camera_down'access); draw_vertically (border_left, x, y + sprite (active, corner_upper_left).height, left, action => core.move_camera_left'access); draw_vertically (border_right, x + width - sprite (active, border_right).width, y + sprite (active, corner_upper_right).height, right, action => core.move_camera_right'access); end; -- draw (corner_upper_left, x, y); draw (corner_upper_right, x + width - sprite (active, corner_upper_right).width, y); draw (corner_lower_left, x, y + height - sprite (active, corner_lower_left).height); draw (corner_lower_right, x + width - sprite (active, corner_lower_right).width, y + height - sprite (active, corner_lower_right).height); end draw_menu; ------------------------------------------------------------------------------------------ procedure draw_tiny_menu (x, y, width, height : in integer) is offset : constant integer := sprite (active, none).width; begin if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then prioritize := true; end if; -- draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset); -- declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width; lower : constant integer := width - sprite (active, tiny_corner_lower_left).width - sprite (active, tiny_corner_lower_right).width; left : constant integer := height - sprite (active, tiny_corner_upper_left).height - sprite (active, tiny_corner_lower_left).height; right : constant integer := height - sprite (active, tiny_corner_upper_right).height - sprite (active, tiny_corner_lower_right).height; begin draw_horizontally (tiny_border_upper, x + sprite (active, tiny_corner_upper_left).width, y, upper); draw_horizontally (tiny_border_lower, x + sprite (active, tiny_corner_lower_left).width, y + height - sprite (active, tiny_border_lower).height, lower); draw_vertically (tiny_border_left, x, y + sprite (active, tiny_corner_upper_left).height, left); draw_vertically (tiny_border_right, x + width - sprite (active, tiny_border_right).width, y + sprite (active, tiny_corner_upper_right).height, right); end; -- draw (tiny_corner_upper_left, x, y); draw (tiny_corner_upper_right, x + width - sprite (active, tiny_corner_upper_right).width, y); draw (tiny_corner_lower_left, x, y + height - sprite (active, tiny_corner_lower_left).height); draw (tiny_corner_lower_right, x + width - sprite (active, tiny_corner_lower_right).width, y + height - sprite (active, tiny_corner_lower_right).height); end draw_tiny_menu; ------------------------------------------------------------------------------------------ procedure draw_icon_menu (x, y, width, height : in integer) is offset_x : constant integer := sprite (active, icon_upper_left).width; offset_y : constant integer := sprite (active, icon_upper_left).height; begin if core.cursor_inside (x, y, width / core.zoom, height / core.zoom) then prioritize := true; end if; -- if height < 2 * sprite (active, icon_upper_left).height or width < 2 * sprite (active, icon_upper_left).width then return; end if; -- draw_horizontally (icon_upper, x + offset_x, y, width - 2 * offset_x); draw_horizontally (icon_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x); draw_vertically (icon_left, x, y + offset_y, height - 2 * offset_y); draw_vertically (icon_right, x + width - offset_x, y + offset_y, height - 2 * offset_y); -- draw (icon_upper_left, x, y); draw (icon_upper_right, x + width - sprite (active, icon_upper_right).width, y); draw (icon_lower_left, x, y + height - sprite (active, icon_lower_left).height); draw (icon_lower_right, x + width - sprite (active, icon_lower_right).width, y + height - sprite (active, icon_lower_right).height); end draw_icon_menu; ------------------------------------------------------------------------------------------ procedure draw_state_box (x, y : in integer) is begin ui.write ("Cursor X:" & core.cursor.x'image, x, y + 0); ui.write ("Cursor Y:" & core.cursor.y'image, x, y + 32); ui.write ("Cursor Mode:" & core.cursor_mode'image, x, y + 64); ui.write ("Camera X:" & core.camera.x'image, x, y + 96); ui.write ("Camera Y:" & core.camera.y'image, x, y + 128); ui.write ("Global Time:" & core.global_time'image, x, y + 160); ui.write ("Gameplay Time:" & core.gameplay_time'image, x, y + 192); ui.write ("Animation Time:" & core.animation_time'image, x, y + 224); ui.write ("Framerate:" & core.framerate'image, x, y + 256); end draw_state_box; ------------------------------------------------------------------------------------------ procedure add_structure (data : in structure) is begin structure_array (structure_count) := data; structure_array (structure_count).gui_list := new gui_array (0 .. structure_array (structure_count).gui_n - 1); structure_array (structure_count).gui_n := 0; -- core.increment (structure_count); end add_structure; ------------------------------------------------------------------------------------------ procedure add_structure_button (icon : in core.sprite; name : in core.short_string; text : in core.long_string := "") is begin structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).kind := gui_button; structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).text := name; structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).info := text; structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).number := 0; structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).image := icon; -- core.increment (structure_array (structure_count - 1).gui_n); end add_structure_button; ------------------------------------------------------------------------------------------ procedure add_structure_orient is begin structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).kind := gui_orient; -- core.increment (structure_array (structure_count - 1).gui_n); end add_structure_orient; ------------------------------------------------------------------------------------------ procedure write_ada_code (text : in core.string_box_data; x, y : in integer) is word : unbounded_string := to_unbounded_string (""); -- buffer : character := ' '; width : constant integer := 9; height : constant integer := 15; length : natural := 1; offset : core.vector := (x, y); subset : natural := 0; begin loop buffer := ada.strings.unbounded.element (text.text, length); offset.x := offset.x + width; -- exit when buffer = character'val (0); -- case buffer is when character'val (9) => offset.x := offset.x + 2 * width; when character'val (10) => offset.y := offset.y + 1 * height; offset.x := x; when ':' | ';' | '.' | ',' | '=' | '<' | '>' => ui.write (buffer & "", offset.x, offset.y, (63, 127, 255, 255), height, code => true); when '+' | '*' | '/' | '|' | '&' => ui.write (buffer & "", offset.x, offset.y, (63, 63, 255, 255), height, code => true); when '(' | ')' | ''' => ui.write (buffer & "", offset.x, offset.y, (63, 255, 255, 255), height, code => true); when '"' => ui.write (buffer & "", offset.x, offset.y, (127, 63, 127, 255), height, code => true); offset.x := offset.x + width; loop core.increment (length); buffer := ada.strings.unbounded.element (text.text, length); ui.write (buffer & "", offset.x, offset.y, (127, 63, 127, 255), height, code => true); offset.x := offset.x + width; exit when buffer = '"'; end loop; offset.x := offset.x - width; when '-' => if ada.strings.unbounded.element (text.text, length + 1) = '-' then ui.write (buffer & "", offset.x, offset.y, (127, 127, 127, 255), height, code => true); offset.x := offset.x + width; loop core.increment (length); buffer := ada.strings.unbounded.element (text.text, length); ui.write (buffer & "", offset.x, offset.y, (127, 127, 127, 255), height, code => true); offset.x := offset.x + width; exit when buffer = character'val (10); end loop; core.decrement (length); else ui.write (buffer & "", offset.x, offset.y, (63, 63, 255, 255), height, code => true); end if; when '0' .. '9' => loop ui.write (buffer & "", offset.x, offset.y, (127, 63, 255, 255), height, code => true); core.increment (length); buffer := ada.strings.unbounded.element (text.text, length); exit when buffer = ' ' or buffer = ';' or buffer = ')' or buffer = ','; offset.x := offset.x + width; end loop; core.decrement (length); when 'a' .. 'z' | 'A' .. 'Z' => word := to_unbounded_string (buffer & ""); subset := 1; loop buffer := ada.strings.unbounded.element (text.text, length + subset); exit when buffer = ' ' or buffer = '.' or buffer = '(' or buffer = ')' or buffer = ',' or buffer = ';' or buffer = ''' or buffer = character'val (9) or buffer = character'val (10); word := word & to_unbounded_string (buffer & ""); core.increment (subset); end loop; if word = "type" or word = "begin" or word = "end" or word = "when" or word = "others" or word = "procedure" or word = "function" or word = "package" or word = "body" or word = "if" or word = "then" or word = "else" or word = "elsif" or word = "case" or word = "is" or word = "and" or word = "or" or word = "xor" or word = "exit" or word = "constant" or word = "access" or word = "range" or word = "subtype" or word = "array" or word = "in" or word = "out" or word = "return" or word = "for" or word = "with" or word = "loop" or word = "while" or word = "of" or word = "null" or word = "record" or word = "use" or word = "mod" or word = "new" --~or word = "" --~or word = "" --~or word = "" --~or word = "" --~or word = "" --~or word = "" --~or word = "" --~or word = "" --~or word = "" or word = "aliased" then ui.write (to_string (word), offset.x, offset.y, (255, 255, 0, 255), height, code => true); else ui.write (to_string (word), offset.x, offset.y, (255, 255, 255, 255), height, code => true); end if; offset.x := offset.x + (subset - 1) * width; length := length + subset - 1; when others => ui.write (buffer & "", offset.x, offset.y, (255, 255, 255, 255), height, code => true); end case; -- core.increment (length); end loop; end write_ada_code; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end ui;