-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic -- -- GNU General Public Licence (version 3 or later) with ada.text_io, ada.strings.unbounded; use ada.text_io, ada.strings.unbounded; package core is ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ type echo_status is ( failure, warning, success, comment, import, export ); type signal_code is ( signal_none, signal_space, signal_0, signal_1, signal_2, signal_3, signal_4, signal_5, signal_6, signal_7, signal_8, signal_9, signal_a, signal_b, signal_c, signal_d, signal_e, signal_f, signal_g, signal_h, signal_i, signal_j, signal_k, signal_l, signal_m, signal_n, signal_o, signal_p, signal_q, signal_r, signal_s, signal_t, signal_u, signal_v, signal_w, signal_x, signal_y, signal_z, signal_grave, signal_escape, signal_enter, signal_tab, signal_backspace, signal_right, signal_left, signal_down, signal_up, signal_kp_0, signal_kp_1, signal_kp_2, signal_kp_3, signal_kp_4, signal_kp_5, signal_kp_6, signal_kp_7, signal_kp_8, signal_kp_9, signal_kp_subtract, signal_kp_add, signal_left_shift, signal_left_control ); subtype short_string is string (1 .. 24); subtype long_string is string (1 .. 72); type pointer is access procedure; type vector is record x, y : integer; end record; type sprite is record index, width, height, frames, states : integer; end record; type font is record index, scale, space : integer; end record; type song is record index : integer; end record; type text_box_data is record data : unbounded_string := null_unbounded_string; size : vector := (0, 0); end record; ------------------------------------------------------------------------------------------ icon : constant natural := 32; base : constant natural := 16; gameplay_framerate : constant natural := 60; animation_framerate : constant natural := 4; echo_mark : constant array (echo_status) of boolean := ( failure => true, warning => true, success => true, comment => true, import => true, export => true ); engine_active : boolean := false; cursor : vector := (0, 0); camera : vector := (0, 0); cursor_mode : integer := 0; signal_mode : integer := 0; framerate : integer := 0; global_time : natural := 0; gameplay_time : natural := 0; animation_time : natural := 0; zoom : natural := 1; text_box : text_box_data; ------------------------------------------------------------------------------------------ procedure echo (status : in echo_status; text : in string); procedure dash; procedure semi_dash; function c_string (ada_string : in string) return string; function random (minimum, maximum : in integer) return integer; function clip (value, minimum, maximum : in integer) return integer; function lowercase (text : in string) return string; procedure initialize; procedure deinitialize; procedure synchronize; function window_width return integer; function window_height return integer; function import_sprite (file_path : in string; frames, states : in integer) return sprite; function import_font (file_path : in string; scale, space : in integer) return font; function import_song (file_path : in string) return song; procedure draw (data : in sprite; x : in integer := 0; y : in integer := 0; u : in integer := 0; v : in integer := 0; width : in integer := 0; height : in integer := 0; state : in integer := 0); procedure write (text : in string := ""; x : in integer := 0; y : in integer := 0; data : in font); procedure play (index : in integer); procedure stop (index : in integer); procedure overlay; function read_text_box return string; procedure write_text_box (text : in string); procedure idle; procedure move_camera_up; procedure move_camera_down; procedure move_camera_left; procedure move_camera_right; procedure increment (value : in out integer); procedure decrement (value : in out integer); ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ end core;