-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with core, ui; package body attribute is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ sprite : array (enumeration) of core.sprite; ------------------------------------------------------------------------------------------ procedure configure is structure : ui.structure; begin core.echo (core.comment, "Configuring attribute components..."); -- structure.title := "Attribute Menu "; structure.toggle := core.signal_a; structure.show := false; structure.center := false; structure.resize := true; structure.x := 60; structure.y := 80; structure.gui_n := count; -- ui.add_structure (structure); -- for index in enumeration loop sprite (index) := core.import_sprite ("./sprite/attribute/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1); -- ui.add_structure_button (sprite (index), trait (index).name, trait (index).text); end loop; end configure; ------------------------------------------------------------------------------------------ procedure draw_points (data : in points; x, y : in integer; list : in boolean) is offset : constant core.vector := ((if list then 0 else core.icon), (if list then core.icon else 0)); begin for index in enumeration loop ui.draw_icon (sprite (index), trait (index).text, x + offset.x * enumeration'pos (index), y + offset.y * enumeration'pos (index)); -- ui.write (data (index)'image, x + offset.x * enumeration'pos (index) + 3, y + offset.y * enumeration'pos (index) + core.icon + 3, size => 18); end loop; end draw_points; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end attribute;